Design Patterns for Augmented Reality Learning Games

  • Felix Emmerich (Speaker)
  • Thomas Hummes (Speaker)
  • Klemke, R. (Speaker)

    Activity: Talk or presentation typesTalk or presentation (not at a conference)Academic

    Description

    Presentation at Games and Learning Alliance Conference. GALAConf 2017. Lisbon, Portugal.
    Augmented Reality (AR) is expected to receive a major uptake withthe recent availability of high quality wearable AR devices such as Microsoft’s Hololens. However, the design of interaction with AR applications and games is still a field of experimentation and upcoming innovations in sensor technology provide new ways. With this paper, we aim to provide a step towards the structured use of design patterns for sensor-based AR games, which can also inform general application development in the field of AR.

    WEKIT (grant agreement no. 687669)
    Period6 Dec 2017
    Event title6th International Conference, GALA 2017: Games and Learning Alliance
    Event typeConference
    LocationLisbon, PortugalShow on map
    Degree of RecognitionInternational

    Keywords

    • Augmented Reality
    • Game-design Patterns
    • Interaction Patterns
    • Learning Games