Design Patterns for Augmented Reality Learning Games

Felix Emmerich (Speaker), Klemke, R. (Speaker), Thomas Hummes (Speaker)

Activity: Talk or presentation typesOral presentationAcademic

Description

Presentation at Games and Learning Alliance Conference. GALAConf 2017. Lisbon, Portugal.
Augmented Reality (AR) is expected to receive a major uptake withthe recent availability of high quality wearable AR devices such as Microsoft’s Hololens. However, the design of interaction with AR applications and games is still a field of experimentation and upcoming innovations in sensor technology provide new ways. With this paper, we aim to provide a step towards the structured use of design patterns for sensor-based AR games, which can also inform general application development in the field of AR.

WEKIT (grant agreement no. 687669)
Period6 Dec 2017
Event title6th International Conference, GALA 2017: Games and Learning Alliance: null
Event typeConference
LocationLisbon, Portugal
Degree of RecognitionInternational

Keywords

  • Augmented Reality
  • Game-design Patterns
  • Interaction Patterns
  • Learning Games