Activity: Talk or presentation types › Talk or presentation (not at a conference) › Academic
Education needs to face the challenges of a world changing at faster pace. Ability to learn continuously, flexibility, creativity are at the forefront of educational goals. Playing is one of the key principles allowing children to learn in safe environments. With the advent of augmented reality and wearable technologies new forms of games appear, that take the context of the player into account and enable players to transfer their games into their local environment. These new forms enable new learning scenarios, which require new pedagogical approaches. In this talk, examples of mobile serious games and augmented reality are given.
7 May 2019
IMTEL Innovation Day: Immersive Tech and Serious Games