ICALT 2014 : The 14th IEEE International Conference on Advanced Learning Technologies

  • Jannicke Baalsrud Hauge (Speaker)
  • Baltasar Fernández-Manjón (Speaker)
  • Francesco Bellotti (Speaker)
  • Carmen Padrón-Nápoles (Speaker)
  • Nadolski, R. (Speaker)
  • Westera, W. (Speaker)

    Activity: Talk or presentation typesOral presentationAcademic

    Description

    This paper addresses the implications of combining learning analytics and serious games for improving game quality, monitoring and assessment of player behavior, gaming performance, game progression, learning goals achievement, and user’s appreciation. We introduce two modes of serious games analytics: in-game (real time) analytics, and post-game (off-line) analytics. We also explain the GLEANER framework for in-game analytics and describe a practical example for off-line analytics. We conclude with a brief outlook on future work, highlighting opportunities and challenges towards a solid uptake of SGs in authentic educational and training.
    Period8 Jul 2014
    Event titleThe 14th IEEE International Conference on Advanced Learning Technologies
    Event typeConference
    Conference number14
    LocationAthens, Greece
    Degree of RecognitionInternational