Lessons learned from creating a mobile version of an educational board game to increase situational awareness

    Activity: Talk or presentation typesOral presentationAcademic

    Description

    This paper reports on an iterative design process for a serious game, which aims to raise situational awareness among different stakeholders in a logistics value chain by introducing multi-user role-playing games. It does so in several phases: After introducing the field of logistics as a problem domain for an educational challenge, it firstly describes the design of an educational board game for the field of disruption handling in logistics processes. Secondly, it de-scribes how the board game can be realized in an open-source mobile serious games platform and identifies lessons learned based on advantages and issues found. Thirdly, it derives requirements for a re-design of the mobile game and finally draws conclusions.
    Period17 Sep 2015
    Event title10th European Conference on Technology-Enhanced Learning EC-TEL 2015: Design for Teaching and Learning in a Networked World
    Event typeConference
    LocationToledo, Spain
    Degree of RecognitionInternational