Activity: Talk or presentation types › Talk or presentation (not at a conference) › Academic
Serious gaming approaches so far focus mainly on skill development, motivational aspects or providingimmersive learning situations. Little work has been reported to foster awareness and decision competencies in complexdecision situations involving incomplete information and multiple stakeholders. We address this issue exploring thetechnical requirements and possibilities to design games for such situations in three case studies: a hostage takingsituation, a multi-stakeholder logistics case, and a health-care related emergency case. To implement the games, we usea multi-user enabled mobile game development platform (ARLearn). We describe the underlying real world situationsand educational challenges and analyse how these are reflected in the ARLearn games realized.