The World is not Enough. Augmenting playgrounds for Mobile Serious Games

    Activity: Talk or presentation typesTalk or presentation (not at a conference)Academic

    Description

    The talk looks at today’s educational situation and motivates reasons to combine gaming and learning. Various developments from the fields of context-modeling and contextualization approaches, information brokering, federated learning environments, personalization, serious games and augmented reality are presented. The emerging field of situation-aware mobile serious games is introduced. Examples of projects in this area are presented. The talk concludes with current trends and expected developments in the field.
    Period11 Apr 2014
    Held atMediadesign Hohschule Dusseldorf, Germany