Description
The optimal structure in collaboration scripts for serious games has appeared to be a key success factor. Inthis study we compare a ‘high- structured’ and ‘low-structured’ version of a mastership game whereteachers-in-training discuss solutions on classroom dilemmas. We collected data on the differences inlearning effects and student appreciation. The most interesting result shows that reports delivered bystudents that played the low-structured version received significantly higher teacher grades when comparedto the high-structured version.Short paper presentation
Period | Sept 2014 |
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Event title | 9th European Conference on Technology Enhanced Learning: Open Learning and Teaching in Educational Communities |
Event type | Conference |
Conference number | 9 |
Location | Graz, AustriaShow on map |
Degree of Recognition | International |
Documents & Links
Related content
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Research output
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Validation of game scenarios for the assessment of professional competence: Development of a serious game for system managers in training
Research output: Chapter in Book/Report/Conference proceeding › Conference Article in proceeding › Academic › peer-review