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Using Virtual Reality to Induce Anger in an Ecologically Valid Way: A Proof of Concept Study

Dataset

Description

In this proof-of-concept study, we aimed at clarifying whether or not a VR application can function as a tool to induce anger. Ultimately, such a tool can help to inform on effective anger regulation strategies. To determine this, a VR experience was made. Using a fictional character (FC), the main goal of the VR experience was to induce anger in children towards this (fictional) persona. A first step to reach this goal was made by testing the VR application on students.
Date made available4 Jun 2025
PublisherOSFHOME

Sectorplan keywords OU

  • OW/PSY Human factor in new technologies (sectorplan)

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