Description
In this proof-of-concept study, we aimed at clarifying whether or not a VR application can function as a tool to induce anger. Ultimately, such a tool can help to inform on effective anger regulation strategies. To determine this, a VR experience was made. Using a fictional character (FC), the main goal of the VR experience was to induce anger in children towards this (fictional) persona. A first step to reach this goal was made by testing the VR application on students.
| Date made available | 4 Jun 2025 |
|---|---|
| Publisher | OSFHOME |
Sectorplan keywords OU
- OW/PSY Human factor in new technologies (sectorplan)
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