Engineering & Materials Science
Students
100%
Bayesian networks
67%
Semantics
55%
Testing
54%
Graphical user interfaces
47%
Feedback
37%
Network protocols
34%
Specifications
30%
Communication
29%
Teaching
29%
Education
29%
Serious games
25%
Application programming interfaces (API)
24%
Software engineering
21%
Experiments
19%
Cryptography
19%
Hidden Markov models
19%
Computer programming languages
18%
Machine learning
18%
Data storage equipment
18%
Computer science
17%
Gamification
16%
Detectors
16%
Decision making
16%
Model checking
15%
Automata theory
15%
Syntactics
14%
Websites
14%
Industry
14%
Masks
13%
DSL
13%
Formal languages
12%
Banking
12%
Deep learning
12%
Cartilage
12%
Authentication
12%
Automation
12%
Energy utilization
12%
Application programs
11%
Distance education
11%
Wearable sensors
11%
Parallel programming
11%
Finite automata
11%
Chemical analysis
11%
Eye movements
10%
Computer programming
10%
Semantic Web
9%
Virtual machine
9%
Computer hardware
9%
Internet of things
9%
Probability distributions
9%
Availability
8%
Algebra
8%
Sustainable development
8%
Formal verification
8%
Computer games
8%
User experience
8%
Unsupervised learning
8%
Compliance
8%
Random variables
7%
Monitoring
7%
Classifiers
7%
DevOps
7%
Software testing
7%
Servers
7%
Set theory
7%
Resuscitation
7%
Specification languages
7%
Pipelines
7%
Abstract data types
6%
Intelligent systems
6%
Object oriented programming
6%
Costs
6%
Data flow analysis
6%
Learning algorithms
6%
Graph Databases
6%
Formal methods
6%
Logic programming
6%
Digital forensics
6%
Functional programming
6%
Blueprints
6%
Inductive logic programming (ILP)
6%
Static analysis
6%
Markov chains
6%
Flavors
6%
Software design
5%
Physiology
5%
Mathematical operators
5%
Natural language processing systems
5%
Pathology
5%
Access control
5%
Online systems
5%
Smart cards
5%
Engineering education
5%
Computational complexity
5%
Education computing
5%
Eye tracking
5%
Directed graphs
5%
Recurrent neural networks
5%
Probabilistic logics
5%
Mathematics
Bayesian Networks
21%
Deadlock
16%
Knowledge
14%
Exercise
13%
Learning Environment
12%
Cache Coherence
12%
Bisimulation
10%
Sort
10%
Communication
10%
Automata
9%
Serious Games
9%
Network on chip
9%
Categorical or nominal
9%
Modeling
8%
Learning
8%
Counting
8%
Model
7%
Language
7%
Wormhole
7%
Access Control
7%
Banking
7%
Structure Learning
7%
Decision Support
7%
Community Detection
7%
Uncertainty Modeling
7%
Mathematics Education
7%
Generative Models
6%
Dialogue
6%
Haskell
6%
Kleene Algebra
6%
Authentication
6%
Scenarios
6%
Timed Automata
6%
Routing
6%
Compilation
6%
Workload
6%
Programming
6%
Semantics
6%
Branching
6%
Propositional Logic
6%
Design
6%
Martensite
5%
Resources
5%
Potential Problems
5%
Interaction
5%
Template
5%
Steel
5%
Specification
5%
Free Algebras
5%
Encryption
5%
Computing
5%
Fuzzy Logic
5%
Microstructure
5%
Decision Procedures
5%
Real-time
5%
Process Model
5%
Abstraction
5%
Pairing
5%
Markov Model
5%
Social Sciences
programming
33%
student
27%
Teaching
21%
teacher
18%
computer science
18%
secondary education
18%
software
17%
learning
16%
education
15%
mathematics
11%
logic
11%
scenario
10%
communication skills
9%
literature
9%
Group
8%
tutor
8%
learning environment
8%
simulation
8%
hypothesis testing
8%
classroom
7%
stereotype
7%
grading
7%
computer scientist
7%
gender
7%
career
6%
Netherlands
6%
treatment decisions
6%
coding
6%
programming language
6%
engineering
6%
chemistry
6%
auction
6%
student teacher
6%
stimulus
5%
energy
5%
blindness
5%
secrecy
5%
dialogue
5%
clubs
5%