Engineering & Materials Science
Students
100%
Bayesian networks
69%
Testing
48%
Semantics
41%
Feedback
39%
Graphical user interfaces
34%
Network protocols
32%
Specifications
31%
Communication
31%
Education
30%
Teaching
29%
Serious games
26%
Application programming interfaces (API)
25%
Software engineering
22%
Experiments
20%
Hidden Markov models
20%
Machine learning
18%
Data storage equipment
18%
Computer programming languages
17%
Computer science
17%
Detectors
16%
Cryptography
16%
Gamification
15%
Automata theory
14%
Websites
14%
Model checking
13%
DSL
13%
Decision making
13%
Banking
13%
Cartilage
12%
Authentication
12%
Syntactics
12%
Energy utilization
12%
Distance education
12%
Wearable sensors
12%
Deep learning
12%
Application programs
12%
Industry
11%
Finite automata
11%
Computer programming
10%
Automation
10%
Chemical analysis
10%
Semantic Web
10%
Virtual machine
10%
Internet of things
9%
Probability distributions
9%
Computer hardware
9%
Availability
8%
Sustainable development
8%
Formal verification
8%
Computer games
8%
User experience
8%
Unsupervised learning
8%
Compliance
8%
Random variables
8%
Monitoring
7%
Classifiers
7%
DevOps
7%
Software testing
7%
Servers
7%
Set theory
7%
Resuscitation
7%
Specification languages
7%
Pipelines
7%
Formal languages
7%
Abstract data types
7%
Intelligent systems
7%
Object oriented programming
7%
Data flow analysis
6%
Graph Databases
6%
Formal methods
6%
Costs
6%
Logic programming
6%
Digital forensics
6%
Functional programming
6%
Blueprints
6%
Inductive logic programming (ILP)
6%
Static analysis
6%
Markov chains
6%
Flavors
6%
Software design
6%
Physiology
6%
Mathematical operators
6%
Natural language processing systems
6%
Pathology
6%
Access control
5%
Online systems
5%
Smart cards
5%
Engineering education
5%
Parallel programming
5%
Computational complexity
5%
Education computing
5%
Directed graphs
5%
Recurrent neural networks
5%
Probabilistic logics
5%
Structural properties
5%
Health
5%
Pattern matching
5%
Network-on-chip
5%
Time series
5%
Social Sciences
programming
34%
student
28%
Teaching
22%
teacher
19%
computer science
18%
secondary education
18%
software
18%
learning
16%
education
16%
mathematics
12%
scenario
10%
communication skills
9%
literature
9%
Group
9%
tutor
9%
learning environment
9%
simulation
8%
hypothesis testing
8%
classroom
8%
stereotype
8%
grading
7%
computer scientist
7%
gender
7%
career
7%
Netherlands
7%
treatment decisions
6%
coding
6%
programming language
6%
engineering
6%
chemistry
6%
logic
6%
auction
6%
student teacher
6%
stimulus
6%
energy
5%
blindness
5%
secrecy
5%
dialogue
5%
clubs
5%
club
5%
Mathematics
Bayesian Networks
22%
Deadlock
17%
Knowledge
15%
Exercise
14%
Learning Environment
13%
Cache Coherence
12%
Bisimulation
11%
Communication
10%
Serious Games
10%
Sort
9%
Network on chip
9%
Modeling
8%
Counting
8%
Model
8%
Wormhole
8%
Access Control
7%
Banking
7%
Structure Learning
7%
Decision Support
7%
Community Detection
7%
Uncertainty Modeling
7%
Mathematics Education
7%
Generative Models
6%
Dialogue
6%
Haskell
6%
Authentication
6%
Scenarios
6%
Timed Automata
6%
Routing
6%
Compilation
6%
Workload
6%
Programming
6%
Branching
6%
Propositional Logic
6%
Design
6%
Martensite
6%
Resources
6%
Potential Problems
6%
Interaction
6%
Automata
5%
Template
5%
Steel
5%
Specification
5%
Encryption
5%
Computing
5%
Fuzzy Logic
5%
Microstructure
5%
Decision Procedures
5%
Real-time
5%
Process Model
5%
Abstraction
5%
Pairing
5%
Markov Model
5%