Research Output 2007 2020

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Conference article in proceeding
2019

Gamification of MOOCs Adopting Social Presence and Sense of Community to Increase User’s Engagement: An Experimental Study

Antonaci, A., Klemke, R., Lataster, J., Kreijns, K. & Specht, M., 16 Sep 2019, Transforming Learning with Meaningful Technologie: 14th European Conference on Technology Enhanced Learning, EC-TEL 2019, Delft, The Netherlands, September 16–19, 2019, Proceedings. Scheffel, M., Broisin, J., Pammer-Schindler, V., Ioannou, A. & Schneider, J. (eds.). Cham: Springer, p. 172-186 14 p. (Lecture Notes in Computer Science, Vol. 11722).

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

Open Access
community
learning performance
Internet
human being
lack
19 Downloads (Pure)

Mini games for professional awareness in introductory psychology

Hummel, H., Nadolski, R., Slootmaker, A. & Eshuis, J., 2019, INTED 2019 conference proceedings: 13th International Technology, Education and Development Conference Valencia, Spain. 11-13 March, 2019. L. G. C., A. L. M. & I. C. T. (eds.). IATED Academy, p. 179-184

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

Open Access
File
Students
Education
Problem-Based Learning