Keyphrases
Netherlands
100%
Dutch
98%
Learning Networks
48%
Learning Design
41%
Learning Analytics
38%
Learning Environment
35%
IMS Learning Design
34%
Electronic Learning
34%
Higher Education
32%
Randomized Controlled Trial
32%
Lifelong Learning
31%
MOOC
28%
Serious Games
28%
Learning Activities
28%
Motivation
28%
Learning Process
27%
Well-being
26%
Maar
24%
Physical Activity
24%
Europe
22%
Learning Outcomes
22%
Competence Development
21%
Technology-enhanced Learning
20%
Older Adults
20%
Self-efficacy
20%
COVID-19
19%
Workplace
18%
Web-based
18%
COVID-19 Pandemic
18%
Massive Open Online Courses
18%
Vocational Education
18%
Employability
17%
Professional Development
17%
Systematic Literature Review
17%
Open University
17%
Instructional Design
17%
Cognitive Load
17%
Knowledge Sharing
16%
Collaborative Learning
16%
Adaptation
16%
Learning Objectives
16%
Resilience
16%
Learning Task
16%
Daily Life
15%
IMS-LD
15%
Self-regulated Learning
15%
Learning Experience
15%
Mediating Role
14%
Teaching-learning
14%
Physical Activity Intervention
14%
World Wide Web
14%
Eye Movements
14%
Computer-tailored
14%
Workplace Learning
13%
Experience Sampling
13%
Structured Interview
13%
Self-regulation
13%
Informal Learning
13%
Teacher Education
12%
Open Educational Resources
12%
Meta-analysis
12%
Design Methodology
12%
Cognitive Performance
12%
Group Concept Mapping
12%
Problem Solving
12%
Politicians
12%
Personalized Learning
11%
Online Education
11%
Social Learning
11%
Design Research
11%
Popular
11%
Learning Resources
11%
Learning Unit
11%
Competencies
11%
Open Education
11%
Peer Feedback
11%
Self-assessment
11%
Teacher Professional Development
11%
Recommender Systems
11%
Healthcare Professionals
11%
Eye Tracking
11%
Social Support
11%
Online Learning
11%
Learning Technologies
11%
Networked Learning
10%
Lessons Learned
10%
Student Perceptions
10%
Social Interaction
10%
Secondary Education
10%
Partial Least Squares Structural Equation Modeling (PLS-SEM)
10%
Formative Assessment
10%
Quality of Life
10%
Drie
10%
Mental Health
10%
Information Problem Solving
10%
Artificial Intelligence
10%
Mental Effort
10%
China
10%
Value Creation
10%
Educational Practice
10%