Engineering & Materials Science
Students
100%
Testing
94%
Semantics
77%
Graphical user interfaces
76%
Application programming interfaces (API)
66%
Teaching
62%
Cryptography
57%
Education
55%
Automata theory
53%
Network protocols
47%
Bayesian networks
46%
Eye movements
39%
Decision making
38%
Detectors
34%
Finite automata
31%
Computer games
30%
Deep learning
30%
Industry
29%
Computer science
27%
Syntactics
27%
User experience
26%
Machine learning
25%
Abstract data types
25%
Experiments
24%
Computer programming languages
23%
Software testing
23%
Digital forensics
23%
Blueprints
23%
Cartilage
22%
Flavors
22%
Websites
22%
Set theory
22%
Distance education
21%
Formal languages
21%
Mathematical operators
21%
Access control
21%
Education computing
20%
Eye tracking
20%
Problem-Based Learning
20%
Image enhancement
19%
Observability
19%
Computer aided manufacturing
19%
Internet of things
18%
Benchmarking
18%
Learning algorithms
18%
Semantic Web
17%
Lenses
17%
Risk assessment
17%
Computational complexity
17%
Markov chains
17%
Masks
16%
Speech recognition
16%
Industrial applications
16%
Computer systems
15%
Fuzzy logic
15%
Authentication
15%
Ontology
14%
Costs
14%
User interfaces
14%
Compliance
14%
Brain
14%
Automation
14%
Lattice theory
14%
Textures
14%
Martensite
13%
Selenium
13%
Austenite
13%
Systems analysis
13%
Uncertainty
13%
Technology and Innovation
12%
Switches
12%
Labels
12%
Classifiers
12%
Sampling
12%
Microstructure
11%
Social aspects
11%
Specifications
11%
Serious games
11%
Social sciences
11%
Intellectual property
10%
Neural networks
10%
Patents and inventions
10%
Web browsers
10%
Steel
10%
Controllers
9%
Quality assurance
9%
Sensors
8%
Communication
8%
Smartphones
8%
Query languages
7%
Gamification
7%
Explosions
7%
Chemical analysis
7%
Planning
7%
Demonstrations
7%
Lighting
7%
Productivity
7%
Temporal logic
6%
Linear programming
6%
Simulators
6%
Mathematics
Categorical or nominal
34%
Access Control
28%
Decision Support
26%
Knowledge
26%
Uncertainty Modeling
26%
Mathematics Education
25%
Compilation
22%
Workload
22%
Martensite
22%
Automata
21%
Steel
20%
Encryption
20%
Fuzzy Logic
20%
Microstructure
19%
Process Model
19%
Model
19%
Pairing
19%
Style
17%
Attribute
16%
Learning
15%
Hilbert
15%
Schema
15%
Counting
15%
Horizon
13%
Bayesian Networks
13%
Unit
12%
Mixed Integer Linear Programming
11%
Life
11%
Target
10%
Programming Model
10%
Costs
10%
Language
10%
Manufacturing
9%
Machine Learning
9%
Business
9%
Training
9%
Active Learning
9%
Business Rules
8%
Literature Review
8%
Use Case
8%
Military
7%
Linear Model
7%
Scanning Electron Microscopy
7%
Internal
7%
Scenarios
7%
Business Process
7%
Learning Algorithm
6%
Data Quality
6%
Framework
6%
Job Shop
6%
Production Planning
6%
Materials Science
5%
Reasoning under Uncertainty
5%
Model Uncertainty
5%
Vagueness
5%
Target Identification
5%
Cooling
5%
Requirements
5%
Differentiate
5%
Healthcare
5%
Segmentation
5%
Evaluate
5%
Computer Vision
5%
Design
5%
Social Sciences
secondary education
50%
programming
45%
software
41%
mathematics
31%
computer science
29%
Teaching
26%
student
24%
computer scientist
22%
stimulus
21%
blindness
20%
grading
18%
learning
17%
teamwork
17%
fragmentation
16%
video clip
16%
tutor
16%
teacher
16%
literature
14%
stereotype
14%
Group
13%
learning environment
12%
personality
12%
video
11%
engineering
10%
cause
10%
education
9%
expert
8%
artificial intelligence
8%
gender
8%
trend
8%
manipulation
7%
monitoring
7%
questionnaire
7%
coding
7%
data quality
6%
segmentation
6%
website
6%
management
5%
professionalization
5%
instructor
5%
reconstruction
5%
popularity
5%