Organization profile

Layman's description

Layman's description

 

This theme focuses on new models, methods and technologies for the creation of digital games and simulations for learning: how to design and develop effective games for learning.

Digital games and simulations are widely recognised as most powerful and highly engaging learning environments. They are complex and dynamic constructs that require appropriate designs of multimodal contexts and playful interactions, as well as productive pedagogical strategies and measures for preserving the efficacy and efficiency of learning.

Extended description

Extended description

The inherent richness and complexity of applied game environments (and simulations) makes the topic to be a cross-cutting one, embracing a variety of pedagogical and technological themes. On the one hand concepts and principles from pedagogy and instructional design need to be fully linked and integrated with the game design. That is, notwithstanding the need for game concepts such as challenges, rules, scores, competition and levels, the game design should address and accommodate principal pedagogical functions and variables such as instructional support, feedback, guidance, reflection, self-regulation, attention, motivation, cognitive flow and assessment. On the other hand, advances in digital gaming are primarily driven by cutting-edge technological innovations, which requires research into serious games architectures, data interoperability, machine learning, adaptive and personalised system design, sensors, affective computing and natural language processing, among other things. Many of these themes are currently covered by this topic in close collaboration with European research parties as part of the RAGE project, which is Europe’s principal applied gaming research project in the Horizon2020 Programme of the European Commission, led by the Open University of the Netherlands.

 

Fingerprint Dive into the research topics where Theme Applied Gaming and Simulation is active. These topic labels come from the works of this organisation's members. Together they form a unique fingerprint.

european identity Social Sciences
national identity Social Sciences
EU Social Sciences
Students Engineering & Materials Science
communication skills Social Sciences
secondary education Social Sciences
learning Social Sciences
Serious games Engineering & Materials Science

Network Recent external collaboration on country level. Dive into details by clicking on the dots.

Projects 2015 2019

Rage: Realising an Applied Gaming Eco-system

Westera, W., Georgiadis, K., Saveski, G., van Lankveld, G., Bahreini, K., van der Vegt, W., Berkhout, J., Nyamsuren, E., Kluijfhout, E. & Nadolski, R.

1/02/1531/07/19

Project: Research

Research Output 2015 2019

A fuzzy logic approach to reliable real-time recognition of facial emotions

Bahreini, K., van der Vegt, W. & Westera, W., 6 Feb 2019, In : Multimedia Tools and Applications. 14 p.

Research output: Contribution to journalArticleAcademicpeer-review

Open Access
Fuzzy logic
Fuzzy rules
Feedback

D1.3 – Two-level authoring widget software and documentation: RAGE – WP1 – D1.3

Boytchev, P., Stefanov, K., Mascarenhas, S. & van der Vegt, W., 2019, RAGE project.

Research output: Book/ReportDeliverableAcademic

Open Access
File
Taxonomies

D10.2 – Research Data Management Plan, version 3.0: RAGE – WP10 – D10.2

Kluijfhout, E., Steiner, C., Kickmeier-Rust, M., Guaylupo, S., Molinari, A., Riestra, R., Hemmje, M., Bontchev, B., Görzig, H. & Westera, W., 2019, RAGE project.

Research output: Book/ReportDeliverableAcademic

Open Access
File
management
data protection
moral philosophy
data access
EU

Activities 2015 2018

  • 3 Oral presentation

Self-debriefing or Teacher-debriefing on a Game for Learning IT Communication Skills?

Rob Nadolski (Speaker)
5 Oct 2018

Activity: Talk or presentation typesOral presentationAcademic

De digitale revolutie

W. Westera (Keynote speaker)
24 Mar 2016

Activity: Talk or presentation typesOral presentationAcademic

File

Leren van games? Educatieve online games met EMERGO

R.J. Nadolski (Speaker)
24 Feb 2015

Activity: Talk or presentation typesOral presentationAcademic

File