Organization profile

Layman's description

Layman's description


This theme focuses on new models, methods and technologies for the creation of digital games and simulations for learning: how to design and develop effective games for learning.

Digital games and simulations are widely recognised as most powerful and highly engaging learning environments. They are complex and dynamic constructs that require appropriate designs of multimodal contexts and playful interactions, as well as productive pedagogical strategies and measures for preserving the efficacy and efficiency of learning.

Extended description

Extended description

The inherent richness and complexity of applied game environments (and simulations) makes the topic to be a cross-cutting one, embracing a variety of pedagogical and technological themes. On the one hand concepts and principles from pedagogy and instructional design need to be fully linked and integrated with the game design. That is, notwithstanding the need for game concepts such as challenges, rules, scores, competition and levels, the game design should address and accommodate principal pedagogical functions and variables such as instructional support, feedback, guidance, reflection, self-regulation, attention, motivation, cognitive flow and assessment. On the other hand, advances in digital gaming are primarily driven by cutting-edge technological innovations, which requires research into serious games architectures, data interoperability, machine learning, adaptive and personalised system design, sensors, affective computing and natural language processing, among other things. Many of these themes are currently covered by this topic in close collaboration with European research parties as part of the RAGE project, which is Europe’s principal applied gaming research project in the Horizon2020 Programme of the European Commission, led by the Open University of the Netherlands.


Fingerprint Dive into the research topics where Applied Gaming and Simulation is active. These topic labels come from the works of this organisation's members. Together they form a unique fingerprint.

  • Network Recent external collaboration on country level. Dive into details by clicking on the dots.


    Research Output

    Artificial intelligence moving serious gaming: Presenting reusable game AI components

    Westera, W., Prada, R., Mascarenhas, S., Santos, P. A., Dias, J., Guimarães, M., Georgiadis, K., Nyamsuren, E., Bahreini, K., Yumak, Z., Christyowidiasmoro, C., Dascalu, M., Gutu-Robu, G. & Ruseti, S., Jan 2020, In : Education and Information Technologies. 25, 1, p. 351-380 30 p.

    Research output: Contribution to journalArticleAcademicpeer-review

    Open Access
  • 27 Downloads (Pure)

    A fuzzy logic approach to reliable real-time recognition of facial emotions

    Bahreini, K., van der Vegt, W. & Westera, W., Jul 2019, In : Multimedia Tools and Applications. 78, 14, p. 18943–18966

    Research output: Contribution to journalArticleAcademicpeer-review

    Open Access
  • 1 Downloads (Pure)

    Bolstering Stealth Assessment in Serious Games

    Georgiadis, K., Faber, T. & Westera, W., 27 Nov 2019, Games and Learning Alliance: 8th International Conference, GALA 2019, Athens, Greece, November 27–29, 2019, Proceedings. Liapis, A., Yannakakis, G. N., Gentile, M. & M. N. (eds.). Cham: Springer, p. 211-220 10 p. (Lecture Notes in Computer Science (LNCS), Vol. 11899).

    Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

  • Activities

    • 5 Oral presentation

    Researching mental model growth of complex skills through formative assessment via Video-enhanced rubrics

    Kevin Ackermans (Speaker), Ellen Rusman (Speaker), Rob Nadolski (Speaker), Marcus Specht (Speaker) & Saskia Brand - Gruwel (Speaker)

    15 Aug 2019

    Activity: Talk or presentation typesOral presentationAcademic


    Self-debriefing or Teacher-debriefing on a Game for Learning IT Communication Skills?

    Rob Nadolski (Speaker)

    5 Oct 2018

    Activity: Talk or presentation typesOral presentationAcademic