Research Output

2020

Artificial intelligence moving serious gaming: Presenting reusable game AI components

Westera, W., Prada, R., Mascarenhas, S., Santos, P. A., Dias, J., Guimarães, M., Georgiadis, K., Nyamsuren, E., Bahreini, K., Yumak, Z., Christyowidiasmoro, C., Dascalu, M., Gutu-Robu, G. & Ruseti, S., Jan 2020, In : Education and Information Technologies. 25, 1, p. 351-380 30 p.

Research output: Contribution to journalArticleAcademicpeer-review

Open Access
27 Downloads (Pure)
2019

A fuzzy logic approach to reliable real-time recognition of facial emotions

Bahreini, K., van der Vegt, W. & Westera, W., Jul 2019, In : Multimedia Tools and Applications. 78, 14, p. 18943–18966

Research output: Contribution to journalArticleAcademicpeer-review

Open Access
1 Downloads (Pure)

Bolstering Stealth Assessment in Serious Games

Georgiadis, K., Faber, T. & Westera, W., 27 Nov 2019, Games and Learning Alliance: 8th International Conference, GALA 2019, Athens, Greece, November 27–29, 2019, Proceedings. Liapis, A., Yannakakis, G. N., Gentile, M. & M. N. (eds.). Cham: Springer, p. 211-220 10 p. (Lecture Notes in Computer Science (LNCS), Vol. 11899).

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

D1.3 – Two-level authoring widget software and documentation: RAGE – WP1 – D1.3

Boytchev, P., Stefanov, K., Mascarenhas, S. & van der Vegt, W., 2019, RAGE project.

Research output: Book/ReportDeliverable

Open Access
File
20 Downloads (Pure)

D10.2 – Research Data Management Plan, version 3.0: RAGE – WP10 – D10.2

Kluijfhout, E., Steiner, C., Kickmeier-Rust, M., Guaylupo, S., Molinari, A., Riestra, R., Hemmje, M., Bontchev, B., Görzig, H. & Westera, W., 2019, RAGE project.

Research output: Book/ReportDeliverable

Open Access
File
36 Downloads (Pure)

D6.2 – Summary, Analysis, Road-mapping and Production of Training materials: RAGE – WP6 – D6.2

Mertens, J., Hemmje, M., Heutelbeck, D., Westera, W. & Riestra, R., 2019, RAGE project. 77 p.

Research output: Book/ReportDeliverable

Open Access
File
27 Downloads (Pure)

D9.4 – Launch plan for the RAGE ecosystem authority: RAGE – WP9 – D9.4

Riestra, R., Perna, A. M., Guaylupo, S., Lucas, C., Hollins, P., Hemmje, M. & Westera, W., 2019, RAGE project. 17 p.

Research output: Book/ReportDeliverable

Open Access
File
20 Downloads (Pure)

Learning Analytics Should Analyse the Learning: Proposing a Generic Stealth Assessment Tool

Georgiadis, K., van Lankveld, G., Bahreini, K. & Westera, W., 26 Sep 2019, IEEE Conference on Games 2019: London, United Kingdom 20-23 August 2019. IEEE, p. 1017-1024 8 p.

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

Linking Learning Outcomes and Game Mechanics in the Early Stages of the RU EU? Project

Boyle, E., Baalsrud Hauge, J., Leith, M., Sim, D., Hummel, H. G. K., Jandric, P. & Jimoyiannis, A., 22 Jan 2019, Games and Learning Alliance: 7th International Conference, GALA 2018, Palermo, Italy, December 5–7, 2018 Proceedings. Gentile, M., Allegra, M. & Söbke, H. (eds.). 1 ed. Cham: Springer International Publishing AG, Vol. 11385. p. 191-200 10 p. (Lecture Notes in Computer Science, Vol. 11385).

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

Mini games for professional awareness in introductory psychology

Hummel, H., Nadolski, R., Slootmaker, A. & Eshuis, J., 2019, INTED 2019 conference proceedings: 13th International Technology, Education and Development Conference Valencia, Spain. 11-13 March, 2019. L. G. C., A. L. M. & I. C. T. (eds.). IATED Academy, p. 179-184

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

Open Access
File
38 Downloads (Pure)

Portability of Serious Game Software Components

van der Vegt, W., Westera, W., Kurvers, H. & Nyamsuren, E., 26 Sep 2019, IEEE Conference on Games 2019: London, United Kingdom 20-23 August 2019. IEEE, p. 221-228 8 p.

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

Open Access
File
35 Downloads (Pure)

Quality of reusable game software: Empowering developers with automated quality check

van der Vegt, W. & Westera, W., Dec 2019, 2019 IEEE 19th International Conference on Software Quality, Reliability and Security (QRS). IEEE, p. 446-452 7 p.

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

Reinforcing Stealth Assessment in Serious Games

Georgiadis, K., van Lankveld, G., Bahreini, K. & Westera, W., Nov 2019, Games and Learning Alliance: 8th International Conference, GALA 2019, Athens, Greece, November 27–29, 2019, Proceedings. Liapis, A., Yannakakis, G. N., Gentile, M. & Ninaus, M. (eds.). Cham: Springer, p. 512-521 10 p. (Lecture Notes in Computer Science (LNCS), Vol. 11899).

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

The effect of learner autonomy on motor learning: An empirical study in Dutch vocational education

Katz, A. & Westera, W., 21 Oct 2019, In : International Journal of Self-Directed Learning. 16, 2, p. 22-38 17 p.

Research output: Contribution to journalArticleAcademicpeer-review

Open Access

Toward reusable game technologies: assessing the usability of the RAGE component-based architecture framework

van der Vegt, W., Bahreini, K., Nyamsuren, E. & Westera, W., 11 Jul 2019, In : EAI Endorsed Transactions on Serious Games. 5, 17, 8 p., e4.

Research output: Contribution to journalArticleAcademicpeer-review

Open Access
Open Access

What’s In a game? A game-based approach to exploring 21st-century European identity and values

Leith, M., Boyle, L., Sim, D., van der Zwet, A., Scott, G., Jimoyiannis, A., Jandrić, P., Baalsrud Hauge, J., Sultana Tany, N. & Hummel, H. G. K., 11 Jan 2019, In : Journal of Open and Distance Learning. 6, 1, p. 12-25 14 p.

Research output: Contribution to journalArticleAcademicpeer-review

Open Access
Open Access
File
198 Downloads (Pure)
2018

Accommodating Stealth Assessment in Serious Games: Towards Developing A Generic Tool

Georgiadis, K., van Lankveld, G., Bahreini, K. & Westera, W., 23 Oct 2018, 2018 10th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games). Würzburg, Germany: IEEE, p. 1-4 4 p.

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

File
28 Downloads (Pure)

Automated essay scoring in applied games: Reducing the teacher bandwidth problem in online training

Westera, W., Dascalu, M., Kurvers, H., Ruseti, S. & Trausan-Matu, S., Aug 2018, In : Computers and Education. 123, p. 212-224 13 p.

Research output: Contribution to journalArticleAcademicpeer-review

File
96 Downloads (Pure)

D1.2 – Asset Integration Methodology

Hollins, P., Griffiths, D., van der Vegt, G. W., Fernández-Manjón, B., Stefanov, K., Westera, W., Wilson, S., Martínez - Ortiz, I., Glass, J., Cooke, J., Platon, T., Hemmje, M. & Pomazanskyi, A., 2018, RAGE project. 29 p.

Research output: Book/ReportDeliverable

File
18 Downloads (Pure)

D4.4 - Final Version of Game Applications for Scenario Pilots

Star, K., Glass, J., Wentworth, F., Spice, E., Saunter, I., Cook, J., Gaisbachgrabner, K., Platon, T., Westera, W. & Piesk, J., 1 Apr 2018

Research output: Book/ReportDeliverable

D7.5 - Processes in to Proposed Business Model Report

Hollins, P., Molinari, A., Westera, W., Riestra, R., Heutelbeck, D., Santos, P. A. & Yuan, L., 31 Jan 2018

Research output: Book/ReportDeliverable

D8.4 – Second RAGE Evaluation Report

Steiner, C., Gaisbachgrabner, K., Nussbaumer, A., Mertens, J., Hemmje, M., Nadolski, R. J., Westera, W., Bazzanella, B., Casagrande, M., Molinari, A., Humphreys, S., Mascarenhas, S., Guimarães, M., Prada, R. & Santos, P. A., 2018, RAGE project. 114 p.

Research output: Book/ReportBook

File
30 Downloads (Pure)

D9.6 – Exploitation Plan (version 2 of 3)

Riestra, R., Perna, A., Guaylupo, S., Lucas, C., Hollins, P. & Westera, W., 31 Jan 2018

Research output: Book/ReportDeliverable

EMERGO: a generic platform for authoring and playing scenario-based serious games

Slootmaker, A., 14 Sep 2018, Heerlen: Open Universiteit. 201 p.

Research output: ThesisDoctoral ThesisInternal (IDIP)

Open Access
File
229 Downloads (Pure)
Open Access
File
10 Downloads (Pure)

Making Serious Games with Reusable Software Components

van der Vegt, W., Nyamsuren, E. & Westera, W., 2018, Serious Games: 4th Joint International Conference, JCSG 2018, Darmstadt, Germany, November 7-8, 2018, Proceedings. Göbel, S., Garcia-Agundez, A., Tregel, T., Ma, M., Baalsrud Hauge, J., Oliveira, M., Marsh, T. & Caserman, P. (eds.). 1 ed. Cham: Springer International Publishing AG, p. 13-16 4 p. (Lecture Notes in Computer Science LNCS, Vol. 11243).

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

Open Access
File
43 Downloads (Pure)

RU EU? A game-based approach to exploring 21st century European identity and values

Leith, M., Boyle, E., Bajić, M., Hauge, J., Hummel, H., Jandric, P., Jimoyiannis, A., Pugh, M., Scott, G., Sim, D., Storm, J., Terras, M., Tany, N. & van der Zwet, A., 2018, EDULEARN 18 conference proceedings: 10th International Conference on Education and New Learning Technologies, Palma (Spain) 2nd-4th July 2018. L. G. C., A. L. M. & I. C. T. (eds.). IATED Academy, p. 2789-2789

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

Open Access
File
19 Downloads (Pure)

Self-debriefing or teacher-debriefing on a game for learning IT communication skills?

Nadolski, R. J. & van Lankveld, G., 2018, Proceedings of 12th European Conference on Game-Based Learning . Ciussi, D. M. (ed.). Sophia Antipolis, France, p. 469-478

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

Set-theoretical and Combinatorial Instruments for Problem Space Analysis in Adaptive Serious Games.

Nyamsuren, E., van der Maas, H. L. J. & Maurer, M., 1 Mar 2018, In : International Journal of Serious Games. 5, 1, p. 5-18 14 p.

Research output: Contribution to journalArticleAcademicpeer-review

Open Access
File
36 Downloads (Pure)

Simulating serious games: a discrete-time computational model based on cognitive flow theory

Westera, W., 2018, In : Interactive LearnIng Environments. 26, 4, p. 539-552 14 p.

Research output: Contribution to journalArticleAcademicpeer-review

Open Access
File
16 Downloads (Pure)

The RAGE software portal: Toward a serious game technologies marketplace

Westera, W., Fernández-Manjón, B., Prada, R., Star, K., Molinari, A., Heutelbeck, D., Hollins, P., Riestra, R., Stefanov, K. & Kluijfhout, E., 2018, (Accepted/In press) Proceedings of the GALA-2018 Conference. Gentile, M., Allegra, M. & Söbke, H. (eds.). LNCS ed. Cham, Switzerland: Springer International Publishing AG, Vol. 11385. p. 1 10 p. (Springer Lecture Notes in Computer Science (LNCS)).

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

Usability of the EMERGO player environment for scenario-based serious games

Slootmaker, A., Nadolski, R., Kurvers, H. J., Hummel, H. G. K. & Koper, E. J. R., 2018, (Submitted) In : Human-Computer Interaction. 18 p.

Research output: Contribution to journalArticleAcademicpeer-review

File
17 Downloads (Pure)
2017

Automated Adaptation and Assessment in Serious Games: a Portable Tool for Supporting Learning

Nyamsuren, E., van der Vegt, G. W. & Westera, W., 2017, Advances in Computer Games. ACG 2017: 15th International Conferences, ACG 2017, Leiden, The Netherlands, July 3–5, 2017, Revised Selected Papers. Winands, M., van den Herik, H. J. & Kosters, W. (eds.). Springer International Publishing AG, p. 201-212 (Lecture Notes in Computer Science, Vol. 10664).

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

Open Access
File
34 Downloads (Pure)

ClientSideGameStorageAsset

Vegt van der, W., 7 Sep 2017

Research output: Non-textual formSoftwareAcademic

Open Access

Communication skills training exploiting multimodal emotion recognition

Bahreini, K., Nadolski, R. & Westera, W., 2017, In : Interactive LearnIng Environments. 25, 8, p. 1065-1082

Research output: Contribution to journalArticleAcademicpeer-review

Open Access
File
23 Downloads (Pure)

Efficient Software Assets for Fostering Learning in Applied Games

Maurer, M., Nussbaumer, A., van der Vegt, G. W., Nadolski, R., Nyamsuren, E. & Albert, D., 2017, Immersive Learning Research Network: Third International Conference, iLRN 2017, Coimbra, Portugal, June 26–29, 2017. Proceedings. Beck, D., Allison, C., Morgado, L., Pirker, J., Khosmood, F., Richter, J. & Guetl, C. (eds.). 1 ed. Springer International Publishing AG, p. 170-182 (Communications in Computer and Information Science).

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

Evaluating the usability of authoring environments for serious games

Slootmaker, A., Hummel, H. & Koper, R., 1 Aug 2017, In : Simulation & Gaming. 48, 4, p. 553-578 26 p.

Research output: Contribution to journalArticleAcademicpeer-review

Open Access
File
17 Downloads (Pure)

ReaderBench Learns Dutch: Building a Comprehensive Automated Essay Scoring System for Dutch Language

Dascalu, M., Westera, W., Ruseti, S., Trausan-Matu, S. & Kurvers, H. J., 2017, Artificial Intelligence in Education: 18th International Conference, AIED 2017, Wuhan, China, June 28 – July 1, 2017, Proceedings. André, E., Baker, R., Hu, X., T. Rodrigo, M. M. & du Boulay, B. (eds.). 1 ed. Springer International Publishing AG, p. 52-63 5. (Lecture Notes in Artificial Intelligence (subseries), Vol. 10331).

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

Open Access
2016

Content Validity of Game-based Assessment: Case study of a Serious Game for ICT managers in training

Hummel, H., Joosten-ten Brinke, D., Nadolski, R. & Baartman, L., 6 Jun 2016, In : Technology, Pedagogy and Education. 26, 2, p. 225-240

Research output: Contribution to journalArticleAcademicpeer-review

Open Access
File
28 Downloads (Pure)

Data Fusion for Real-time Multimodal Emotion Recognition through Webcams and Microphones in E-Learning

Bahreini, K., Nadolski, R. & Westera, W., 2 Mar 2016, In : International Journal of Human-Computer Interaction. 32, 5, p. 415-430

Research output: Contribution to journalArticleAcademicpeer-review

Open Access
File
20 Downloads (Pure)

Performance assessment in serious games: Compensating for the effects of randomness

Westera, W., May 2016, In : Education and Information Technologies. 21, 3, p. 681-697 17 p.

Research output: Contribution to journalArticleAcademicpeer-review

RAGE Reusable Game Software Components and Their Integration into Serious Game Engines

van der Vegt, G. W., Nyamsuren, E. & Westera, W., Jun 2016, Bridging with Social-Awareness: 15th International Conference, ICSR 2016. Kapitsaki, G. M. & Santana de Almeida, E. (eds.). Springer, p. 165-180 (Lecture Notes in Computer Science, Vol. 9679).

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

Open Access
File
50 Downloads (Pure)

Structured reflection breaks embedded in an online course – effects on learning experience, time on task and performance

Verpoorten, D. & Westera, W., 2016, In : Interactive LearnIng Environments. 24, 3, p. 606-624 19 p.

Research output: Contribution to journalArticleAcademicpeer-review

The RAGE Advanced Game Technologies Repository for Supporting Applied Game Development

Georgiev, A., Grigorov, A., Bontchev, B., Boytchev, P., Stefanov, K., Westera, W., Prada, R., Hollins, P. & Moreno, P., 8 Dec 2016, Games and Learning Alliance: 5th International Conference, GALA 2016, Utrecht, The Netherlands, December 5–7, 2016, Proceedings. Bottino, R., Jeuring, J. & Veltkamp, R. C. (eds.). Springer, p. 235-245

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

Open Access
File
34 Downloads (Pure)

The RAGE Software Asset Model and Metadata Model

Georgiev, A., Grigorov, A., Bontchev, B., Boytchev, P., Stefanov, K. & Bahreini, K., 17 Oct 2016, Serious Games JCSG 2016. Springer, p. 191-203 (Lecture Notes in Computer Science, Vol. 9894).

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

Towards multimodal emotion recognition in E-learning environments

Bahreini, K., Nadolski, R. & Westera, W., 2016, In : Interactive LearnIng Environments. 24, 3, p. 590-605 16 p.

Research output: Contribution to journalArticleAcademicpeer-review

Open Access
File
193 Downloads (Pure)