Research Output 2015 2019

2019
1 Downloads (Pure)

A fuzzy logic approach to reliable real-time recognition of facial emotions

Bahreini, K., van der Vegt, W. & Westera, W., 6 Feb 2019, In : Multimedia Tools and Applications. 14 p.

Research output: Contribution to journalArticleAcademicpeer-review

Open Access
Fuzzy logic
Fuzzy rules
Feedback
1 Downloads (Pure)

Artificial intelligence moving serious gaming: Presenting reusable game AI components

Westera, W., Prada, R., Mascarenhas, S., Santos, P. A., Dias, J., Guimarães, M., Georgiadis, K., Nyamsuren, E., Bahreini, K., Yumak, Z., Christyowidiasmoro, C., Dascalu, M., Gutu-Robu, G. & Ruseti, S., 30 Jul 2019, In : Education and Information Technologies. p. 1 30 p.

Research output: Contribution to journalArticleAcademicpeer-review

Open Access
File
artificial intelligence
functionality
emotion
video
costs
13 Downloads (Pure)

D1.3 – Two-level authoring widget software and documentation: RAGE – WP1 – D1.3

Boytchev, P., Stefanov, K., Mascarenhas, S. & van der Vegt, W., 2019, RAGE project.

Research output: Book/ReportDeliverable

Open Access
File
Taxonomies
20 Downloads (Pure)

D10.2 – Research Data Management Plan, version 3.0: RAGE – WP10 – D10.2

Kluijfhout, E., Steiner, C., Kickmeier-Rust, M., Guaylupo, S., Molinari, A., Riestra, R., Hemmje, M., Bontchev, B., Görzig, H. & Westera, W., 2019, RAGE project.

Research output: Book/ReportDeliverable

Open Access
File
management
data protection
moral philosophy
data access
EU
16 Downloads (Pure)

D6.2 – Summary, Analysis, Road-mapping and Production of Training materials: RAGE – WP6 – D6.2

Mertens, J., Hemmje, M., Heutelbeck, D., Westera, W. & Riestra, R., 2019, RAGE project. 77 p.

Research output: Book/ReportDeliverable

Open Access
File
road
selling
functionality
documentation
exploitation
13 Downloads (Pure)

D9.4 – Launch plan for the RAGE ecosystem authority: RAGE – WP9 – D9.4

Riestra, R., Perna, A. M., Guaylupo, S., Lucas, C., Hollins, P., Hemmje, M. & Westera, W., 2019, RAGE project. 17 p.

Research output: Book/ReportDeliverable

Open Access
File
Authority
Nature
Exploitation
Reader
Launch

Linking Learning Outcomes and Game Mechanics in the Early Stages of the RU EU? Project

Boyle, E., Baalsrud Hauge, J., Leith, M., Sim, D., Hummel, H. G. K., Jandric, P. & Jimoyiannis, A., 22 Jan 2019, Games and Learning Alliance: 7th International Conference, GALA 2018, Palermo, Italy, December 5–7, 2018 Proceedings. Gentile, M., Allegra, M. & Söbke, H. (eds.). 1 ed. Cham: Springer International Publishing AG, Vol. 11385. p. 191-200 10 p. (Lecture Notes in Computer Science; vol. 11385).

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

european identity
mechanic
national identity
EU
learning
10 Downloads (Pure)

Mini games for professional awareness in introductory psychology

Hummel, H., Nadolski, R., Slootmaker, A. & Eshuis, J., 2019, INTED 2019 conference proceedings: 13th International Technology, Education and Development Conference Valencia, Spain. 11-13 March, 2019. L. G. C., A. L. M. & I. C. T. (eds.). IATED Academy, p. 179-184

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

Open Access
File
Students
Education
Problem-Based Learning

The effect of learner autonomy on motor learning: An empirical study in Dutch vocational education

Katz, A. & Westera, W., 21 Oct 2019, In : International Journal of Self-Directed Learning. 16, 2, p. 22-38 17 p.

Research output: Contribution to journalArticleAcademicpeer-review

Open Access
Vocational Education
autonomy
learning
video
student
Open Access
Multilevel Analysis
Training Support
Foster Home Care
Automation
Regression Analysis

What’s In a game? A game-based approach to exploring 21st-century European identity and values

Leith, M., Boyle, L., Sim, D., van der Zwet, A., Scott, G., Jimoyiannis, A., Jandrić, P., Baalsrud Hauge, J., Sultana Tany, N. & Hummel, H. G. K., 11 Jan 2019, In : Journal of Open and Distance Learning. 6, 1, p. 12-25 14 p.

Research output: Contribution to journalArticleAcademicpeer-review

Open Access
european identity
national identity
Values
prejudice
expertise
65 Downloads (Pure)
Open Access
File
Monitoring
Structural design
Serious games
Display devices
Defects
2018
17 Downloads (Pure)

Accommodating Stealth Assessment in Serious Games: Towards Developing A Generic Tool

Georgiadis, K., van Lankveld, G., Bahreini, K. & Westera, W., 23 Oct 2018, 2018 10th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games). Würzburg, Germany: IEEE, p. 1-4 4 p.

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

File
Learning systems
Monitoring
Testing
Serious games
29 Downloads (Pure)

Automated essay scoring in applied games: Reducing the teacher bandwidth problem in online training

Westera, W., Dascalu, M., Kurvers, H., Ruseti, S. & Trausan-Matu, S., Aug 2018, In : Computers and Education. 123, p. 212-224 13 p.

Research output: Contribution to journalArticleAcademicpeer-review

File
Bandwidth
Learning algorithms
Learning systems
Students
Processing
7 Downloads (Pure)

D1.2 – Asset Integration Methodology

Hollins, P., Griffiths, D., van der Vegt, G. W., Fernández-Manjón, B., Stefanov, K., Westera, W., Wilson, S., Martínez - Ortiz, I., Glass, J., Cooke, J., Platon, T., Hemmje, M. & Pomazanskyi, A., 2018, RAGE project. 29 p.

Research output: Book/ReportDeliverable

File
Interoperability
Terminology
Specifications
Industry

D4.4 - Final Version of Game Applications for Scenario Pilots

Star, K., Glass, J., Wentworth, F., Spice, E., Saunter, I., Cook, J., Gaisbachgrabner, K., Platon, T., Westera, W. & Piesk, J., 1 Apr 2018

Research output: Book/ReportDeliverable

Communication
Testing
Industry

D7.5 - Processes in to Proposed Business Model Report

Hollins, P., Molinari, A., Westera, W., Riestra, R., Heutelbeck, D., Santos, P. A. & Yuan, L., 31 Jan 2018

Research output: Book/ReportDeliverable

sustainability
ecosystem
project
product
recommendation
12 Downloads (Pure)

D8.4 – Second RAGE Evaluation Report

Steiner, C., Gaisbachgrabner, K., Nussbaumer, A., Mertens, J., Hemmje, M., Nadolski, R. J., Westera, W., Bazzanella, B., Casagrande, M., Molinari, A., Humphreys, S., Mascarenhas, S., Guimarães, M., Prada, R. & Santos, P. A., 2018, RAGE project. 114 p.

Research output: Book/ReportBook

File
ecosystem
evaluation
methodology
project
document

D9.6 – Exploitation Plan (version 2 of 3)

Riestra, R., Perna, A., Guaylupo, S., Lucas, C., Hollins, P. & Westera, W., 31 Jan 2018

Research output: Book/ReportDeliverable

Ecosystems
Industry
Launching
Refining
22 Downloads (Pure)

EMERGO: a generic platform for authoring and playing scenario-based serious games

Slootmaker, A., 14 Sep 2018, Heerlen: Open Universiteit. 201 p.

Research output: ThesisDoctoral ThesisInternal (IDIP)

Open Access
File
15 Downloads (Pure)

Making Serious Games with Reusable Software Components

van der Vegt, W., Nyamsuren, E. & Westera, W., 2018, Serious Games: 4th Joint International Conference, JCSG 2018, Darmstadt, Germany, November 7-8, 2018, Proceedings. Göbel, S., Garcia-Agundez, A., Tregel, T., Ma, M., Baalsrud Hauge, J., Oliveira, M., Marsh, T. & Caserman, P. (eds.). 1 ed. Cham: Springer International Publishing AG, p. 13-16 4 p. (Lecture Notes in Computer Science LNCS; vol. 11243).

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

Open Access
File
Software architecture
Computer programming languages
Engines
Serious games
Open source software
12 Downloads (Pure)

RU EU? A game-based approach to exploring 21st century European identity and values

Leith, M., Boyle, E., Bajić, M., Hauge, J., Hummel, H., Jandric, P., Jimoyiannis, A., Pugh, M., Scott, G., Sim, D., Storm, J., Terras, M., Tany, N. & van der Zwet, A., 2018, EDULEARN 18 conference proceedings: 10th International Conference on Education and New Learning Technologies, Palma (Spain) 2nd-4th July 2018. L. G. C., A. L. M. & I. C. T. (eds.). IATED Academy, p. 2789-2789

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

Open Access
File
european identity
national identity
EU
Values
student

Self-debriefing or teacher-debriefing on a game for learning IT communication skills?

Nadolski, R. J. & van Lankveld, G., 2018, Proceedings of 12th European Conference on Game-Based Learning . Ciussi, D. M. (ed.). Sophia Antipolis, France, p. 469-478

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

communication skills
scenario
teacher
learning
learning success
5 Downloads (Pure)

Set-theoretical and Combinatorial Instruments for Problem Space Analysis in Adaptive Serious Games.

Nyamsuren, E., van der Maas, H. L. J. & Maurer, M., 1 Mar 2018, In : International Journal of Serious Games. 5, 1, p. 5-18 14 p.

Research output: Contribution to journalArticleAcademicpeer-review

Open Access
File
Refining
Visualization
Topology
Serious games
2 Downloads (Pure)

Simulating serious games: a discrete-time computational model based on cognitive flow theory

Westera, W., 2018, In : Interactive LearnIng Environments. 26, 4, p. 539-552 14 p.

Research output: Contribution to journalArticleAcademicpeer-review

Open Access
File
Explosions
Serious games

The RAGE software portal: Toward a serious game technologies marketplace

Westera, W., Fernández-Manjón, B., Prada, R., Star, K., Molinari, A., Heutelbeck, D., Hollins, P., Riestra, R., Stefanov, K. & Kluijfhout, E., 2018, (Accepted/In press) Proceedings of the GALA-2018 Conference. Gentile, M., Allegra, M. & Söbke, H. (eds.). LNCS ed. Cham, Switzerland: Springer International Publishing AG, Vol. 11385. p. 1 10 p. (Springer Lecture Notes in Computer Science (LNCS)).

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

Serious games
9 Downloads (Pure)

Usability of the EMERGO player environment for scenario-based serious games

Slootmaker, A., Nadolski, R., Kurvers, H. J., Hummel, H. G. K. & Koper, E. J. R., 2018, (Submitted) In : Human-Computer Interaction. 18 p.

Research output: Contribution to journalArticleAcademicpeer-review

File
Students
Professional Competence
Video Games
Esthetics
User interfaces
2017
9 Downloads (Pure)

Automated Adaptation and Assessment in Serious Games: a Portable Tool for Supporting Learning

Nyamsuren, E., van der Vegt, G. W. & Westera, W., 2017, Advances in Computer Games. ACG 2017: 15th International Conferences, ACG 2017, Leiden, The Netherlands, July 3–5, 2017, Revised Selected Papers. Winands, M., van den Herik, H. J. & Kosters, W. (eds.). Springer International Publishing AG, p. 201-212 (Lecture Notes in Computer Science; vol. 10664).

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

Open Access
File
Serious games

ClientSideGameStorageAsset

Vegt van der, W., 7 Sep 2017

Research output: Non-textual formSoftwareAcademic

Open Access
Servers
ROM
5 Downloads (Pure)

Communication skills training exploiting multimodal emotion recognition

Bahreini, K., Nadolski, R. & Westera, W., 2017, In : Interactive LearnIng Environments. 25, 8, p. 1065-1082

Research output: Contribution to journalArticleAcademicpeer-review

Open Access
File
communication skills
emotion
Feedback
Communication
performance

Efficient Software Assets for Fostering Learning in Applied Games

Maurer, M., Nussbaumer, A., van der Vegt, G. W., Nadolski, R., Nyamsuren, E. & Albert, D., 2017, Immersive Learning Research Network: Third International Conference, iLRN 2017, Coimbra, Portugal, June 26–29, 2017. Proceedings. Beck, D., Allison, C., Morgado, L., Pirker, J., Khosmood, F., Richter, J. & Guetl, C. (eds.). 1 ed. Springer International Publishing AG, p. 170-182 (Communications in Computer and Information Science).

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

Studios
Serious games
Costs
Industry

ReaderBench Learns Dutch: Building a Comprehensive Automated Essay Scoring System for Dutch Language

Dascalu, M., Westera, W., Ruseti, S., Trausan-Matu, S. & Kurvers, H. J., 2017, Artificial Intelligence in Education: 18th International Conference, AIED 2017, Wuhan, China, June 28 – July 1, 2017, Proceedings. André, E., Baker, R., Hu, X., T. Rodrigo, M. M. & du Boulay, B. (eds.). 1 ed. Springer International Publishing AG, p. 52-63 5. (Lecture Notes in Artificial Intelligence; vol. 10331).

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

Open Access
Students
Processing
2016
3 Downloads (Pure)

Content Validity of Game-based Assessment: Case study of a Serious Game for ICT managers in training

Hummel, H., Joosten-ten Brinke, D., Nadolski, R. & Baartman, L., 6 Jun 2016, In : Technology, Pedagogy and Education. 26, 2, p. 225-240

Research output: Contribution to journalArticleAcademicpeer-review

Open Access
File
manager
Vocational Education
scenario
instruction
performance
1 Downloads (Pure)

Data Fusion for Real-time Multimodal Emotion Recognition through Webcams and Microphones in E-Learning

Bahreini, K., Nadolski, R. & Westera, W., 2 Mar 2016, In : International Journal of Human-Computer Interaction. 32, 5, p. 415-430

Research output: Contribution to journalArticleAcademicpeer-review

Open Access
File
E-learning
Data fusion
Microphones
Feedback
Classifiers

Performance assessment in serious games: Compensating for the effects of randomness

Westera, W., May 2016, In : Education and Information Technologies. 21, 3, p. 681-697 17 p.

Research output: Contribution to journalArticleAcademicpeer-review

performance assessment
performance
simulation
15 Downloads (Pure)

RAGE Reusable Game Software Components and Their Integration into Serious Game Engines

van der Vegt, G. W., Nyamsuren, E. & Westera, W., Jun 2016, Bridging with Social-Awareness: 15th International Conference, ICSR 2016. Kapitsaki, G. M. & Santana de Almeida, E. (eds.). Springer, p. 165-180 (Lecture Notes in Computer Science; vol. 9679).

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

Open Access
File
Engines
Electronic data interchange
Tile
Serious games

Structured reflection breaks embedded in an online course – effects on learning experience, time on task and performance

Verpoorten, D. & Westera, W., 2016, In : Interactive LearnIng Environments. 24, 3, p. 606-624 19 p.

Research output: Contribution to journalArticleAcademicpeer-review

time experience
secondary school pupil
learning
performance
religious behavior
12 Downloads (Pure)

The RAGE Advanced Game Technologies Repository for Supporting Applied Game Development

Georgiev, A., Grigorov, A., Bontchev, B., Boytchev, P., Stefanov, K., Westera, W., Prada, R., Hollins, P. & Moreno, P., 8 Dec 2016, Games and Learning Alliance: 5th International Conference, GALA 2016, Utrecht, The Netherlands, December 5–7, 2016, Proceedings. Bottino, R., Jeuring, J. & Veltkamp, R. C. (eds.). Springer, p. 235-245

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

Open Access
File
Managers
Studios
Computer programming languages
Life cycle
Packaging

The RAGE Software Asset Model and Metadata Model

Georgiev, A., Grigorov, A., Bontchev, B., Boytchev, P., Stefanov, K. & Bahreini, K., 17 Oct 2016, Serious Games JCSG 2016. Springer, p. 191-203 (Lecture Notes in Computer Science; vol. 9894).

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

Metadata
Interoperability
14 Downloads (Pure)

Towards multimodal emotion recognition in E-learning environments

Bahreini, K., Nadolski, R. & Westera, W., 2016, In : Interactive LearnIng Environments. 24, 3, p. 590-605 16 p.

Research output: Contribution to journalArticleAcademicpeer-review

Open Access
File
E-learning
Microphones
Face recognition
learning environment
emotion
2015
4 Downloads (Pure)

Amplifying applied game development and uptake

Hollins, P., Westera, W. & Manero, B., 4 Oct 2015, Proceedings of the 9th European Conference on Games Based Learning: ECGBL 2015. Munkvold, R. & Kolas, L. (eds.). Reading, UK: Academic Conferences and Publishing International, p. 234-241

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

Open Access
File
industry
ecosystem
stakeholder
education
market
42 Downloads (Pure)

Evaluation of Serious Games: A Holistic Approach

Steiner, C., Hollins, P., Kluijfhout, E., Dascalu, M., Albert, D., Westera, W. & Nussbaumer, A., 4 Oct 2015, ICERI 2015 Proceedings: 8th International Conference of Education, Research and Innovation Seville, Spain. 18-20 November, 2015.. Gómez Chova, L., López Martínez, A. & Candel Torres, I. (eds.). IATED Academy, p. 4334-4342 (ICERI Proceedings).

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

Open Access
File
holistic approach
evaluation
educational training
educational institution
learning
11 Downloads (Pure)

Realizing an Applied Gaming Ecosystem: Towards Supporting Service-based Innovation Knowledge Management and Transfer

Becker, J., van Lankveld, G., Steiner, C. & Hemmje, M., 6 Dec 2015.

Research output: Contribution to conferencePaperAcademic

Open Access
File
innovation
ecosystem
advanced technology
software
services