Research Output

Filter
Conference article in proceeding
2019

Bolstering Stealth Assessment in Serious Games

Georgiadis, K., Faber, T. & Westera, W., 27 Nov 2019, Games and Learning Alliance: 8th International Conference, GALA 2019, Athens, Greece, November 27–29, 2019, Proceedings. Liapis, A., Yannakakis, G. N., Gentile, M. & M. N. (eds.). Cham: Springer, p. 211-220 10 p. (Lecture Notes in Computer Science (LNCS), Vol. 11899).

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

Learning Analytics Should Analyse the Learning: Proposing a Generic Stealth Assessment Tool

Georgiadis, K., van Lankveld, G., Bahreini, K. & Westera, W., 26 Sep 2019, IEEE Conference on Games 2019: London, United Kingdom 20-23 August 2019. IEEE, p. 1017-1024 8 p.

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

Linking Learning Outcomes and Game Mechanics in the Early Stages of the RU EU? Project

Boyle, E., Baalsrud Hauge, J., Leith, M., Sim, D., Hummel, H. G. K., Jandric, P. & Jimoyiannis, A., 22 Jan 2019, Games and Learning Alliance: 7th International Conference, GALA 2018, Palermo, Italy, December 5–7, 2018 Proceedings. Gentile, M., Allegra, M. & Söbke, H. (eds.). 1 ed. Cham: Springer International Publishing AG, Vol. 11385. p. 191-200 10 p. (Lecture Notes in Computer Science, Vol. 11385).

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

Mini games for professional awareness in introductory psychology

Hummel, H., Nadolski, R., Slootmaker, A. & Eshuis, J., 2019, INTED 2019 conference proceedings: 13th International Technology, Education and Development Conference Valencia, Spain. 11-13 March, 2019. L. G. C., A. L. M. & I. C. T. (eds.). IATED Academy, p. 179-184

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

Open Access
File
26 Downloads (Pure)

Portability of Serious Game Software Components

van der Vegt, W., Westera, W., Kurvers, H. & Nyamsuren, E., 26 Sep 2019, IEEE Conference on Games 2019: London, United Kingdom 20-23 August 2019. IEEE, p. 221-228 8 p.

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

Open Access
File
17 Downloads (Pure)

Quality of reusable game software: Empowering developers with automated quality check

van der Vegt, W. & Westera, W., Dec 2019, 2019 IEEE 19th International Conference on Software Quality, Reliability and Security (QRS). IEEE, p. 446-452 7 p.

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

Reinforcing Stealth Assessment in Serious Games

Georgiadis, K., van Lankveld, G., Bahreini, K. & Westera, W., Nov 2019, Games and Learning Alliance: 8th International Conference, GALA 2019, Athens, Greece, November 27–29, 2019, Proceedings. Liapis, A., Yannakakis, G. N., Gentile, M. & Ninaus, M. (eds.). Cham: Springer, p. 512-521 10 p. (Lecture Notes in Computer Science (LNCS), Vol. 11899).

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

2018

Accommodating Stealth Assessment in Serious Games: Towards Developing A Generic Tool

Georgiadis, K., van Lankveld, G., Bahreini, K. & Westera, W., 23 Oct 2018, 2018 10th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games). Würzburg, Germany: IEEE, p. 1-4 4 p.

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

File
24 Downloads (Pure)

Making Serious Games with Reusable Software Components

van der Vegt, W., Nyamsuren, E. & Westera, W., 2018, Serious Games: 4th Joint International Conference, JCSG 2018, Darmstadt, Germany, November 7-8, 2018, Proceedings. Göbel, S., Garcia-Agundez, A., Tregel, T., Ma, M., Baalsrud Hauge, J., Oliveira, M., Marsh, T. & Caserman, P. (eds.). 1 ed. Cham: Springer International Publishing AG, p. 13-16 4 p. (Lecture Notes in Computer Science LNCS, Vol. 11243).

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

Open Access
File
29 Downloads (Pure)

RU EU? A game-based approach to exploring 21st century European identity and values

Leith, M., Boyle, E., Bajić, M., Hauge, J., Hummel, H., Jandric, P., Jimoyiannis, A., Pugh, M., Scott, G., Sim, D., Storm, J., Terras, M., Tany, N. & van der Zwet, A., 2018, EDULEARN 18 conference proceedings: 10th International Conference on Education and New Learning Technologies, Palma (Spain) 2nd-4th July 2018. L. G. C., A. L. M. & I. C. T. (eds.). IATED Academy, p. 2789-2789

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

Open Access
File
18 Downloads (Pure)

Self-debriefing or teacher-debriefing on a game for learning IT communication skills?

Nadolski, R. J. & van Lankveld, G., 2018, Proceedings of 12th European Conference on Game-Based Learning . Ciussi, D. M. (ed.). Sophia Antipolis, France, p. 469-478

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

The RAGE software portal: Toward a serious game technologies marketplace

Westera, W., Fernández-Manjón, B., Prada, R., Star, K., Molinari, A., Heutelbeck, D., Hollins, P., Riestra, R., Stefanov, K. & Kluijfhout, E., 2018, (Accepted/In press) Proceedings of the GALA-2018 Conference. Gentile, M., Allegra, M. & Söbke, H. (eds.). LNCS ed. Cham, Switzerland: Springer International Publishing AG, Vol. 11385. p. 1 10 p. (Springer Lecture Notes in Computer Science (LNCS)).

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

2017

Automated Adaptation and Assessment in Serious Games: a Portable Tool for Supporting Learning

Nyamsuren, E., van der Vegt, G. W. & Westera, W., 2017, Advances in Computer Games. ACG 2017: 15th International Conferences, ACG 2017, Leiden, The Netherlands, July 3–5, 2017, Revised Selected Papers. Winands, M., van den Herik, H. J. & Kosters, W. (eds.). Springer International Publishing AG, p. 201-212 (Lecture Notes in Computer Science, Vol. 10664).

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

Open Access
File
25 Downloads (Pure)

Efficient Software Assets for Fostering Learning in Applied Games

Maurer, M., Nussbaumer, A., van der Vegt, G. W., Nadolski, R., Nyamsuren, E. & Albert, D., 2017, Immersive Learning Research Network: Third International Conference, iLRN 2017, Coimbra, Portugal, June 26–29, 2017. Proceedings. Beck, D., Allison, C., Morgado, L., Pirker, J., Khosmood, F., Richter, J. & Guetl, C. (eds.). 1 ed. Springer International Publishing AG, p. 170-182 (Communications in Computer and Information Science).

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

ReaderBench Learns Dutch: Building a Comprehensive Automated Essay Scoring System for Dutch Language

Dascalu, M., Westera, W., Ruseti, S., Trausan-Matu, S. & Kurvers, H. J., 2017, Artificial Intelligence in Education: 18th International Conference, AIED 2017, Wuhan, China, June 28 – July 1, 2017, Proceedings. André, E., Baker, R., Hu, X., T. Rodrigo, M. M. & du Boulay, B. (eds.). 1 ed. Springer International Publishing AG, p. 52-63 5. (Lecture Notes in Artificial Intelligence (subseries), Vol. 10331).

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

Open Access
2016

RAGE Reusable Game Software Components and Their Integration into Serious Game Engines

van der Vegt, G. W., Nyamsuren, E. & Westera, W., Jun 2016, Bridging with Social-Awareness: 15th International Conference, ICSR 2016. Kapitsaki, G. M. & Santana de Almeida, E. (eds.). Springer, p. 165-180 (Lecture Notes in Computer Science, Vol. 9679).

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

Open Access
File
32 Downloads (Pure)

The RAGE Advanced Game Technologies Repository for Supporting Applied Game Development

Georgiev, A., Grigorov, A., Bontchev, B., Boytchev, P., Stefanov, K., Westera, W., Prada, R., Hollins, P. & Moreno, P., 8 Dec 2016, Games and Learning Alliance: 5th International Conference, GALA 2016, Utrecht, The Netherlands, December 5–7, 2016, Proceedings. Bottino, R., Jeuring, J. & Veltkamp, R. C. (eds.). Springer, p. 235-245

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

Open Access
File
20 Downloads (Pure)

The RAGE Software Asset Model and Metadata Model

Georgiev, A., Grigorov, A., Bontchev, B., Boytchev, P., Stefanov, K. & Bahreini, K., 17 Oct 2016, Serious Games JCSG 2016. Springer, p. 191-203 (Lecture Notes in Computer Science, Vol. 9894).

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

2015

Amplifying applied game development and uptake

Hollins, P., Westera, W. & Manero, B., 4 Oct 2015, Proceedings of the 9th European Conference on Games Based Learning: ECGBL 2015. Munkvold, R. & Kolas, L. (eds.). Reading, UK: Academic Conferences Ltd, p. 234-241

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

Open Access
File
14 Downloads (Pure)

Evaluation of Serious Games: A Holistic Approach

Steiner, C., Hollins, P., Kluijfhout, E., Dascalu, M., Albert, D., Westera, W. & Nussbaumer, A., 4 Oct 2015, ICERI 2015 Proceedings: 8th International Conference of Education, Research and Innovation Seville, Spain. 18-20 November, 2015.. Gómez Chova, L., López Martínez, A. & Candel Torres, I. (eds.). IATED Academy, p. 4334-4342 (ICERI Proceedings).

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

Open Access
File
56 Downloads (Pure)