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2020

Artificial intelligence moving serious gaming: Presenting reusable game AI components

Westera, W., Prada, R., Mascarenhas, S., Santos, P. A., Dias, J., Guimarães, M., Georgiadis, K., Nyamsuren, E., Bahreini, K., Yumak, Z., Christyowidiasmoro, C., Dascalu, M., Gutu-Robu, G. & Ruseti, S., Jan 2020, In : Education and Information Technologies. 25, 1, p. 351-380 30 p.

Research output: Contribution to journalArticleAcademicpeer-review

Open Access
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2019

A fuzzy logic approach to reliable real-time recognition of facial emotions

Bahreini, K., van der Vegt, W. & Westera, W., Jul 2019, In : Multimedia Tools and Applications. 78, 14, p. 18943–18966

Research output: Contribution to journalArticleAcademicpeer-review

Open Access
1 Downloads (Pure)

The effect of learner autonomy on motor learning: An empirical study in Dutch vocational education

Katz, A. & Westera, W., 21 Oct 2019, In : International Journal of Self-Directed Learning. 16, 2, p. 22-38 17 p.

Research output: Contribution to journalArticleAcademicpeer-review

Open Access

Toward reusable game technologies: assessing the usability of the RAGE component-based architecture framework

van der Vegt, W., Bahreini, K., Nyamsuren, E. & Westera, W., 11 Jul 2019, In : EAI Endorsed Transactions on Serious Games. 5, 17, 8 p., e4.

Research output: Contribution to journalArticleAcademicpeer-review

Open Access
Open Access

What’s In a game? A game-based approach to exploring 21st-century European identity and values

Leith, M., Boyle, L., Sim, D., van der Zwet, A., Scott, G., Jimoyiannis, A., Jandrić, P., Baalsrud Hauge, J., Sultana Tany, N. & Hummel, H. G. K., 11 Jan 2019, In : Journal of Open and Distance Learning. 6, 1, p. 12-25 14 p.

Research output: Contribution to journalArticleAcademicpeer-review

Open Access
Open Access
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150 Downloads (Pure)
2018

Automated essay scoring in applied games: Reducing the teacher bandwidth problem in online training

Westera, W., Dascalu, M., Kurvers, H., Ruseti, S. & Trausan-Matu, S., Aug 2018, In : Computers and Education. 123, p. 212-224 13 p.

Research output: Contribution to journalArticleAcademicpeer-review

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61 Downloads (Pure)

Set-theoretical and Combinatorial Instruments for Problem Space Analysis in Adaptive Serious Games.

Nyamsuren, E., van der Maas, H. L. J. & Maurer, M., 1 Mar 2018, In : International Journal of Serious Games. 5, 1, p. 5-18 14 p.

Research output: Contribution to journalArticleAcademicpeer-review

Open Access
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17 Downloads (Pure)

Simulating serious games: a discrete-time computational model based on cognitive flow theory

Westera, W., 2018, In : Interactive LearnIng Environments. 26, 4, p. 539-552 14 p.

Research output: Contribution to journalArticleAcademicpeer-review

Open Access
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7 Downloads (Pure)

Usability of the EMERGO player environment for scenario-based serious games

Slootmaker, A., Nadolski, R., Kurvers, H. J., Hummel, H. G. K. & Koper, E. J. R., 2018, (Submitted) In : Human-Computer Interaction. 18 p.

Research output: Contribution to journalArticleAcademicpeer-review

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16 Downloads (Pure)
2017

Communication skills training exploiting multimodal emotion recognition

Bahreini, K., Nadolski, R. & Westera, W., 2017, In : Interactive LearnIng Environments. 25, 8, p. 1065-1082

Research output: Contribution to journalArticleAcademicpeer-review

Open Access
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14 Downloads (Pure)

Evaluating the usability of authoring environments for serious games

Slootmaker, A., Hummel, H. & Koper, R., 1 Aug 2017, In : Simulation & Gaming. 48, 4, p. 553-578 26 p.

Research output: Contribution to journalArticleAcademicpeer-review

Open Access
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8 Downloads (Pure)
2016

Content Validity of Game-based Assessment: Case study of a Serious Game for ICT managers in training

Hummel, H., Joosten-ten Brinke, D., Nadolski, R. & Baartman, L., 6 Jun 2016, In : Technology, Pedagogy and Education. 26, 2, p. 225-240

Research output: Contribution to journalArticleAcademicpeer-review

Open Access
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13 Downloads (Pure)

Data Fusion for Real-time Multimodal Emotion Recognition through Webcams and Microphones in E-Learning

Bahreini, K., Nadolski, R. & Westera, W., 2 Mar 2016, In : International Journal of Human-Computer Interaction. 32, 5, p. 415-430

Research output: Contribution to journalArticleAcademicpeer-review

Open Access
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11 Downloads (Pure)

Performance assessment in serious games: Compensating for the effects of randomness

Westera, W., May 2016, In : Education and Information Technologies. 21, 3, p. 681-697 17 p.

Research output: Contribution to journalArticleAcademicpeer-review

Structured reflection breaks embedded in an online course – effects on learning experience, time on task and performance

Verpoorten, D. & Westera, W., 2016, In : Interactive LearnIng Environments. 24, 3, p. 606-624 19 p.

Research output: Contribution to journalArticleAcademicpeer-review

Towards multimodal emotion recognition in E-learning environments

Bahreini, K., Nadolski, R. & Westera, W., 2016, In : Interactive LearnIng Environments. 24, 3, p. 590-605 16 p.

Research output: Contribution to journalArticleAcademicpeer-review

Open Access
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