If you made any changes in Pure these will be visible here soon.

Fingerprint Dive into the research topics where Alessandra Antonaci is active. These topic labels come from the works of this person. Together they form a unique fingerprint.

  • 55 Similar Profiles
Social aspects Engineering & Materials Science
Engineering education Engineering & Materials Science
education Social Sciences
learning Social Sciences
Teaching Engineering & Materials Science
Internet Social Sciences
Education Engineering & Materials Science
Planning Engineering & Materials Science

Network Recent external collaboration on country level. Dive into details by clicking on the dots.

Research Output 2017 2019

  • 5 Conference article in proceeding
  • 4 Article

Gamification of MOOCs Adopting Social Presence and Sense of Community to Increase User’s Engagement: An Experimental Study

Antonaci, A., Klemke, R., Lataster, J., Kreijns, K. & Specht, M., 16 Sep 2019, Transforming Learning with Meaningful Technologie: 14th European Conference on Technology Enhanced Learning, EC-TEL 2019, Delft, The Netherlands, September 16–19, 2019, Proceedings. Scheffel, M., Broisin, J., Pammer-Schindler, V., Ioannou, A. & Schneider, J. (eds.). Cham: Springer, p. 172-186 14 p. (Lecture Notes in Computer Science; vol. 11722).

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

Open Access
learning performance
human being
Open Access

The Effects of Gamification in Online Learning Environments: A Systematic Literature Review

Antonaci, A., Klemke, R. & Specht, M. M., 12 Aug 2019, In : Informatics. 6, 3, p. 1-22 22 p., 32.

Research output: Contribution to journalArticleAcademicpeer-review

Open Access

Get Gamification of MOOC right! How to Embed the Individual and Social Aspects of MOOCs in Gamification Design.

Antonaci, A., Klemke, R., Kreijns, K. & Specht, M., 26 Sep 2018, In : International Journal of Serious Games. 5, 3, p. 61-78 18 p.

Research output: Contribution to journalArticleAcademicpeer-review

Open Access
Social aspects
Conceptual design

The Flipped MOOC: Using Gamification and Learning Analytics in MOOC Design: A Conceptual Approach

Klemke, R., Eradze, M. & Antonaci, A., 11 Feb 2018, In : Education Sciences. 8, 1, 13 p., 25.

Research output: Contribution to journalArticleAcademicpeer-review

Open Access
educational setting