Research Output per year
Fingerprint Dive into the research topics where Alessandra Antonaci is active. These topic labels come from the works of this person. Together they form a unique fingerprint.
- 55 Similar Profiles
Social aspects
Engineering & Materials Science
Engineering education
Engineering & Materials Science
education
Social Sciences
learning
Social Sciences
Teaching
Engineering & Materials Science
Internet
Social Sciences
Education
Engineering & Materials Science
Planning
Engineering & Materials Science
Network
Recent external collaboration on country level. Dive into details by clicking on the dots.
Research Output 2017 2019
Gamification of MOOCs Adopting Social Presence and Sense of Community to Increase User’s Engagement: An Experimental Study
Antonaci, A., Klemke, R., Lataster, J., Kreijns, K. & Specht, M., 16 Sep 2019, Transforming Learning with Meaningful Technologie: 14th European Conference on Technology Enhanced Learning, EC-TEL 2019, Delft, The Netherlands, September 16–19, 2019, Proceedings. Scheffel, M., Broisin, J., Pammer-Schindler, V., Ioannou, A. & Schneider, J. (eds.). Cham: Springer, p. 172-186 14 p. (Lecture Notes in Computer Science; vol. 11722).Research output: Chapter in Book/Report/Conference proceeding › Conference article in proceeding › Academic › peer-review
Open Access
community
learning performance
Internet
human being
lack
May the Plan be with you! A Usability Study of the Stimulated Planning Game Element Embedded in a MOOC Platform
Antonaci, A., Klemke, R., Dirkx, K. J. H. & Specht, M. M., 14 Mar 2019, In : International Journal of Serious Games. 6, 1, p. 49-70 22 p.Research output: Contribution to journal › Article › Academic › peer-review
Open Access
Planning
The Effects of Gamification in Online Learning Environments: A Systematic Literature Review
Antonaci, A., Klemke, R. & Specht, M. M., 12 Aug 2019, In : Informatics. 6, 3, p. 1-22 22 p., 32.Research output: Contribution to journal › Article › Academic › peer-review
Open Access
Education
Experiments
Get Gamification of MOOC right! How to Embed the Individual and Social Aspects of MOOCs in Gamification Design.
Antonaci, A., Klemke, R., Kreijns, K. & Specht, M., 26 Sep 2018, In : International Journal of Serious Games. 5, 3, p. 61-78 18 p.Research output: Contribution to journal › Article › Academic › peer-review
Open Access
Social aspects
Conceptual design
The Flipped MOOC: Using Gamification and Learning Analytics in MOOC Design: A Conceptual Approach
Klemke, R., Eradze, M. & Antonaci, A., 11 Feb 2018, In : Education Sciences. 8, 1, 13 p., 25.Research output: Contribution to journal › Article › Academic › peer-review
Open Access
learning
Education
classroom
personalization
educational setting