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Fingerprint Dive into the research topics where Bibeg Limbu is active. These topic labels come from the works of this person. Together they form a unique fingerprint.

  • 5 Similar Profiles
Augmented reality Engineering & Materials Science
Sensors Engineering & Materials Science
Apprentices Engineering & Materials Science
Estonia Medicine & Life Sciences
Medical imaging Engineering & Materials Science
Ink Medicine & Life Sciences
apprentice Social Sciences
Students Engineering & Materials Science

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Research Output 2016 2019

A Conceptual Framework for Supporting Expertise Development with Augmented Reality and Wearable Sensors

Limbu, B. H., Fominykh, M., Klemke, R. & Specht, M. M., 2 Nov 2019, Perspectives on Wearable Enhanced Learning (WELL): Current Trends, Research, and Practice. Buchem, I., Klamma, R. & Wild, F. (eds.). Cham: Springer, p. 213-228 16 p.

Research output: Chapter in Book/Report/Conference proceedingChapterAcademicpeer-review

Augmented reality
Apprentices
Wearable sensors

Can You Ink While You Blink? Assessing Mental Effort in a Sensor-Based Calligraphy Trainer

Limbu, B. H., Jarodzka, H., Klemke, R. & Specht, M., 23 Jul 2019, In : Sensors. 19, 14, 17 p., 3244.

Research output: Contribution to journalArticleAcademicpeer-review

Open Access
training devices
Ink
inks
Feedback
sensors

D1.7 WEKIT Framework & Training Methodology: The WEKIT Framework

Klemke, R. (ed.) & Limbu, B. H., 21 Mar 2019, WEKIT. 24 p.

Research output: Book/ReportDeliverable

Open Access
Augmented reality
Medical imaging
Scaffolds
Aviation
Managers
6 Downloads (Pure)

Gamifire - A Cloud-Based Infrastructure for Deep Gamification of MOOC

Klemke, R., Antonaci, A. & Limbu, B. H., 9 Sep 2019, Transforming Learning with Meaningful Technologies: 14th European Conference on Technology Enhanced Learning, EC-TEL 2019, Delft, The Netherlands, September 16–19, 2019, Proceedings. Scheffel, M., Broisin, J., Pammer-Schindler, V., Ioannou, A. & Schneider, J. (eds.). Cham: Springer, p. 613-616 4 p. (Lecture Notes in Computer Science, Vol. 11722).

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

File

Gamifire - A Cloud-Based Infrastructure for Deep Gamification of MOOC

Klemke, R., Antonaci, A. & Limbu, B. H., 16 Sep 2019.

Research output: Contribution to conferencePosterAcademic

Open Access
File

Activities 2019 2019

  • 3 Oral presentation
  • 1 Participating in OR organising an event

WEKIT.One: A sensor based Augmented Reality System for Experience capture and reactment.

Bibeg Limbu (Speaker)
16 Sep 201920 Sep 2019

Activity: Talk or presentation typesOral presentationAcademic

Multimodal data for Deliberate practice

Bibeg Limbu (Speaker), Halszka Jarodzka (Speaker), Roland Klemke (Speaker), Marcus Specht (Speaker)
12 Aug 201919 Aug 2019

Activity: Talk or presentation typesOral presentationAcademic

File

Game Analysis Workshop 2019

Roland Klemke (Organiser), Alessandra Antonaci (Organiser), Bibeg Limbu (Organiser)
14 Nov 201915 Nov 2019

Activity: Participating in or organising an event typesParticipating in OR organising an eventAcademic

Gamifire - A Scalable, Platform-Independent Infrastructure for Meaningful Gamification of MOOCs

Roland Klemke (Speaker), Alessandra Antonaci (Speaker), Bibeg Limbu (Speaker)
27 Nov 201929 Nov 2019

Activity: Talk or presentation typesOral presentationAcademic

File