Keyphrases
Affective Computing
54%
Immersive Learning
43%
Psychomotor Training
38%
Psychomotor Skills
38%
Learning Systems
38%
AI-based Methods
37%
Bainitic Steel
34%
Facial Expression
32%
Martensite-austenite Constituent
30%
Artificial Intelligence
27%
Service Employees
27%
Immersive
25%
Interpersonal Emotion Regulation
25%
Delphi Study
25%
Multimodal Environment
25%
Algorithmic Decision-making
25%
Human-robot Interaction
25%
Nonverbal Cues
25%
Emotion Classification
23%
Algorithmic Decision-making Systems
22%
Potential Impact
22%
Process Model Repository
21%
Immersive Technology
20%
Affective State
19%
Augmented Reality
19%
Learning Center
19%
Psychomotor Domain
19%
Timely Feedback
19%
Bainite
17%
Explainability
17%
Microstructure
17%
Feature-based
17%
Human Emotions
16%
Computing Research
16%
Detecting Emotion
16%
Service Interactions
15%
Nonverbal Communication
15%
Actionable Insights
14%
Learning Outcomes
14%
Well-being
13%
Training Process
13%
Inconsistency
12%
Physical Systems
12%
Digital Twin
12%
Data Science Projects
12%
Scrum
12%
Virtual Representation
12%
Emotion Pattern
12%
Service Agent
12%
Affect Detection
12%
Computer Science
Artificial Intelligence
100%
Decision-Making
58%
Affective Computing
54%
Learning System
46%
Skill Training
45%
Facial Expression
38%
Process Model
32%
Tracking Technology
25%
Human Robot Interaction
25%
On-Line Education
25%
Online Classroom
23%
In-Process
19%
Augmented Reality
19%
Participatory Design
19%
Electronic Learning
19%
Learning Experiences
18%
Training Environment
17%
And-States
17%
Model Repository
16%
Artificial Intelligence Act
16%
Service Interaction
15%
Deep Learning Method
15%
System Development
12%
Agile Methodology
12%
Physical System
12%
Digital Twin
12%
Privacy Preserving
12%
Software Analytics
12%
Financial Decision
12%
System Usability Scale
12%
Specialized Equipment
12%
Case Study
12%
Acquisition Process
12%
Analysis Technique
12%
Use Case
12%
Gamification
12%
Speech Emotion Recognition
12%
Business Value
12%
Data Augmentation
12%
facial action
12%
Learning Target
12%
Algorithmic Bias
12%
Facial Emotion Recognition
12%
Deliberate Practice
10%
Sensitive Topic
9%
Training Process
9%
Privacy Concern
9%
Deep Learning Model
8%
Expression Recognition
7%
Goal Attainment
7%