Projects per year
Fingerprint
- 1 Similar Profiles
Network
Projects
- 1 Finished
-
Rage: Realising an Applied Gaming Eco-system
Westera, W., Georgiadis, K., Saveski, G., van Lankveld, G., Bahreini, K., van der Vegt, W., Berkhout, J., Nyamsuren, E., Kluijfhout, E. & Nadolski, R.
1/02/15 → 31/07/19
Project: Research
-
On The Robustness of Stealth Assessment
Georgiadis, K., van Lankveld, G., Bahreini, K. & Westera, W., Jun 2021, In: IEEE Transactions on Games. 13, 2, p. 180-192 13 p.Research output: Contribution to journal › Article › Academic › peer-review
-
Learning Analytics Should Analyse the Learning: Proposing a Generic Stealth Assessment Tool
Georgiadis, K., van Lankveld, G., Bahreini, K. & Westera, W., 26 Sep 2019, IEEE Conference on Games 2019: London, United Kingdom 20-23 August 2019. IEEE, p. 1017-1024 8 p.Research output: Chapter in Book/Report/Conference proceeding › Conference Article in proceeding › Academic › peer-review
-
Reinforcing Stealth Assessment in Serious Games
Georgiadis, K., van Lankveld, G., Bahreini, K. & Westera, W., Nov 2019, Games and Learning Alliance: 8th International Conference, GALA 2019, Athens, Greece, November 27–29, 2019, Proceedings. Liapis, A., Yannakakis, G. N., Gentile, M. & Ninaus, M. (eds.). Cham: Springer, p. 512-521 10 p. (Lecture Notes in Computer Science (LNCS), Vol. 11899).Research output: Chapter in Book/Report/Conference proceeding › Conference Article in proceeding › Academic › peer-review
-
Accommodating Stealth Assessment in Serious Games: Towards Developing A Generic Tool
Georgiadis, K., van Lankveld, G., Bahreini, K. & Westera, W., 23 Oct 2018, 2018 10th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games). Würzburg, Germany: IEEE, p. 1-4 4 p.Research output: Chapter in Book/Report/Conference proceeding › Conference Article in proceeding › Academic › peer-review
File36 Downloads (Pure) -
Self-debriefing or teacher-debriefing on a game for learning IT communication skills?
Nadolski, R. J. & van Lankveld, G., 2018, Proceedings of 12th European Conference on Game-Based Learning . Ciussi, D. M. (ed.). Sophia Antipolis, France, p. 469-478Research output: Chapter in Book/Report/Conference proceeding › Conference Article in proceeding › Academic › peer-review
Activities
- 4 Talk or presentation (not at a conference)
-
Python and Educational Sciences
Giel van Lankveld (Speaker)
19 Apr 2022Activity: Talk or presentation types › Talk or presentation (not at a conference) › Professional
-
Games voor praktisch leren communiceren?
Rob Nadolski (Speaker), Rob Kommeren (Speaker) & Giel van Lankveld (Speaker)
8 Nov 2017Activity: Talk or presentation types › Talk or presentation (not at a conference) › Academic
File -
Games voor leren communiceren?
Rob Nadolski (Speaker), Rob Kommeren (Speaker) & Giel van Lankveld (Speaker)
8 Nov 2017Activity: Talk or presentation types › Talk or presentation (not at a conference) › Academic
File -
Software Components for Serious Game Development
Wim Westera (Speaker), Wim van der Vegt (Speaker), Kiavash Bahreini (Speaker), Giel van Lankveld (Speaker) & Mihai Dascalu (Speaker)
7 Oct 2016Activity: Talk or presentation types › Talk or presentation (not at a conference) › Academic