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Fingerprint Dive into the research topics where Kostas Georgiadis is active. These topic labels come from the works of this person. Together they form a unique fingerprint.

  • 2 Similar Profiles
Learning systems Engineering & Materials Science
artificial intelligence Social Sciences
Monitoring Engineering & Materials Science
Testing Engineering & Materials Science
Health care Engineering & Materials Science
functionality Social Sciences
Serious games Engineering & Materials Science
emotion Social Sciences

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Projects 2015 2019

Rage: Realising an Applied Gaming Eco-system

Westera, W., Georgiadis, K., Saveski, G., van Lankveld, G., Bahreini, K., van der Vegt, W., Berkhout, J., Nyamsuren, E., Kluijfhout, E. & Nadolski, R.


Project: Research

Research Output 2018 2019

  • 2 Conference article in proceeding
  • 1 Article
2 Downloads (Pure)

Artificial intelligence moving serious gaming: Presenting reusable game AI components

Westera, W., Prada, R., Mascarenhas, S., Santos, P. A., Dias, J., Guimarães, M., Georgiadis, K., Nyamsuren, E., Bahreini, K., Yumak, Z., Christyowidiasmoro, C., Dascalu, M., Gutu-Robu, G. & Ruseti, S., 30 Jul 2019, In : Education and Information Technologies. p. 1 30 p.

Research output: Contribution to journalArticleAcademicpeer-review

Open Access
artificial intelligence

Bolstering Stealth Assessment in Serious Games

Georgiadis, K., Faber, T. & Westera, W., 27 Nov 2019, Games and Learning Alliance: 8th International Conference, GALA 2019, Athens, Greece, November 27–29, 2019, Proceedings. Liapis, A., Yannakakis, G. N., Gentile, M. & M. N. (eds.). Cham: Springer, p. 211-220 10 p. (Lecture Notes in Computer Science (LNCS); vol. 11899).

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

Health care
Learning systems
Serious games
18 Downloads (Pure)

Accommodating Stealth Assessment in Serious Games: Towards Developing A Generic Tool

Georgiadis, K., van Lankveld, G., Bahreini, K. & Westera, W., 23 Oct 2018, 2018 10th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games). Würzburg, Germany: IEEE, p. 1-4 4 p.

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

Learning systems
Serious games