Keyphrases
Affective Computing
98%
Nonverbal Cues
60%
Affective State
46%
Learning Center
46%
Facial Expression
46%
Nonverbal Communication
36%
System Usability Scale
30%
Online Higher Education
30%
Participatory Design
30%
Affect Detection
30%
Online Synchronous Learning
30%
Risk Issues
30%
Privacy-preserving
30%
Ethical Practice
30%
Risk Practices
30%
Ethical Risk
30%
Ethical Issues
30%
Online Classes
30%
Technology Concepts
30%
Mathematical Concepts
30%
Engineering Concepts
30%
Online Education
30%
Gamification
30%
Explainability
30%
Augmented Reality
30%
Learning Environment
30%
Primary Education
30%
New Normal
30%
Synchronous Online Teaching
30%
Facial Emotion Recognition
30%
Resilient
30%
Visually Impaired
30%
Science Technology Engineering Mathematics
30%
Science Concepts
30%
ICT-based Learning
30%
Student Learning
27%
Potential Impact
23%
Synchronous Learning
21%
Emotion Classification
18%
Pragmatic Approach
15%
Ethical Implications
15%
Action Units
15%
Student Affect
15%
Specialized Hardware
15%
System Performance
15%
Multidisciplinary Study
15%
Course Coordinator
15%
Educational Institutions
15%
After-the-fact
15%
Synchronous Communication
15%
Computer Science
Affective Computing
100%
Artificial Intelligence
76%
Facial Expression
61%
On-Line Education
61%
Online Classroom
56%
Participatory Design
46%
Electronic Learning
46%
And-States
41%
System Usability Scale
30%
Privacy Preserving
30%
Augmented Reality
30%
Gamification
30%
Information Technology
30%
Learning Target
30%
Facial Emotion Recognition
30%
Research Project
21%
Learning System
17%
Systems Performance
15%
Distance Learning
15%
Multiple Device
15%
Computer Hardware
15%
Wearable Device
15%
Computer Vision
15%
Learning Experiences
15%
Classroom Teacher
15%
Information System
15%
Synchronous Communication
10%
Nonverbal Communication
10%
Computer Science
10%
Facial Feature
7%
Displayed Image
7%
Machine Learning
7%
Training Process
7%
Annotation
7%
Collected Data
7%
Ethical Implication
7%
Artificial Intelligence Act
7%
Sensitive Topic
7%
Research Community
7%
Gesture Recognition
7%
Expression Recognition
7%
Essential Aspect
7%
Wearable Technology
7%
Excellent Opportunity
6%
Meaningful Learning
6%
Science Learning
6%
Fundamental Concept
6%
Positive Attitude
6%