Keyphrases
MOOC
100%
Massive Open Online Courses
74%
Open Educational Resources
40%
Learning Activities
33%
Ambient Learning Displays
33%
Online Education
32%
Technology-enhanced Learning
32%
Ambient Displays
32%
Lifelong Learning
32%
Formative Feedback
27%
Workplace
27%
Learning Networks
25%
Inquiry-based Learning
25%
Netherlands
24%
Personalized Learning
24%
Learning Objectives
24%
Lifelong Learner
22%
Mobile Learning
19%
Learning Experience
19%
Learning Scenario
18%
Cardiac Arrest
17%
Motivation
17%
Learning Analytics
16%
Open University
16%
Latent Semantic Analysis
15%
Mobile Devices
15%
Open Education
14%
Competence Development
14%
Self-regulated Learning
14%
Group Concept Mapping
14%
Higher Education
14%
Mashup
13%
Language Technology
13%
Web Services
13%
Display Design
13%
Positioning Service
13%
Mobile Application
13%
Peer Feedback
13%
Energy Awareness
12%
Awareness Display
12%
Technology Support
12%
Learner-centered
12%
Online Courses
12%
Learning Process
12%
Learning Resources
11%
Game-based Learning
11%
Management Education
11%
Dutch
11%
Self-efficacy
11%
Personal Learning
10%
Computer Science
Learning Experiences
59%
Electronic Learning
43%
On-Line Education
26%
technology enhanced learning
25%
Lifelong Learner
24%
Lifelong Learning
24%
Open Educational Resource
22%
Game Design
20%
Learning Network
20%
Energy Consumption
20%
Regulated Learning
17%
Theoretical Background
16%
game based learning
16%
Mobile Device
16%
Learning Process
16%
Information Technology
16%
Best Practice
15%
Case Study
15%
Concept Mapping
13%
Research Question
13%
learning design
12%
Research Project
11%
Formal Learning
10%
Learning Analytics
10%
Evaluation Study
10%
Supporting Infrastructure
10%
Evaluation Result
10%
Constructive Alignment
10%
Teaching and Learning
10%
Ontology
9%
Secondary Schools
9%
Open Source
9%
Formative Evaluation
9%
Evaluation Approach
9%
Learning Resource
8%
Information Channel
8%
Wearable Computer
8%
Motivational Development
8%
Development Platform
8%
Game Development
8%
Health Care
8%
Incomplete Information
8%
Client Application
8%
Design Patterns
8%
Interaction Task
8%
Individual Learning
8%
Web Service
8%
Distribution Information
8%
Social Context
8%
Interoperability
8%