Keyphrases
Serious Games
91%
Learning Networks
47%
Learning Activities
36%
Service Integration
35%
Design Specification
35%
Netherlands
31%
Complex Skills
30%
Game-based Learning
29%
IMS Learning Design
29%
Higher Education
27%
Multimodal Emotion Recognition
26%
Recommender Systems
25%
Learning Objectives
24%
Personalized Recommendation
23%
Learning Complexity
23%
Self-paced Learning
23%
Navigation Support
23%
Serious Gaming
23%
Communication Skills Training
23%
Formative Assessment
23%
Recommendation Strategy
23%
Evaluation Report
23%
Work-as-done
23%
Summative Evaluation
23%
Integral Type
23%
Direct Results
23%
E-learning Services
23%
Personalized Recommender System
22%
Scenario Approach
19%
Learning Task
18%
Online Games
15%
Webcam
15%
Microphone
15%
Serious Game Design
15%
Learning Content
15%
Voice Emotion Recognition
15%
Applied Games
14%
Textual Analytics
14%
Validation Studies
14%
Assessment Methodology
14%
Game-based
13%
Social Base
11%
Information Theory
11%
Water Management
11%
Serious Game Evaluation
11%
Management Skills
11%
Scripted Collaboration
11%
Competence Descriptions
11%
Dutch
11%
Design Complexity
11%
Computer Science
Serious Game
100%
Recommender Systems
61%
learning design
58%
Learning Experiences
58%
e-learning
50%
Integration Service
47%
Learning Analytics
47%
Design Specification
41%
Learning Network
39%
Interoperability
35%
Summative Evaluation
35%
Emotional State
32%
Skill Training
23%
Evaluation Report
23%
Game Design
21%
Facial Expression
19%
game based learning
19%
Online Game
15%
Vocal Expression
15%
Ontology
15%
Lifelong Learner
14%
Application Scenario
14%
Software Module
14%
Open Source Software
14%
Gathering Data
11%
Design Complexity
11%
Data Fusion
11%
Continuous Time
11%
Data Interpretation
11%
Online Communication
11%
Task Performance
11%
Interface Design
11%
Psychology Literature
11%
Conformance Testing
11%
Computer Interface
11%
hybrid recommendation
11%
Multimedia
11%
e-Learning
11%
Easy Development
11%
Speech Emotion Recognition
11%
Textual Description
11%
Performance Indicator
11%
Gaming Technology
11%
Evaluation Methodology
11%
Sorting Exercise
11%
Information Literate
11%
Contextual Information
11%
collaborative filtering algorithm
11%
Communication Skill
11%
Open Source
11%
Social Sciences
Activity Learning
68%
Formative Assessment
54%
Educational Environment
35%
Dutch
35%
Consumers
31%
Vocational Education
29%
Learning Effect
29%
Learning Analytics
23%
Mental Model
23%
Instructional Design
23%
Management Education
23%
Lifelong Education
17%
Problem-Solving Skill
17%
Secondary Education
17%
Open Universities
17%
21st Century Skill
15%
Water Management
11%
Scientific Discipline
11%
Self-Regulation
11%
Communication Skill
11%
Learning Outcome
11%
Teacher Perceptions
11%
Case Study
11%
Emotion Recognition
11%
Best Practice
11%
Training Methods
11%
Good Practice
11%
Cognitive Learning
11%
Legal Education
11%
Qualitative Research
11%
School Law
11%
Professional Competence
11%
Hypermedia
11%
Open Source Software
11%
Social Media
11%
e-Learning
11%
Facebook
11%
Electronic Learning
11%
Distance Learning
11%
Professional Occupations
11%
Authentic Learning
11%
Open Educational Resources
11%
Recommendation System
11%
Learning Process
11%
Professional Skill
11%
Work Setting
11%
Self Evaluation
9%
Teacher Supervision
5%
Skills Development
5%
Value Added
5%