20162019

Research output per year

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Personal profile

External positions

Professor for Game Informatics, TH Köln - University of Applied Sciences

1 Jun 2018 → …

Fingerprint Dive into the research topics where Roland Klemke is active. These topic labels come from the works of this person. Together they form a unique fingerprint.

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Research Output

A Conceptual Framework for Supporting Expertise Development with Augmented Reality and Wearable Sensors

Limbu, B. H., Fominykh, M., Klemke, R. & Specht, M. M., 2 Nov 2019, Perspectives on Wearable Enhanced Learning (WELL): Current Trends, Research, and Practice. Buchem, I., Klamma, R. & Wild, F. (eds.). Cham: Springer, p. 213-228 16 p.

Research output: Chapter in Book/Report/Conference proceedingChapterAcademicpeer-review

Can You Ink While You Blink? Assessing Mental Effort in a Sensor-Based Calligraphy Trainer

Limbu, B. H., Jarodzka, H., Klemke, R. & Specht, M., 23 Jul 2019, In : Sensors. 19, 14, 17 p., 3244.

Research output: Contribution to journalArticleAcademicpeer-review

Open Access
  • D1.7 WEKIT Framework & Training Methodology: The WEKIT Framework

    Klemke, R. (ed.) & Limbu, B. H., 21 Mar 2019, WEKIT. 24 p.

    Research output: Book/ReportDeliverableAcademic

    Open Access
  • Gamification of MOOCs Adopting Social Presence and Sense of Community to Increase User’s Engagement: An Experimental Study

    Antonaci, A., Klemke, R., Lataster, J., Kreijns, K. & Specht, M., 16 Sep 2019, Transforming Learning with Meaningful Technologie: 14th European Conference on Technology Enhanced Learning, EC-TEL 2019, Delft, The Netherlands, September 16–19, 2019, Proceedings. Scheffel, M., Broisin, J., Pammer-Schindler, V., Ioannou, A. & Schneider, J. (eds.). Cham: Springer, p. 172-186 14 p. (Lecture Notes in Computer Science, Vol. 11722).

    Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

    Open Access
  • Gamifire - A Cloud-Based Infrastructure for Deep Gamification of MOOC

    Klemke, R., Antonaci, A. & Limbu, B. H., 9 Sep 2019, Transforming Learning with Meaningful Technologies: 14th European Conference on Technology Enhanced Learning, EC-TEL 2019, Delft, The Netherlands, September 16–19, 2019, Proceedings. Scheffel, M., Broisin, J., Pammer-Schindler, V., Ioannou, A. & Schneider, J. (eds.). Cham: Springer, p. 613-616 4 p. (Lecture Notes in Computer Science, Vol. 11722).

    Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

    File
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    Activities

    • 6 Oral presentation
    • 1 Participating in OR organising an event
    • 1 Invited talk

    Artificial Intelligence - AI evolution, its relationship to games, and why it matters to SMEs

    Roland Klemke (Speaker)
    17 Oct 2019

    Activity: Talk or presentation typesOral presentationProfessional

    File

    WEKIT WP1 - WEKIT Framework and Industrial Learning Methodology

    Roland Klemke (Speaker)
    10 Apr 2019

    Activity: Talk or presentation typesOral presentationAcademic

    File

    Multimodal data for Deliberate practice

    Bibeg Limbu (Speaker), , Halszka Jarodzka (Speaker), , Roland Klemke (Speaker), & Marcus Specht (Speaker)

    12 Aug 201919 Aug 2019

    Activity: Talk or presentation typesOral presentationAcademic

    File

    Game Analysis Workshop 2019

    Roland Klemke (Organiser), , Alessandra Antonaci (Organiser), & Bibeg Limbu (Organiser)

    14 Nov 201915 Nov 2019

    Activity: Participating in or organising an event typesParticipating in OR organising an eventAcademic

    Gamifire - A Scalable, Platform-Independent Infrastructure for Meaningful Gamification of MOOCs

    Roland Klemke (Speaker), , Alessandra Antonaci (Speaker), & Bibeg Limbu (Speaker)

    27 Nov 201929 Nov 2019

    Activity: Talk or presentation typesOral presentationAcademic

    File