Project Details
Layman's description
The CoTEDI Erasmus+ project aims to identify, develop and implement a new common methodology for the application of computational thinking (CT) in a variety of educational settings with a focus on teacher professionalisation and student empowerment. Special attention will be paid to inclusion criteria, special educational needs and diversity issues, viewing differences in (special) educational needs, capacities and (im)possibilities as a focused opportunity and a rich starting point.
To create different activities, guides, apps and materials for CT learning and assessment in the form of prototypes. Activities will be both plugged-in, unplugged and technology enhanced activities considering the diversity of each country, the needs of students and also related to inclusion and diversity criteria. Examples of such activities may include (video)games, educational robotics, programming environments, simulations, concrete materials, smart games, hackatons, etc.
To create different activities, guides, apps and materials for CT learning and assessment in the form of prototypes. Activities will be both plugged-in, unplugged and technology enhanced activities considering the diversity of each country, the needs of students and also related to inclusion and diversity criteria. Examples of such activities may include (video)games, educational robotics, programming environments, simulations, concrete materials, smart games, hackatons, etc.
| Acronym | CoTEDI |
|---|---|
| Status | Active |
| Effective start/end date | 31/12/23 → 31/12/26 |
Collaborative partners
- Cologne Game Lab (Project partner)
- Linneaus University (Project partner)
- University Rey Juan Carlos (Project partner)
- TreeTree2 (Project partner)
- Zurich University of Applied Sciences (ZHAW) (Project partner)
Keywords
- Computational thinking
- Diversity
- Inclusion
- Technology enhanced learning
- Unplugged
- Plugged
- Erasmus+
- teacher professionalisation
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