Project Details
Layman's description
The aim of the project is to establish a European virtual research centre in order to integrate and coordinate research on serious games and promote dissemination of the related knowledge, best practices and tools. The project will also promote industrial innovation through business-academy dialogue, and the development of high-quality didactics on serious games through the set-up of specialised MSc and PhD courses.
Key findings
Establishing of a European Network of Excellence and the launch of Serious Games society, including its yearly international GALA conference
| Status | Finished |
|---|---|
| Effective start/end date | 1/01/10 → 31/12/15 |
Collaborative partners
- 29 partners from Academie and Industry across Europe (lead)
Keywords
- serious game
- network
- learning
- Europe
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