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Rage: Realising an Applied Gaming Eco-system

  • Westera, Wim (PI)
  • Georgiadis, Kostas (CoI)
  • Saveski, Grigorij (CoI)
  • van Lankveld, Giel (CoI)
  • Bahreini, Kiavash (CoI)
  • van der Vegt, Wim (CoI)
  • Berkhout, Jeroen (CoI)
  • Nyamsuren, Enkhbold (CoI)
  • Kluijfhout, Eric (CoI)
  • Nadolski, Rob (CoI)

    Project Details

    Layman's description

    RAGE enables deploying new approaches, methods and tools that support social and educational stakeholders at reducing huge EU labour market mismatches, by using Applied Gaming solutions for speeding-up the creation of a modernised skilled workforce. The sustainability of this market innovation is fostered by the transfer of advanced technologies and know-how to accelerate growth of the EU Applied Game studios ecosystem and secure a competitive supply of skills building gaming products and services.

    Extended description

    RAGE enables deploying new approaches, methods and tools that support social and educational stakeholders at reducing huge EU labour market mismatches, by using Applied Gaming solutions for speeding-up the creation of a modernised skilled workforce. The sustainability of this market innovation is fostered by the transfer of advanced technologies and know-how to accelerate growth of the EU Applied Game studios ecosystem and secure a competitive supply of skills building gaming products and services.
    StatusFinished
    Effective start/end date1/02/15 → 31/07/19

    Collaborative partners

    • Graz University of Technology (Project partner)
    • PlayGen (Project partner)
    • INESC-ID (Project partner)
    • FTK - Research Institute for Telecommunication and Cooperation (Project partner)
    • University of Bolton (Project partner)
    • INMARK (Project partner)
    • Sofia University (Project partner)
    • University Politehnica of Bucharest (Project partner)
    • Utrecht University (Project partner)
    • Stichting praktijkleren (Project partner)
    • Gameware Europe (Project partner)
    • Hull College of Further Education (Project partner)
    • Nurogames (Project partner)
    • Universidad Complutense de Madrid (UCM) (Project partner)
    • OKKAM (Project partner)
    • BiP media (Project partner)
    • Open Universiteit (Joint applicant) (lead)
    • Randstad France (Project partner)
    • Ministerio da Justiça

    Funding

    • European Union

    Fingerprint

    Explore the research topics touched on by this project. These labels are generated based on the underlying awards/grants. Together they form a unique fingerprint.
    • Artificial intelligence moving serious gaming: Presenting reusable game AI components

      Westera, W., Prada, R., Mascarenhas, S., Santos, P. A., Dias, J., Guimarães, M., Georgiadis, K., Nyamsuren, E., Bahreini, K., Yumak, Z., Christyowidiasmoro, C., Dascalu, M., Gutu-Robu, G. & Ruseti, S., Jan 2020, In: Education and Information Technologies. 25, 1, p. 351-380 30 p.

      Research output: Contribution to journal › Article › Academic › peer-review

      Open Access
      9   Link opens in a new tab Citations (Web of Science)
      27 Downloads (Pure)
    • Validation of a Cyberbullying Serious Game Using Game Analytics

      Calvo-Morata, A., Rotaru, D. C., Alonso-Fernández, C., Freire-Morán, M., Martínez-Ortiz, I. & Fernández-Manjón, B., 1 Jan 2020, In: IEEE Transactions on Learning Technologies. 13, 1, p. 186-197 12 p.

      Research output: Contribution to journal › Article › Academic › peer-review

      Open Access
      File
      10   Link opens in a new tab Citations (Web of Science)
      470 Downloads (Pure)
    • A fuzzy logic approach to reliable real-time recognition of facial emotions

      Bahreini, K., van der Vegt, W. & Westera, W., 30 Jul 2019, In: Multimedia Tools and Applications. 78, 14, p. 18943–18966 24 p.

      Research output: Contribution to journal › Article › Academic › peer-review

      Open Access
      15   Link opens in a new tab Citations (Web of Science)
      1 Downloads (Pure)