Rage: Realising an Applied Gaming Eco-system

  • Westera, Wim (PI)
  • Georgiadis, Kostas (CoI)
  • Saveski, Grigorij (CoI)
  • van Lankveld, Giel (CoI)
  • Bahreini, Kiavash (CoI)
  • van der Vegt, Wim (CoI)
  • Berkhout, Jeroen (CoI)
  • Nyamsuren, Enkhbold (CoI)
  • Kluijfhout, Eric (CoI)
  • Nadolski, Rob (CoI)

    Search results

    • 2016

      O Setor dos Videojogos em Portugal

      Santos, P. A., Romeiro, P., Nunes, F. & Pinheiro, C., 1 Jul 2016, SPC videojogos.

      Research output: Book/ReportCommissioned reportProfessional

    • Predicting Academic Performance Based on Students’ Blog and Microblog Posts

      Dascalu, M., Popescu, E., Becheru, A., Crossly, S. & Trausan-Matu, S., 27 Sept 2016, 11th European Conference on Technology Enhanced Learning (EC-TEL 2016): Adaptive and Adaptable Learning. Verbert, K., Sharples, M. & Klobucar, T. (eds.). Springer, Vol. 9891. p. 370-376

      Research output: Chapter in Book/Report/Conference proceedingConference Article in proceedingAcademicpeer-review

    • Predicting Student Performance and Differences in Learning Styles based onTextual Complexity Indices applied on Blog and Microblog Posts: A Preliminary Study

      Popescu, E., Dascalu, M., Becheru, A., Crossly, S. & Trausan-Matu, S., 27 Sept 2016, The 16th IEEE International Conference on Advanced Learning Technologies (ICALT 2016): Advanced Technologies for Supporting Open Access to Formal and Informal Learning. Spector, J. M., Tsai, C.-C., Sampson, D. G., Kinshuk, Huang, R., Chen, N.-S. & Resta, P. (eds.). IEEE, p. 184-188

      Research output: Chapter in Book/Report/Conference proceedingConference Article in proceedingAcademicpeer-review

    • Primeiro Atlas do Sector dos Videojogos em Portugal: Contributo para a Análise das Economias Urbanas em Transformação

      Translated title of the contribution: First Atlas of the Videogames Sector in Portugal: Contribution to the Analysis of Urban Economies in TransformationNunes, F., Romeiro, P., Santos, P. A. & Pinheiro, C., 1 Nov 2016, XV Coloquio Ibérico de Geografía 2016: Retos y tendencias de la Geografía Ibérica. Spanish Geographical Association, p. 1119-1128

      Research output: Chapter in Book/Report/Conference proceedingConference Article in proceedingAcademicpeer-review

    • RAGE Architecture for Reusable Serious Gaming Technology Components

      Van der Vegt, W., Westera, W., Nyamsuren, E., Georgiev, A. & Martinez Ortiz, I., 2016, In: International Journal of Computer Games Technology. 2016, 10 p., 5680526.

      Research output: Contribution to journalArticleAcademicpeer-review

      Open Access
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      96 Downloads (Pure)
    • RAGE Reusable Game Software Components and Their Integration into Serious Game Engines

      van der Vegt, G. W., Nyamsuren, E. & Westera, W., Jun 2016, Software Reuse: Bridging with Social-Awareness: 15th International Conference, ICSR 2016. Kapitsaki, G. M. & Santana de Almeida, E. (eds.). 1 ed. Cham: Springer, p. 165-180 (Lecture Notes in Computer Science, Vol. 9679).

      Research output: Chapter in Book/Report/Conference proceedingConference Article in proceedingAcademicpeer-review

      168 Downloads (Pure)
    • ReaderBench goes Online: A Comprehension-Centered Framework for Educational Purposes

      Gutu, G., Dascalu, M., Trausan-Matu, S. & Dessus, P., 27 Sept 2016, 13th International Conference on Human Computer Interaction, RoCHI 2016. Iftene, A. & Vanderdonckt, J. (eds.). MATRIX ROM, p. 95-102

      Research output: Chapter in Book/Report/Conference proceedingConference Article in proceedingAcademicpeer-review

      Open Access
      File
      37 Downloads (Pure)
    • The Importance of Socio-Emotional Agency in Applied Games for Social Learning

      Prada, R., 8 Dec 2016, Serious Games, Interaction and Simulation. SGAMES 2016. Vaz de Carvalho , C., Escudeiro, P. & Coelho , A. (eds.). Springer, p. 31-35 (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering).

      Research output: Chapter in Book/Report/Conference proceedingConference Article in proceedingAcademicpeer-review

      Open Access
      File
      121 Downloads (Pure)
    • The RAGE Advanced Game Technologies Repository for Supporting Applied Game Development

      Georgiev, A., Grigorov, A., Bontchev, B., Boytchev, P., Stefanov, K., Westera, W., Prada, R., Hollins, P. & Moreno, P., 8 Dec 2016, Games and Learning Alliance: 5th International Conference, GALA 2016, Utrecht, The Netherlands, December 5–7, 2016, Proceedings. Bottino, R., Jeuring, J. & Veltkamp, R. C. (eds.). Springer, p. 235-245

      Research output: Chapter in Book/Report/Conference proceedingConference Article in proceedingAcademicpeer-review

      Open Access
      File
      215 Downloads (Pure)
    • The RAGE Software Asset Model and Metadata Model

      Georgiev, A., Grigorov, A., Bontchev, B., Boytchev, P., Stefanov, K., Bahreini, K., Nyamsuren, E., van der Vegt, G. W., Westera, W., Prada, R., Hollins, P. & Moreno-Marcos, P. M., 17 Oct 2016, Serious Games JCSG 2016. T. M., Minhua Ma, Manuel Fradinho Oliveira, Jannicke Baalsrud Hauge & Stefan Göbel (eds.). Springer, p. 191-203 13 p. (Lecture Notes in Computer Science, Vol. 9894).

      Research output: Chapter in Book/Report/Conference proceedingConference Article in proceedingAcademicpeer-review

    • The Rhetorical Nature of Rhythm

      Balint, M., Dascalu, M. & Trausan-Matu, S., 24 Nov 2016, 15th RoEduNet Conference: Networking in Education and Research. IEEE, p. 48-53

      Research output: Chapter in Book/Report/Conference proceedingConference Article in proceedingAcademicpeer-review

    • The video game industry in Portugal

      Santos, P. A., Romeiro, P., Nunes, F., Hollins, P. & Riestra, R., Nov 2016, Proceedings of Videojogos 2016, Covilhã, Portugal. Silva, F. & Santos, P. (eds.). p. 1-10

      Research output: Chapter in Book/Report/Conference proceedingConference Article in proceedingAcademicpeer-review

      Open Access
      File
      209 Downloads (Pure)
    • Towards Characters With A Dynamic Model of Social Identity

      Higino, J., Mascarenhas, S. & Prada, R., 24 Jun 2016, Proceedings of 1st International Joint Conference of DiGRA and FDG.

      Research output: Chapter in Book/Report/Conference proceedingConference Article in proceedingAcademicpeer-review

      File
      40 Downloads (Pure)
    • What Makes your Writing Style Unique? Significant Differences Between Two Famous Romanian Orators

      Dascalu, M., Gifu, D. & Trausan-Matu, S., 2016, 8th Int. Conf. on Computational Collective Intelligence (ICCCI 2016): Computational Collective Intelligence. Nguyen, N. T., Illiadis, L., Manopoulos, Y. & Trawinski, B. (eds.). Springer, p. 143-152 (Lecture Notes in Artificial Intelligence (subseries), Vol. 9875/9876).

      Research output: Chapter in Book/Report/Conference proceedingConference Article in proceedingAcademicpeer-review

      Open Access
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      62 Downloads (Pure)
    • 2015

      A functionality prototype for the TwoA asset

      Nyamsuren, E., 1 Sept 2015

      Research output: Non-textual formSoftwareAcademic

      Open Access
      File
      33 Downloads (Pure)
    • Amplifying applied game development and uptake

      Hollins, P., Westera, W. & Manero, B., 4 Oct 2015, Proceedings of the 9th European Conference on Games Based Learning: ECGBL 2015. Munkvold, R. & Kolas, L. (eds.). Reading, UK: Academic Conferences Ltd, p. 234-241

      Research output: Chapter in Book/Report/Conference proceedingConference Article in proceedingAcademicpeer-review

      Open Access
      File
      86 Downloads (Pure)
    • D10.1 - Quality Assurance Handbook

      Riestra, R., Guaylupo, S. & Westera, W., 7 Oct 2015

      Research output: Book/ReportDeliverable

    • D10.2 - Research Data Management Plan, version 1.0

      Westera, W., Steiner, C., Guaylupo, S., Molinari, A., Bontchev, B. & Görzig, H., 7 Oct 2015

      Research output: Book/ReportDeliverable

    • D9.1 - RAGE Dissemination Plan

      Riestra, R., Hernandez Urbina, M., Guaylupo, S., Westera, W. & Star, K., 7 Oct 2015

      Research output: Book/ReportDeliverable

    • D9.2 - RAGE website

      Riestra, R., Hernandez Urbina, M., Beltran, M. & Guaylupo, S., 7 Oct 2015

      Research output: Book/ReportDeliverable

    • Evaluation of Serious Games: A Holistic Approach

      Steiner, C., Hollins, P., Kluijfhout, E., Dascalu, M., Albert, D., Westera, W. & Nussbaumer, A., 4 Oct 2015, ICERI 2015 Proceedings: 8th International Conference of Education, Research and Innovation Seville, Spain. 18-20 November, 2015.. Gómez Chova, L., López Martínez, A. & Candel Torres, I. (eds.). IATED Academy, p. 4334-4342 (ICERI Proceedings).

      Research output: Chapter in Book/Report/Conference proceedingConference Article in proceedingAcademicpeer-review

      Open Access
      File
      380 Downloads (Pure)
    • HAT-based demo for an asset software component in RAGE architecture: Software and sourcecode

      Van der Vegt, W. & Nyamsuren, E., 8 Sept 2015

      Research output: Non-textual formSoftwareAcademic

      Open Access
      File
      27 Downloads (Pure)
    • Improved Multimodal Emotion Recognition for Better Game-Based Learning: For OULU Team from Finland, December 9, 2014, Heerlen, the Netherlands

      Bahreini, K., Nadolski, R. & Westera, W., 15 Jan 2015.

      Research output: Contribution to conferencePosterAcademic

      Open Access
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      160 Downloads (Pure)
    • Informal Learning in Online Knowledge Communities: Predicting Community Response to Visitor Inquiries

      Nistor, N., Dascălu, M., Stavarache, L. L., Serafin, Y. & Trausan-Matu, S., 2015, Design for Teaching and Learning in a Networked World: 10th European Conf. on Technology Enhanced Learning, EC-TEL 2015, Toledo, Spain, September 15-18, 2015, Proceedings. Conole, G., Klobučar, T., Rensing, C., Konert, J. & Lavoué, É. (eds.). Springer International Publishing AG, p. 447–452 (Lecture Notes in Computer Science, Vol. 9307).

      Research output: Chapter in Book/Report/Conference proceedingConference Article in proceedingAcademicpeer-review

    • Making sense of game based user data: learning analytics in applied games

      Steiner, C., Albert, D. & Kickmeier-Rust, M. D., 24 Jun 2015, Proceedings of the IADIS International Conference e-Learning: Las Palmas de Gran Canaria, Spain 21 - 24 July 2015. Kommers, P., Isaías, P. & Betancort, H. F. (eds.). IADIS Press, p. 195-198

      Research output: Chapter in Book/Report/Conference proceedingConference Article in proceedingAcademicpeer-review

      Open Access
      File
      34 Downloads (Pure)
    • Predicting Newcomer Integration in Online Knowledge Communities by Automated Dialog Analysis

      Nistor, N., Dascălu, M., Stavarache, L. L., Tarnai, C. & Trausan-Matu, S., 27 Oct 2015, State-of-the-Art and Future Directions of Smart Learning. Li, Y., Chang, M., Kravcik, M., Popescu, E., Huang, R., Kinshuk & Chen, N.-S. (eds.). 1 ed. Springer Singapore, p. 13-17 (Lecture Notes in Educational Technology).

      Research output: Chapter in Book/Report/Conference proceedingChapterAcademicpeer-review

      Open Access
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      38 Downloads (Pure)
    • ReaderBench: An Integrated Cohesion-Centered Framework

      Dascalu, M., Stavarache, L. L., Dessus, P., Trausan-Matu, S., McNamara, D. S. & Bianco, M., 4 Oct 2015, Design for Teaching and Learning in a Networked World: 10th European Conference on Technology Enhanced Learning, EC-TEL 2015, Toledo, Spain, September 15-18, 2015, Proceedings. Conole, G., Klobučar, T., Rensing, C., Konert, J. & Lavoué, É. (eds.). Springer International Publishing AG, Vol. 9307. p. 505–508 (Lecture Notes in Computer Science).

      Research output: Chapter in Book/Report/Conference proceedingConference Article in proceedingAcademicpeer-review

      Open Access
    • ReaderBench: Automated evaluation of collaboration based on cohesion and dialogism

      Dascalu, M., Trausan-Matu, S., McNamara, D. S. & Dessus, P., 30 Nov 2015, In: International Journal of Computer-Supported Collaborative Learning. 10, 4, p. 395–423

      Research output: Contribution to journalArticleAcademicpeer-review

      Open Access
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      19 Citations (Web of Science)
      351 Downloads (Pure)
    • Realizing an Applied Gaming Ecosystem: Towards Supporting Service-based Innovation Knowledge Management and Transfer

      Becker, J., van Lankveld, G., Steiner, C. & Hemmje, M., 6 Dec 2015.

      Research output: Contribution to conferencePaperAcademic

      Open Access
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      315 Downloads (Pure)
    • Seeker: A Serious Game for Improving Cognitive Abilities

      Toma, I., Dascalu, M. & Trausan-Matu, S., 29 Oct 2015, 2015 14th RoEduNet International Conference - Networking in Education and Research: Proceedings. IEEE, p. 73-79

      Research output: Chapter in Book/Report/Conference proceedingConference Article in proceedingAcademicpeer-review

    • Towards Cloud-Based Knowledge Capturing Based on Natural Language Processing

      Nawroth, C., Schmedding, M., Fuchs, M., Brocks, H., Kaufmann, M. & Hemmje, M., 4 Oct 2015, Procedia Computer Science: 1st International Conference on Cloud Forward: From Distributed to Complete Computing. Jeffery, K. & Kyriazis, D. (eds.). Vol. 68. p. 206-216

      Research output: Chapter in Book/Report/Conference proceedingConference Article in proceedingAcademicpeer-review

      Open Access
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      30 Downloads (Pure)
    • Towards Data Management Planning Support for Research Data

      Görzig, H., Engel, F., Brocks, H., Vogel, T. & Hemmje, M., 2015, ASE International Conference on Data Science Stanford, United States of America.

      Research output: Chapter in Book/Report/Conference proceedingConference Article in proceedingAcademicpeer-review

      File
      36 Downloads (Pure)
    • Towards Social Media Platform Integration with an Applied Gaming Ecosystem

      Salman, M., Star, K., Nussbaumer, A., Fuchs, M., Brocks, H., Vu, D. B., Heutelbeck, D. & Hemmje, M., 2015, Fifth International Conference on Social Media Technologies, Communication, and Informatics (SOTICS 2015) . Westphall, C. M. & Roman, D. (eds.). International Academy, Research, and Industry Association (IARIA), p. 14-21

      Research output: Chapter in Book/Report/Conference proceedingConference Article in proceedingAcademicpeer-review

      Open Access
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      69 Downloads (Pure)
    • Towards Social Network Support for an Applied Gaming Ecosystem

      Salman, M., Heutelbeck, D. & Hemmje, M., 2015, Proceedings of The 9th European Conference on Games Based Learning: ECGBL 2015 Nord-Trondelag College Steinkjer Norway 8-9 October 2015. Munkvold, R. & Kolås, L. (eds.). Academic Conferences Ltd

      Research output: Chapter in Book/Report/Conference proceedingConference Article in proceedingAcademicpeer-review

      Open Access
      File
      168 Downloads (Pure)
    • Visualization of polyphonic voices inter-animation in CSCL chats

      Trausan-Matu, S. & Dascalu, M., 2015, In: Revista Romana de Interactiune Om-Calculator. 8, 4, p. 305–322

      Research output: Contribution to journalArticleAcademicpeer-review

      Open Access
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      48 Downloads (Pure)
    • What serious game studios want from ICT research: identifying developers’ needs

      Saveski, G., Westera, W., Yuan, L., Fernandez Manjon, B., Moreno Ger, P., Stefanov, K. & Hollins, P., 14 Dec 2015

      Research output: Non-textual formDigital or Visual ProductsAcademic

      Open Access
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      205 Downloads (Pure)
    • 2014

      ReaderBench Talk: Online Conversations Empowered by Advanced NLP Techniques

      Mardale, A., Gutu-Robu, G., Dascalu, M. & Trausan-Matu, S., 2014, In Conf. Nat. de Interactiune Om-Calculator (RoCHI 2014). MATRIX ROM, p. 63-70

      Research output: Chapter in Book/Report/Conference proceedingConference Article in proceedingAcademicpeer-review

      Open Access
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      34 Downloads (Pure)