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Rage: Realising an Applied Gaming Eco-system
Westera, Wim
(PI)
Georgiadis, Kostas
(CoI)
Saveski, Grigorij
(CoI)
van Lankveld, Giel
(CoI)
Bahreini, Kiavash
(CoI)
van der Vegt, Wim
(CoI)
Berkhout, Jeroen
(CoI)
Nyamsuren, Enkhbold
(CoI)
Kluijfhout, Eric
(CoI)
Nadolski, Rob
(CoI)
Overview
Fingerprint
Activities
(5)
Research output
(187)
Research output
Research output per year
2014
2016
2017
2018
2020
87
Conference Article in proceeding
48
Deliverable
31
Article
7
Software
14
More
3
Commissioned report
3
Chapter
2
Paper
2
Poster
1
Book
1
Conference Abstract/Poster in proceeding
1
Conference Article in journal
1
Digital or Visual Products
Research output per year
Research output per year
3 results
Publication Year, Title
(descending)
Publication Year, Title
(ascending)
Title
Type
Filter
Commissioned report
Search results
2017
RAGE Dissemination Plan: 2017 – Second update
Riestra, R.,
1 May 2017
Research output
:
Book/Report
›
Commissioned report
›
Professional
Applied Games
100%
Publicly Available
100%
Line of Action
100%
Business Purpose
100%
Project Milestone
100%
2016
MS8 - First Pilot Validation Instruments
Steiner, C.,
Nadolski, R.
, Yuan, L., Humphreys, S., Bazzanella, B. & Mascarenhas, S.,
1 Nov 2016
Research output
:
Book/Report
›
Commissioned report
›
Professional
Learning Content
100%
Applied Games
100%
Instrument Validation
100%
Evaluation Instrument
100%
Content-specific
100%
O Setor dos Videojogos em Portugal
Santos, P. A., Romeiro, P., Nunes, F. & Pinheiro, C.,
1 Jul 2016
,
SPC videojogos
.
Research output
:
Book/Report
›
Commissioned report
›
Professional