Rage: Realising an Applied Gaming Eco-system

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    • 2018

      Accommodating Stealth Assessment in Serious Games: Towards Developing A Generic Tool

      Georgiadis, K., van Lankveld, G., Bahreini, K. & Westera, W., 23 Oct 2018, 2018 10th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games). Würzburg, Germany: IEEE, p. 1-4 4 p.

      Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

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    • A novel approach and software component for supporting competence-based learning with serious games

      Nussbaumer, A., Maurer, M., Malicet, S., Steiner, C. M. & Albert, D., 2018, (Accepted/In press) INTED2019 conference (International Technology, Education and Development Conference).

      Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

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    • A Platform for the Geometry Friends: Cooperative Game AI Competition

      Costa, R., Prada, R. & Melo, F. S., 2018, Proceedings of Videojogos 2018 - 10th Conference on Videogame Sciences and Arts 2018.

      Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

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    • Automated Prediction of Student Participation in Collaborative Dialogs Using Time Series Analyses

      Pasov, I., Dascalu, M., Nistor, N. & Trausan-Matu, S., 1 Jun 2018, The Interplay of Data, Technology, Place and People for Smart Learning: Proceedings of the 3rd International Conference on Smart Learning Ecosystems and Regional Development. Knoche, H., Popescu, E. & Cartelli, A. (eds.). Springer, p. 177-185 9 p. (Smart Innovation, Systems and Technologies (SIST), Vol. 95).

      Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

    • A Virtual Agent Toolkit for Serious Games Developers

      Mascarenhas, S., Guimarães, M., Prada, R., Santos, P. A., Star, K., Hirsh, B., Spice, E., Kommeren, R. & Dias, J., 2018, Proceedings of the 2018 IEEE Conference on Computational Intelligence and Games (CIG’18): Department of Data Science & Knowledge Engineering, Maastricht University, Maastricht, The Netherlands, 14–17 August, 2018. Browne, C., Winands, M., Liu, J. & Preuss, M. (eds.). Danvers, MA: IEEE, p. 332-338 7 p.

      Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

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    • Bring It on! Challenges Encountered While Building a Comprehensive Tutoring System Using ReaderBench

      Panaite, M., Dascalu, M., Johnson, A. M., Balyan, R., Dai, J., McNamara, D. S. & Trausan-Matu, S., 2018, Artificial Intelligence in Education: 19th International Conference, AIED 2018, London, UK, June 27-30, 2018, Proceedings, Part I. Rosé, C. P., Martínez-Maldonado, R., Hoppe, H. U., Luckin, R., Mavrikis, M., Porayska-Pomsta, K., McLaren, B. & Boulay, B. D. (eds.). Cham: Springer International Publishing AG, p. 409-419 11 p. (Lecture Notes in Computer Science, Vol. 10947). (Lecture Notes in Artificial Intelligence (subseries)).

      Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

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    • Cohesion-Centered Analysis of Sociograms for Online Communities and Courses Using ReaderBench

      Dascalu, M., Sirbu, M-D., Ruseti, S., Crossley, S. A., Trausan-Matu, S. & Gutu-Robu, G., 2018, 13th European Conference on Technology Enhanced Learning (EC-TEL 2018). Springer UK, p. 622-626

      Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

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    • Detection of player learning curve in a car driving game

      Bontchev, B. & Vassileva, D., 2018, 12th International Technology, Education and Development Conference Proceedings: INTED2018 Proceedings. IATED Academy

      Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

    • Dynamic game adaptation based on detection of behavioral patterns in the player learning curve

      Vassileva, D. & Bontchev, B., 2018, Proceedings of the 10th Annual International Conference on Education and New Learning Technologies: EDULEARN2018. Palma de Mallorca: IATED Academy, p. 8182-8191

      Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

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    • Enhancing Social Believability of Virtual Agents using Social Power Dynamics

      Hashemian, M., Prada, R., Santos, P. A. & Mascarenhas, S., 5 Nov 2018, Proceedings of the 18th International Conference on Intelligent Virtual Agents: IVA ’18, November 5–8, 2018, Sydney, NSW, Australia. New York, NY: Association for Computing Machinery (ACM), p. 147-152 6 p.

      Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

    • Evaluation of an interview simulation for job seekers - applying a holistic evaluation approach for serious games

      Steiner, C. M., Nussbaumer, A., Gaisbachgrabner, K., Platon, T., Lepoivre, O. & Albert, D., 2018, (In preparation) INTED2019 conference (International Technology, Education and Development Conference).

      Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

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    • Exploring General Morphological Analysis and Providing Personalized Recommendations to Stimulate Creativity with ReaderBench

      Stamati, D., Sirbu, M-D., Dascalu, M. & Trausan-Matu, S., 2018, Challenges and Solutions in Smart Learning: Lecture Notes in Educational Technolog. Chang, M., Popescu, E., Kinshuk, Chen, N-S., Jemni, M., Huang, R. & Spector, J. M. (eds.). Singapore: Springer Singapore, p. 41-50 10 p. (Lecture Notes in Educational Technology).

      Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

    • Exploring Online Course Sociograms Using Cohesion Network Analysis

      Sirbu, M-D., Dascalu, M., Crossley, S. A., McNamara, D. S., Barnes, T., Lynch, C. F. & Trausan-Matu, S., 2018, Artificial Intelligence in Education: 19th International Conference, AIED 2018, London, UK, June 27-30, 2018, Proceedings, Part II. Rosé, C. P., Martínez-Maldonado, R., Hoppe, U., Luckin, R., Mavrikis, M., Porayska-Pomsta, K., McLaren, B. & Boulay, B. D. (eds.). Cham: Springer, Vol. Part II. p. 337–342 6 p. (Lecture Notes in Computer Science, Vol. 10948).

      Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

    • Group-based Emotions in Teams of Humans and Robots

      Correia, F., Mascarenhas, S., Prada, R., Melo, F. & Paiva, A., 1 Mar 2018, HRI ’18- Proceedings of the 2018 ACM/IEEE International Conference on Human-Robot Interaction. Association for Computing Machinery (ACM), p. 261-269 9 p.

      Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

    • Help Me Understand This Conversation: Methods of Identifying Implicit Links Between CSCL Contributions

      Ruseti, S., Dascalu, M., Trausan-Matu, S., Masala, M., Gutu, G. & Rebedea, T., 2018, 13th European Conference on Technology Enhanced Learning (EC-TEL 2018). Pammer-Schindler, V., Pérez-Sanagustín, M., Drachsler, H., Elferink, R. & Scheffel, M. (eds.). Springer UK, p. 482-496

      Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

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    • Identifying Implicit Links in CSCL Chats Using String Kernels and Neural Networks

      Masala, M., Ruseti, S., Gutu-Robu, G., Rebedea, T., Dascalu, M. & Trausan-Matu, S., Jun 2018, Artificial Intelligence in Education: 19th International Conference, AIED 2018, London, UK, June 27–30, 2018, Proceedings, Part II. Rosé, C. P., Martínez-Maldonado, R., Hoppe, H. U., Luckin, R., Mavrikis, M., Porayska-Pomsta, K., McLaren, B. & Boulay, B. D. (eds.). 1 ed. Cham: Springer, p. 204-208 5 p. (Lecture Notes in Computer Science).

      Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

    • Interfaces and Services for Integrating Games and Game Components into Competence Based Courses within Learning Management Systems

      Then, M., Wallenborn, B., Nussbaumer, A., Fuchs, M., Fuchs, S. & Hemmje, M., 2018, Proceedings of the IEEE Global Engineering Education Conference (EDUCON 2018). IEEE, p. 1787–1796

      Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

    • Making Serious Games with Reusable Software Components

      van der Vegt, W., Nyamsuren, E. & Westera, W., 2018, Serious Games: 4th Joint International Conference, JCSG 2018, Darmstadt, Germany, November 7-8, 2018, Proceedings. Göbel, S., Garcia-Agundez, A., Tregel, T., Ma, M., Baalsrud Hauge, J., Oliveira, M., Marsh, T. & Caserman, P. (eds.). 1 ed. Cham: Springer International Publishing AG, p. 13-16 4 p. (Lecture Notes in Computer Science LNCS, Vol. 11243).

      Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

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    • Player-centric adaptation of a car driving video game

      Bontchev, B., Vassileva, D. & Dobrin, I., 2018, Proceedings of 16th International Conference : e-Society 2018. Kommers, P., Isaias, P. & Rodrigues, L. (eds.). Lisbon: IADIS Press, p. 193-200 18 p.

      Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

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    • Predicting Question Quality using Recurrent Neural Networks

      Ruseti, S., Dascalu, M., McNamara, D. S., Crossley, S., Trausan-Matu, S., Johnson, A. M., Balyan, R. & Kopp, K. J., 2018, 19th International Conference on Artificial Intelligence in Education (AIED 2018). Rosé, C. P., Martínez-Maldonado, R., Hoppe, U., Luckin, R., Mavrikis, M., Porayska-Pomsta, K., McLaren, B. & Boulay, B. D. (eds.). Springer UK, p. 491-502 (Lecture Notes in Artificial Intelligence (subseries)). (Lecture Notes in Computer Science).

      Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

    • Scoring Summaries Using Recurrent Neural Networks

      Ruseti, S., Dascalu, M., Johnson, A. M., McNamara, D. S., Balyan, R., McCarthy, K. S., Trausan-Matu, S., Nkambou, R. (ed.), Azevedo, R. (ed.) & Vassileva, J. (ed.), 17 May 2018, Intelligent Tutoring Systems.: ITS 2018.. Nkambou, R., Azevedo, R. & Vassileva, J. (eds.). Springer, p. 191-201 11 p.

      Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

    • Self-debriefing or teacher-debriefing on a game for learning IT communication skills?

      Nadolski, R. J. & van Lankveld, G., 2018, Proceedings of 12th European Conference on Game-Based Learning . Ciussi, D. M. (ed.). Sophia Antipolis, France, p. 469-478

      Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

    • The Edutainment Platform: Interactive Storytelling Relying on Semantic Similarity

      Toma, I., Bacioiu, F., Dascalu, M. & Trausan-Matu, S., 2018, Challenges and Solutions in Smart Learning: Proceeding of 2018 International Conference on Smart Learning Environments, Beijing, China. Chang, M., Popescu, E., Kinshuk, Chen, N-S., Jemni, M., Huang, R. & Spector, J. M. (eds.). 1 ed. Singapore: Springer Singapore, p. 87–96 10 p. (Lecture Notes in Educational Technology).

      Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

    • The RAGE software portal: Toward a serious game technologies marketplace

      Westera, W., Fernández-Manjón, B., Prada, R., Star, K., Molinari, A., Heutelbeck, D., Hollins, P., Riestra, R., Stefanov, K. & Kluijfhout, E., 2018, (Accepted/In press) Proceedings of the GALA-2018 Conference. Gentile, M., Allegra, M. & Söbke, H. (eds.). LNCS ed. Cham, Switzerland: Springer International Publishing AG, Vol. 11385. p. 1 10 p. (Springer Lecture Notes in Computer Science (LNCS)).

      Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

    • The Robbers and the Others – A Serious Game Using Natural Language Processing

      Toma, I., Brighiu, S. M., Dascalu, M. & Trausan-Matu, S., 1 Jun 2018, 3rd Int. Conf. on Smart Learning Ecosystems and Regional Development (SLERD 2018): The Interplay of Data, Technology, Place and People for Smart Learning. Knoche, H., Popescu, E. & Cartelli, A. (eds.). Springer, p. 159-164 6 p. (Smart Innovation, Systems and Technologies, Vol. 95).

      Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

    • 2017

      Analysing and adapting communication scenarios in virtual learning environments for one-to-one communication skills training

      Lala, R., Jeuring, J. T. & Overbeek, T., 2017, iLRN 2017 Coimbra: Workshop, Long and Short Paper , and Poster Proceedings from the Third Immersive Learning Research Network Conference. Beck, D., Allison, C., Morgado, L., Pirker, J., Khosmood, F., Richter, J. & Gütl, C. (eds.). Verlag der Technischen Universität Graz, p. 197-204

      Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

      Open Access
    • Automated Adaptation and Assessment in Serious Games: a Portable Tool for Supporting Learning

      Nyamsuren, E., van der Vegt, G. W. & Westera, W., 2017, Advances in Computer Games. ACG 2017: 15th International Conferences, ACG 2017, Leiden, The Netherlands, July 3–5, 2017, Revised Selected Papers. Winands, M., van den Herik, H. J. & Kosters, W. (eds.). Springer International Publishing AG, p. 201-212 (Lecture Notes in Computer Science, Vol. 10664).

      Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

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    • Building a Semantic Recommendation Engine for News Feeds based on Emerging Topics from Tweets

      Tabara, M., Dascalu, M. & Trausan-Matu, S., 1 Jan 2017, 15th Int. Conf. on Networking in Education and Research (RoEduNet). Bucharest, Romania. Bucharest: IEEE

      Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

    • CiF-CK: An Architecture for Social NPCs in Commercial Games

      Guimarães, M., Santos, P. A. & Jhala, A., 2017, 2017 Conference on Computational Intelligence in Games. IEEE

      Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

    • Efficient Software Assets for Fostering Learning in Applied Games

      Maurer, M., Nussbaumer, A., van der Vegt, G. W., Nadolski, R., Nyamsuren, E. & Albert, D., 2017, Immersive Learning Research Network: Third International Conference, iLRN 2017, Coimbra, Portugal, June 26–29, 2017. Proceedings. Beck, D., Allison, C., Morgado, L., Pirker, J., Khosmood, F., Richter, J. & Guetl, C. (eds.). 1 ed. Springer International Publishing AG, p. 170-182 (Communications in Computer and Information Science).

      Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

    • Evaluating the Resilience of the Bottom-up Method used to Detect and Benchmark the Smartness of University Campuses

      Giovannella, C., Andone, D., Dascălu, M., Popescu, E., Rehm, M. & Mealha, O., 1 Jan 2017, 2016 IEEE International Smart Cities Conference (ISC2). IEEE, p. 1-5

      Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

    • Extracting Gamers' Opinions from Reviews

      Sirbu, M-D., Secui, A., Dascalu, M., Crossley, S., Ruseti, S. & Trausan-Matu, S., Feb 2017, SYNASC 2016: 18th International Symposium on Symbolic and Numeric Algorithms for Scientific Computing. Davenport, J., Negru, V., Ida, T., Jebelean, T., Watt, S. & Zahaire, D. (eds.). IEEE, p. 227-232 (SYNASC).

      Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademic

    • Facilitating evaluation support for serious games

      Nussbaumer, A., Steiner, C., Maurer, M. & Albert, D., 2017, INTED2017 Proceedings: 11th International Technology, Education and Development Conference March 6th-8th, 2017 — Valencia, Spain. Gómez Chova, L., López Martínez, A. & Candel Torres, I. (eds.). IATED Academy, p. 5887-5896

      Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

    • Full Lifecycle Architecture for Serious Games: Integrating Game Learning Analytics and a Game Authoring Tool

      Alonso - Fernandez, C., Rotaru, D. C., Freire, M., Martínez Ortiz, I. & Manjón, B. F., Nov 2017, Serious Games: Third Joint International Conference, JCSG 2017, Valencia, Spain, November 23-24, 2017, Proceedings. Alcañiz, M., Göbel, S., Ma, M., Oliveira, M. F., Hauge, J. B. & Marsh, T. (eds.). Springer, p. 73-84 (Information Systems and Applications, incl. Internet/Web, and HCI, Vol. 10622).

      Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

    • How Adequate is your CV? Analyzing French CVs with ReaderBench

      Gutu, G., Dascalu, M., Trausan-Matu, S. & Lepoivre, O., 7 Jul 2017, 2017 21st International Conference on Control Systems and Computer Science (CSCS). Dumitrache, I., Florea, A. M., Pop, F. & Dumitrașcu, A. (eds.). Bucharest: IEEE, p. 559-565 7 p.

      Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

    • How Well Do Student Nurses Write Case Studies? A Cohesion-Centered Textual Complexity Analysis

      Dascalu, M., Dessus, P., Thuez, L. & Trausan-Matu, S., Oct 2017, Data Driven Approaches in Digital Education. : 12th European Conference on Technology Enhanced Learning (EC-TEL 2017) . Lavoué, É., Drachsler, H., Verbert, K., Broisin, J. & Pérez-Sanagustín, M. (eds.). Springer, Vol. 10474. p. 43-53 (Lecture Notes in Computer Science LNCS, Vol. 10474).

      Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

    • Introducing Competences into LTI-Connections between Learning Management Systems and Gaming Platforms: Integrating the RAGE Analytics Environment into Moodle Courses

      Then, M., Wallenborn, B., Hemmje, M., Martínez - Ortiz, I., Calvo Morata, A. & Fernández-Manjón, B., 2017, Proceedings of 1st Workshop on Gamification and Games for Learning (GamiLearn’17). 7 p.

      Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

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    • Modeling Comprehension Processes via Automated Analyses of Dialogism

      Dascalu, M., Allen, L., McNamara, D. S., Trausan-Matu, S. & Crossly, S., 2 Aug 2017, Proceedings of the 39th Annual Meetng of the Cognitive Science Society : Computatonal Foundatons of Cogniton . Cognitive Science Society, p. 1884-1889

      Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

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    • Monte Carlo Tree Search Experiments in Hearthstone

      Santos, A., Santos, P. A. & Melo, F. S., 2017, 2017 IEEE Conference on Computational Intelligence and Games (CIG). New York, NY: IEEE, p. 272-279

      Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

    • Predicting Success in Massive Open Online Courses (MOOCs) Using Cohesion Network Analysis

      Crossly, S., Dascalu, M., McNamara, D. S., Baker, R. & Trausan-Matu, S., 2017, Making a Difference: Prioritizing Equity and Access in CSCL: 12th International Conference on Computer Supported Collaborative Learning. Smith, B. K., Borge, M., Mercier, E. & Lim, K. Y. (eds.). International Society of the Learning Sciences, Vol. 1. p. 103-110

      Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

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    • Prom week meets Skyrim: Developing a social agent architecture in a commercial game

      Guimarães, M., Santos, P. A. & Jhala, A., 1 May 2017, AAMAS '17 Proceedings of the 16th Conference on Autonomous Agents and MultiAgent Systems. Richland SC: International Foundation for Autonomous Agents and Multiagent Systems , p. 1790-1792 3 p.

      Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

    • ReaderBench: A Multi-lingual Framework for Analyzing Text Complexity

      Dascalu, M., Gutu, G., Ruseti, S., Paraschiv, I. C., Dessus, P., McNamara, D. S., Crossley, S. & Trausan-Matu, S., Oct 2017, Data Driven Approaches in Digital Education. : 12th European Conference on Technology Enhanced Learning (EC-TEL 2017) . Lavoué, É., Drachsler, H., Verbert, K., Broisin, J. & Pérez-Sanagustín, M. (eds.). Springer, Vol. 10474. p. 495-499 (Lecture Notes in Computer Science LNCS, Vol. 10474).

      Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

    • ReaderBench Learns Dutch: Building a Comprehensive Automated Essay Scoring System for Dutch Language

      Dascalu, M., Westera, W., Ruseti, S., Trausan-Matu, S. & Kurvers, H. J., 2017, Artificial Intelligence in Education: 18th International Conference, AIED 2017, Wuhan, China, June 28 – July 1, 2017, Proceedings. André, E., Baker, R., Hu, X., T. Rodrigo, M. M. & du Boulay, B. (eds.). 1 ed. Springer International Publishing AG, p. 52-63 5. (Lecture Notes in Artificial Intelligence (subseries), Vol. 10331).

      Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

      Open Access
    • Semantic Boggle: A Game for Vocabulary Acquisition

      Toma, I., Alexandru, C-E., Dascalu, M., Dessus, P. & Trausan-Matu, S., Oct 2017, Data Driven Approaches in Digital Education. : 12th European Conference on Technology Enhanced Learning (EC-TEL 2017) . Lavoué, É., Drachsler, H., Verbert, K., Broisin, J. & Pérez-Sanagustín, M. (eds.). Springer, Vol. 10474. p. 606-609 4 p. (Lecture Notes in Computer Science LNCS, Vol. 10474).

      Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

    • Semantic Similarity versus Co-authorship Networks: A Detailed Comparison

      Paraschiv, I. C., Dascalu, M., Trausan-Matu, S., Nistor, N., Montes de Oca, A. M. & McNamara, D. S., 7 Jul 2017, 21st International Conference on Control Systems and Computer Science (CSCS). IEEE

      Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

    • Simplifying location-based serious game authoring

      Pérez-Colado, V. M., Pérez - Colado, I. J., Martínez - Ortiz, I., Freire Morán, M. & Fernández - Manjón, B., 18 Oct 2017, TEEM 2017: Proceedings of the 5th International Conference on Technological Ecosystems for Enhancing Multiculturality. Dodero, J. M., Ibarra Sáiz, M. S. & Rube, I. R. (eds.). New York: Association for Computing Machinery (ACM), 8 p. 45. (ICPS: ACM International Conference Proceeding Series).

      Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

    • Social Network-Based Knowledge, Content, and Software Asset Management Supporting Collaborative and Co-Creative Innovation

      Salman, M., Mertens, J., Vu, B., Fuchs, M., Heutelbeck, D. & Hemmje, M., 2017, CERC 2017 proceedings: Collaborative European Research Conference Karlsruhe University of Applied Sciences – Karlsruhe, Germany22 - 23 September 2017. Bleimann, U., Humm, B., Loew, R., Regier, S., Stengel, I. & Walsh, P. (eds.). p. 16-25 10 p.

      Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

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    • Systematizing game learning analytics for serious games

      Alonso - Fernandez, C., Calvo Morata, A., Freire, M., Martínez - Ortiz, I. & Manjón, B. F., 2017, Proceedings of 2017 IEEE Global Engineering Education Conference (EDUCON). Piscataway, New Jersey: IEEE, p. 1106-1113 (IEEE Global Engineering Education Conference (EDUCON)).

      Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

    • Time and Semantic Similarity – What is the Best Alternative to Capture Implicit Links in CSCL Conversations?

      Gutu, G., Dascalu, M., Rebedea, T. & Trausan-Matu, S., 22 Jun 2017, Making a Difference: Prioritizing Equity and Access in CSCL: 12th International Conference on Computer Supported Collaborative Learning, Volume 1. Smith, B. K., Borge, M., Mercier, E. & Lim, K. Y. (eds.). International Society of the Learning Sciences, p. 223-230

      Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

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    • uAdventure: The eAdventure reboot: Combining the experience of commercial gaming tools and tailored educational tools

      Pérez - Colado, I., Pérez-Colado, V., Martínez - Ortiz, I., Freire-Morán, M. & Fernández - Manjón, B., Apr 2017, Proceedings of 2017 IEEE Global Engineering Education Conference (EDUCON). IEEE, p. 1754-1761

      Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

      Open Access