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Rage: Realising an Applied Gaming Eco-system
Westera, Wim
(PI)
Georgiadis, Kostas
(CoI)
Saveski, Grigorij
(CoI)
van Lankveld, Giel
(CoI)
Bahreini, Kiavash
(CoI)
van der Vegt, Wim
(CoI)
Berkhout, Jeroen
(CoI)
Nyamsuren, Enkhbold
(CoI)
Kluijfhout, Eric
(CoI)
Nadolski, Rob
(CoI)
Overview
Fingerprint
Activities
(5)
Research output
(187)
Research output
Research output per year
2014
2016
2017
2018
2020
87
Conference Article in proceeding
51
Report
31
Article
7
Software
11
More
3
Chapter
2
Conference Paper until 1 July 2025
2
Poster
1
Book
1
Conference Abstract/Poster in proceeding
1
Conference Article in journal
1
Digital or Visual Products
Research output per year
Research output per year
2 results
Publication Year, Title
(descending)
Publication Year, Title
(ascending)
Title
Type
Filter
Poster
Search results
2017
Computer Game-based Learning: Applied Game Development Made Simpler
Nyamsuren, E.,
4 Dec 2017
.
Research output
:
Contribution to conference
›
Poster
›
Academic
Open Access
File
Computer Game-based Learning
100%
Applied Games
100%
Game Development
100%
Online Platforms
100%
Computer Game
100%
74
Downloads (Pure)
2015
Improved Multimodal Emotion Recognition for Better Game-Based Learning: For OULU Team from Finland, December 9, 2014, Heerlen, the Netherlands
Bahreini, K., Nadolski, R. & Westera, W.,
15 Jan 2015
.
Research output
:
Contribution to conference
›
Poster
›
Academic
Open Access
File
Game-based Learning
100%
Netherlands
100%
Finland
100%
Heerlen
100%
Multimodal Emotion Recognition
100%
244
Downloads (Pure)