Rage: Realising an Applied Gaming Eco-system

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2020

Artificial intelligence moving serious gaming: Presenting reusable game AI components

Westera, W., Prada, R., Mascarenhas, S., Santos, P. A., Dias, J., Guimarães, M., Georgiadis, K., Nyamsuren, E., Bahreini, K., Yumak, Z., Christyowidiasmoro, C., Dascalu, M., Gutu-Robu, G. & Ruseti, S., Jan 2020, In : Education and Information Technologies. 25, 1, p. 351-380 30 p.

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27 Downloads (Pure)

Validation of a Cyberbullying Serious Game Using Game Analytics

Calvo-Morata, A., Rotaru, D. C., Alonso-Fernández, C., Freire-Morán, M., Martínez-Ortiz, I. & Fernández-Manjón, B., 2020, In : IEEE Transactions on Learning Technologies. 13, 1, p. 186-197 12 p.

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2019

A fuzzy logic approach to reliable real-time recognition of facial emotions

Bahreini, K., van der Vegt, W. & Westera, W., Jul 2019, In : Multimedia Tools and Applications. 78, 14, p. 18943–18966

Research output: Contribution to journalArticleAcademicpeer-review

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1 Downloads (Pure)

Toward reusable game technologies: assessing the usability of the RAGE component-based architecture framework

van der Vegt, W., Bahreini, K., Nyamsuren, E. & Westera, W., 11 Jul 2019, In : EAI Endorsed Transactions on Serious Games. 5, 17, 8 p., e4.

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2018

A methodology for assessing the effectiveness of serious games and for inferring player learning outcomes.

Serrano-Laguna, Á., Manero, B., Freire, M. & Fernández Manjón, B., Jan 2018, In : Multimedia Tools and Applications. 77, 2, p. 2849-2871 23 p.

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Analyzing and Providing Comprehensive Feedback for French CVS with Readerbench

Gutu, G., Paraschiv, I. C., Dascălu, M., Cristian, G., Trausan-Matu, S. & Lepoivre, O., 2018, In : Polytechnical University of Bucharest. Scientific Bulletin. Series C: Electrical Engineering and Computer Science. 80, 2, p. 17-28

Research output: Contribution to journalArticleAcademicpeer-review

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Automated dialog analysis to predict blogger community response to newcomer inquiries

Nistor, N., Dascalu, M., Serafin, Y. & Trausan-Matu, S., Dec 2018, In : Computers in Human Behavior. 89, 2018, p. 349–354 6 p.

Research output: Contribution to journalArticleAcademicpeer-review

Automated essay scoring in applied games: Reducing the teacher bandwidth problem in online training

Westera, W., Dascalu, M., Kurvers, H., Ruseti, S. & Trausan-Matu, S., Aug 2018, In : Computers and Education. 123, p. 212-224 13 p.

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Playing styles based on experiential learning theory

Bontchev, B., Vassileva, D., Aleksieva-Petrova, A. & Petrov, M., Aug 2018, In : Computers in Human Behavior. 85, p. 319-328 10 p.

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Set-theoretical and Combinatorial Instruments for Problem Space Analysis in Adaptive Serious Games.

Nyamsuren, E., van der Maas, H. L. J. & Maurer, M., 1 Mar 2018, In : International Journal of Serious Games. 5, 1, p. 5-18 14 p.

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Simulating serious games: a discrete-time computational model based on cognitive flow theory

Westera, W., 2018, In : Interactive LearnIng Environments. 26, 4, p. 539-552 14 p.

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Using game learning analytics for validating the design of a learning game for adults with intellectual disabilities

Garcia-Tejedor, A., Fernández-Manjón, B. & Rus Cano, A., Jul 2018, In : British Journal of Educational Technology. 49, 4, p. 659–672 14 p.

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1 Downloads (Pure)
2017

A survey of the video game industry in Portugal

Santos, P. A., Romeiro, P., Nunes, F., Hollins, P. & Riestra, R., 2017, In : Intercom: Revista Brasileira de Ciências de Comunicação. 12, p. 1-24

Research output: Contribution to journalArticleAcademicpeer-review

Autonomous social gaze model for an interactive virtual character in real-life settings

Yumak, Z., van den Brink, B. & Egges, A., 1 Apr 2017, In : Computer Animation and Virtual Worlds. 28, 3-4, 9 p., 1757.

Research output: Contribution to journalArticleAcademicpeer-review

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BlogCrawl: Customized Crawling of Online Communities

Stavarache, L. L., Balint, M., Dascalu, M., Trausan-Matu, S. & Nistor, N., 1 Oct 2017, In : Polytechnical University of Bucharest. Scientific Bulletin. Series C: Electrical Engineering and Computer Science. 79, 2, p. 3-14

Research output: Contribution to journalArticleAcademicpeer-review

Cohesion network analysis of CSCL participation

Dascalu, M., McNamara, D. S., Trausan-Matu, S. & Allen, L., 2017, In : Behavior Research Methods. 50, 2, p. 604-619

Research output: Contribution to journalArticleAcademicpeer-review

How people learn while playing serious games: A computational modelling approach

Westera, W., 31 Jan 2017, In : Journal of Computational Science. 18, 1, p. 32-45 14 p.

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Investigating the impact of gaming habits, gender, and age on the effectiveness of an educational video game: An exploratory study

Torrente, J., Fernandez-Vara, C., Manero, B. & Fernández-Manjón, B., 2017, In : IEEE Transactions on Learning Technologies. 10, 2, p. 236-246

Research output: Contribution to journalArticleAcademicpeer-review

Predicting Collaboration based on Students' Pauses in Online CSCL Conversations

Denisleam (Molomer), S., Dascalu, M. & Trausan-Matu, S., Oct 2017, In : Polytechnical University of Bucharest. Scientific Bulletin. Series C: Electrical Engineering and Computer Science. 79, 2, p. 83-92

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Scenarios in virtual learning environments for one-to-one communication skills training

Lala, R., Jeuring, J., Van Dortmont, J. & Van Geest, M., 11 May 2017, In : International Journal of Educational Technology in Higher Education. 14, 1, p. 17

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The RAGE Game Software Components Repository for Supporting Applied Game Development

Georgiev, A., Grigorov, A., Bontchev, B., Boytchev, P., Stefanov, K., Westera, W., Nyamsuren, E., Bahreini, K., Prada, R., Hollins, P. & Moreno, P., 1 Oct 2017, In : International Journal of Serious Games. 4, 3, p. 59-72

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Using game authoring platforms to develop screen-based simulated functional assessments in persons with executive dysfunction following traumatic brain injury

Martinez Pernia, D., Nunez Huasaf, J., del Blanco, A., Ruiz Tagle, A., Velasquez, J., Gomez, M., Blesius, C., Ibanez, A., Fernández-Manjón, B. & Slachevsky, A., 2017, In : Journal of Biomedical Informatics. 71, p. 71-84

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2016

A Competence-Based Course Authoring Concept for Learning Platforms with Legacy Assignment Tools

Then, M., Wallenborn, B., Ianniello, B., Vu, D., Swoboda, T., Fuchs, M. & Hemmje, M., 2016, In : The GSTF Journal on Computing. 4, 4

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Applying standards to systematize learning analytics in serious games

Serrano-Laguna, A., Martinez-Ortiz, I., Haag, J., Regan, D., Johnson, A. & Fernandez-Manjon, B., 30 Sep 2016, In : Computer Standards & Interfaces. 50, p. 116-123

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INESC-ID@ASSIN: Medição de Similaridade Semântica e Reconhecimento de Inferência Textual

Fialho, P., Marques, R., Martins, B., Coheur, L. & Quaresma, P., 1 Nov 2016, In : Linguamatica. 8, 2, p. 33-42

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Open Access

Integrating Scientific Publication into an Applied Gaming Ecosystem

Salman, M., Fuchs, M., Buechner, W., Vu, B., Brocks, H., Becker, J., Heutelbeck, D. & Hemmje, M., 1 Aug 2016, In : The GSTF Journal on Computing. 5, 1, p. 45-51

Research output: Contribution to journalArticleAcademicpeer-review

RAGE Architecture for Reusable Serious Gaming Technology Components

Van der Vegt, W., Westera, W., Nyamsuren, E., Georgiev, A. & Martinez Ortiz, I., 2016, In : International Journal of Computer Games Technology. 2016, 10 p., 5680526.

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2015

ReaderBench: Automated evaluation of collaboration based on cohesion and dialogism

Dascalu, M., Trausan-Matu, S., McNamara, D. S. & Dessus, P., 30 Nov 2015, In : International Journal of Computer-Supported Collaborative Learning. 10, 4, p. 395–423

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Visualization of polyphonic voices inter-animation in CSCL chats

Trausan-Matu, S. & Dascalu, M., 2015, In : Revista Romana de Interactiune Om-Calculator. 8, 4, p. 305–322

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