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Rage: Realising an Applied Gaming Eco-system

  • Westera, Wim (PI)
  • Georgiadis, Kostas (CoI)
  • Saveski, Grigorij (CoI)
  • van Lankveld, Giel (CoI)
  • Bahreini, Kiavash (CoI)
  • van der Vegt, Wim (CoI)
  • Berkhout, Jeroen (CoI)
  • Nyamsuren, Enkhbold (CoI)
  • Kluijfhout, Eric (CoI)
  • Nadolski, Rob (CoI)
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    • 2020

      Artificial intelligence moving serious gaming: Presenting reusable game AI components

      Westera, W., Prada, R., Mascarenhas, S., Santos, P. A., Dias, J., Guimarães, M., Georgiadis, K., Nyamsuren, E., Bahreini, K., Yumak, Z., Christyowidiasmoro, C., Dascalu, M., Gutu-Robu, G. & Ruseti, S., Jan 2020, In: Education and Information Technologies. 25, 1, p. 351-380 30 p.

      Research output: Contribution to journalArticleAcademicpeer-review

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      9   Link opens in a new tab Citations (Web of Science)
      27 Downloads (Pure)
    • Validation of a Cyberbullying Serious Game Using Game Analytics

      Calvo-Morata, A., Rotaru, D. C., Alonso-Fernández, C., Freire-Morán, M., Martínez-Ortiz, I. & Fernández-Manjón, B., 1 Jan 2020, In: IEEE Transactions on Learning Technologies. 13, 1, p. 186-197 12 p.

      Research output: Contribution to journalArticleAcademicpeer-review

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      10   Link opens in a new tab Citations (Web of Science)
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    • 2019

      A fuzzy logic approach to reliable real-time recognition of facial emotions

      Bahreini, K., van der Vegt, W. & Westera, W., 30 Jul 2019, In: Multimedia Tools and Applications. 78, 14, p. 18943–18966 24 p.

      Research output: Contribution to journalArticleAcademicpeer-review

      Open Access
      15   Link opens in a new tab Citations (Web of Science)
      1 Downloads (Pure)
    • Toward reusable game technologies: assessing the usability of the RAGE component-based architecture framework

      van der Vegt, W., Bahreini, K., Nyamsuren, E. & Westera, W., 11 Jul 2019, In: EAI Endorsed Transactions on Serious Games. 5, 17, 8 p., e4.

      Research output: Contribution to journalArticleAcademicpeer-review

      Open Access
    • Why and how serious games can become far more effective: Accommodating productive learning experiences, learner motivation and the monitoring of learning gains

      Westera, W., 14 Jan 2019, In: Education Technology & Society. 22, 1, p. 59–69 11 p.

      Research output: Contribution to journalArticleAcademicpeer-review

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    • Изследване на методи за адаптиране на видеоигри

      Translated title of the contribution: A study on methods for adaptation of video gamesBontchev, B., Naydenov, I. & Adamov, I., 2019, In: Nauka. XXIX, 2, p. 62-66 5 p.

      Research output: Contribution to journalArticleAcademicpeer-review

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    • 2018

      A methodology for assessing the effectiveness of serious games and for inferring player learning outcomes.

      Serrano-Laguna, Á., Manero, B., Freire, M. & Fernández Manjón, B., Jan 2018, In: Multimedia Tools and Applications. 77, 2, p. 2849-2871 23 p.

      Research output: Contribution to journalArticleAcademicpeer-review

      Open Access
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      16   Link opens in a new tab Citations (Web of Science)
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    • Analyzing and Providing Comprehensive Feedback for French CVS with Readerbench

      Gutu, G., Paraschiv, I. C., Dascălu, M., Cristian, G., Trausan-Matu, S. & Lepoivre, O., 2018, In: Polytechnical University of Bucharest. Scientific Bulletin. Series C: Electrical Engineering and Computer Science. 80, 2, p. 17-28 12 p.

      Research output: Contribution to journalArticleAcademicpeer-review

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      102 Downloads (Pure)
    • Automated dialog analysis to predict blogger community response to newcomer inquiries

      Nistor, N., Dascalu, M., Serafin, Y. & Trausan-Matu, S., Dec 2018, In: Computers in Human Behavior. 89, 2018, p. 349–354 6 p.

      Research output: Contribution to journalArticleAcademicpeer-review

      5   Link opens in a new tab Citations (Web of Science)
    • Automated essay scoring in applied games: Reducing the teacher bandwidth problem in online training

      Westera, W., Dascalu, M., Kurvers, H., Ruseti, S. & Trausan-Matu, S., Aug 2018, In: Computers and Education. 123, p. 212-224 13 p.

      Research output: Contribution to journalArticleAcademicpeer-review

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      8   Link opens in a new tab Citations (Web of Science)
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    • Playing styles based on experiential learning theory

      Bontchev, B., Vassileva, D., Aleksieva-Petrova, A. & Petrov, M., Aug 2018, In: Computers in Human Behavior. 85, p. 319-328 10 p.

      Research output: Contribution to journalArticleAcademicpeer-review

      6   Link opens in a new tab Citations (Web of Science)
      1080 Downloads (Pure)
    • Set-theoretical and Combinatorial Instruments for Problem Space Analysis in Adaptive Serious Games.

      Nyamsuren, E., van der Maas, H. L. J. & Maurer, M., 1 Mar 2018, In: International Journal of Serious Games. 5, 1, p. 5-18 14 p.

      Research output: Contribution to journalArticleAcademicpeer-review

      Open Access
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      4 Citations (Web of Science)
      182 Downloads (Pure)
    • Simulating serious games: a discrete-time computational model based on cognitive flow theory

      Westera, W., 19 May 2018, In: Interactive LearnIng Environments. 26, 4, p. 539-552 14 p.

      Research output: Contribution to journalArticleAcademicpeer-review

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      5   Link opens in a new tab Citations (Web of Science)
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    • Using game learning analytics for validating the design of a learning game for adults with intellectual disabilities

      Garcia-Tejedor, A., Fernández-Manjón, B. & Rus Cano, A., Jul 2018, In: British Journal of Educational Technology. 49, 4, p. 659–672 14 p.

      Research output: Contribution to journalArticleAcademicpeer-review

      17   Link opens in a new tab Citations (Web of Science)
      1 Downloads (Pure)
    • 2017

      A survey of the video game industry in Portugal

      Santos, P. A., Romeiro, P., Nunes, F., Hollins, P. & Riestra, R., 2017, In: Intercom: Revista Brasileira de Ciências de Comunicação. 12, p. 1-24

      Research output: Contribution to journalArticleAcademicpeer-review

    • Autonomous social gaze model for an interactive virtual character in real-life settings

      Yumak, Z., van den Brink, B. & Egges, A., 1 Apr 2017, In: Computer Animation and Virtual Worlds. 28, 3-4, 9 p., 1757.

      Research output: Contribution to journalArticleAcademicpeer-review

      Open Access
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      3   Link opens in a new tab Citations (Web of Science)
      194 Downloads (Pure)
    • BlogCrawl: Customized Crawling of Online Communities

      Stavarache, L. L., Balint, M., Dascalu, M., Trausan-Matu, S. & Nistor, N., 1 Oct 2017, In: Polytechnical University of Bucharest. Scientific Bulletin. Series C: Electrical Engineering and Computer Science. 79, 2, p. 3-14

      Research output: Contribution to journalArticleAcademicpeer-review

    • Cohesion network analysis of CSCL participation

      Dascalu, M., McNamara, D. S., Trausan-Matu, S. & Allen, L., 2017, In: Behavior Research Methods. 50, 2, p. 604-619

      Research output: Contribution to journalArticleAcademicpeer-review

      13   Link opens in a new tab Citations (Web of Science)
    • How people learn while playing serious games: A computational modelling approach

      Westera, W., 31 Jan 2017, In: Journal of Computational Science. 18, 1, p. 32-45 14 p.

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    • Investigating the impact of gaming habits, gender, and age on the effectiveness of an educational video game: An exploratory study

      Torrente, J., Fernandez-Vara, C., Manero, B. & Fernández-Manjón, B., 2017, In: IEEE Transactions on Learning Technologies. 10, 2, p. 236-246

      Research output: Contribution to journalArticleAcademicpeer-review

    • Predicting Collaboration based on Students' Pauses in Online CSCL Conversations

      Denisleam (Molomer), S., Dascalu, M. & Trausan-Matu, S., Oct 2017, In: Polytechnical University of Bucharest. Scientific Bulletin. Series C: Electrical Engineering and Computer Science. 79, 2, p. 83-92

      Research output: Contribution to journalArticleAcademicpeer-review

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    • Scenarios in virtual learning environments for one-to-one communication skills training

      Lala, R., Jeuring, J., Van Dortmont, J. & Van Geest, M., 11 May 2017, In: International Journal of Educational Technology in Higher Education. 14, 1, p. 17

      Research output: Contribution to journalArticleAcademicpeer-review

      Open Access
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      4   Link opens in a new tab Citations (Web of Science)
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    • The RAGE Game Software Components Repository for Supporting Applied Game Development

      Georgiev, A., Grigorov, A., Bontchev, B., Boytchev, P., Stefanov, K., Westera, W., Nyamsuren, E., Bahreini, K., Prada, R., Hollins, P. & Moreno, P., 1 Oct 2017, In: International Journal of Serious Games. 4, 3, p. 59-72

      Research output: Contribution to journalArticleAcademicpeer-review

      Open Access
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      1 Citation (Web of Science)
      532 Downloads (Pure)
    • Using game authoring platforms to develop screen-based simulated functional assessments in persons with executive dysfunction following traumatic brain injury

      Martinez Pernia, D., Nunez Huasaf, J., del Blanco, A., Ruiz Tagle, A., Velasquez, J., Gomez, M., Blesius, C., Ibanez, A., Fernández-Manjón, B. & Slachevsky, A., 2017, In: Journal of Biomedical Informatics. 71, p. 71-84

      Research output: Contribution to journalArticleAcademicpeer-review

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      7   Link opens in a new tab Citations (Web of Science)
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    • 2016

      A Competence-Based Course Authoring Concept for Learning Platforms with Legacy Assignment Tools

      Then, M., Wallenborn, B., Ianniello, B., Vu, D., Swoboda, T., Fuchs, M. & Hemmje, M., 2016, In: The GSTF Journal on Computing. 4, 4

      Research output: Contribution to journalArticleAcademicpeer-review

      Open Access
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    • Applying standards to systematize learning analytics in serious games

      Serrano-Laguna, A., Martinez-Ortiz, I., Haag, J., Regan, D., Johnson, A. & Fernandez-Manjon, B., 30 Sept 2016, In: Computer Standards & Interfaces. 50, p. 116-123

      Research output: Contribution to journalArticleAcademicpeer-review

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      34   Link opens in a new tab Citations (Web of Science)
      913 Downloads (Pure)
    • INESC-ID@ASSIN: Medição de Similaridade Semântica e Reconhecimento de Inferência Textual

      Fialho, P., Marques, R., Martins, B., Coheur, L. & Quaresma, P., 1 Nov 2016, In: Linguamatica. 8, 2, p. 33-42

      Research output: Contribution to journalArticleAcademicpeer-review

      Open Access
    • Integrating Scientific Publication into an Applied Gaming Ecosystem

      Salman, M., Fuchs, M., Buechner, W., Vu, B., Brocks, H., Becker, J., Heutelbeck, D. & Hemmje, M., 1 Aug 2016, In: The GSTF Journal on Computing. 5, 1, p. 45-51

      Research output: Contribution to journalArticleAcademicpeer-review

    • RAGE Architecture for Reusable Serious Gaming Technology Components

      Van der Vegt, W., Westera, W., Nyamsuren, E., Georgiev, A. & Martinez Ortiz, I., 2016, In: International Journal of Computer Games Technology. 2016, 10 p., 5680526.

      Research output: Contribution to journalArticleAcademicpeer-review

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    • 2015

      ReaderBench: Automated evaluation of collaboration based on cohesion and dialogism

      Dascalu, M., Trausan-Matu, S., McNamara, D. S. & Dessus, P., 30 Nov 2015, In: International Journal of Computer-Supported Collaborative Learning. 10, 4, p. 395–423

      Research output: Contribution to journalArticleAcademicpeer-review

      Open Access
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      19   Link opens in a new tab Citations (Web of Science)
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    • Visualization of polyphonic voices inter-animation in CSCL chats

      Trausan-Matu, S. & Dascalu, M., 2015, In: Revista Romana de Interactiune Om-Calculator. 8, 4, p. 305–322

      Research output: Contribution to journalArticleAcademicpeer-review

      Open Access
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