Activities per year
Project Details
Layman's description
https://www.virtualworldsarchaeology.com/
Digital methods of documentation in research and teaching are becoming increasingly important for archaeology as a material and object-oriented discipline. Local initiatives have emerged at several locations in Europe that use the new digital possibilities of 3D and VR technologies in research and teaching in archaeological disciplines and introduce students to them. So far, however, there has been no networking of these initiatives, which means that synergies cannot be exploited and local initiatives hardly have a major impact.
The universities gathered in Virtual Worlds have come together to develop and test learning scenarios with 3D data sets and VR environments. In doing so, we can draw on local initiatives, experiences and existing data sets, which are brought together and further developed at European level. The aim is to improve teaching in archaeological subjects through the use of virtual worlds, to enable digital access to cultural heritage and to make it usable, reusable and scalable for creative processes in different contexts.
Virtual Worlds is the first project in the archaeological sciences at European level that not only uses 3D data sets and VR environments for visualization, but also integrates them into meaningful and reusable learning scenarios. In this way, the project will serve as a best-practice example for the use of innovative technologies and didactic methods to improve teaching and learning in the humanities at universities.
Digital methods of documentation in research and teaching are becoming increasingly important for archaeology as a material and object-oriented discipline. Local initiatives have emerged at several locations in Europe that use the new digital possibilities of 3D and VR technologies in research and teaching in archaeological disciplines and introduce students to them. So far, however, there has been no networking of these initiatives, which means that synergies cannot be exploited and local initiatives hardly have a major impact.
The universities gathered in Virtual Worlds have come together to develop and test learning scenarios with 3D data sets and VR environments. In doing so, we can draw on local initiatives, experiences and existing data sets, which are brought together and further developed at European level. The aim is to improve teaching in archaeological subjects through the use of virtual worlds, to enable digital access to cultural heritage and to make it usable, reusable and scalable for creative processes in different contexts.
Virtual Worlds is the first project in the archaeological sciences at European level that not only uses 3D data sets and VR environments for visualization, but also integrates them into meaningful and reusable learning scenarios. In this way, the project will serve as a best-practice example for the use of innovative technologies and didactic methods to improve teaching and learning in the humanities at universities.
| Status | Finished |
|---|---|
| Effective start/end date | 1/10/23 → 30/09/26 |
Collaborative partners
- University of Amsterdam (Project partner)
- University of Oslo (Project partner)
- Rheinische Friedrich-Wilhelms-Universität Bonn (Project partner) (lead)
Keywords
- virtual worlds
- 3D models
- archaeology
- seamless learning
- learning design
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Activities
- 1 Conference contribution (without a publication)
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Students’ design of Seamless learning scenarios using Virtual worlds and 3D-models in archaeology
Rusman, E. (Speaker), Brouns, F. (Speaker), Firssova, O. (Speaker), Waagen, J. (Speaker) & Feuser, S. (Speaker)
20 May 2025Activity: Talk or presentation types › Conference contribution (without a publication) › Academic
File
Research output
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Application of VR and 3D models in teaching and learning. Learning outcomes of implemented virtual worlds in archaeology and arts history
Brouns, F. M. R., Rusman, E., Firssova, O., Waagen, J., Feuser, S., Jacobs, H., Pathé, P., Günzel, A., Schüßler, A., Uleberg, E., van Riel, S. & Handberg, S., 2026, 120 p.Research output: Book/Report › Report › Academic
Open AccessFile10 Downloads (Pure) -
Students’ perspectives on and experiences with seamless learning scenarios for virtual worlds in archaeology and arts history
Brouns, F. M. R., Rusman, E., Firssova, O., Waagen, J., Feuser, S., Jacobs, H., Pathé, P., Schüßler, A., Günzel, A., Uleberg, E. & van Riel, S., 2026, 3D and Virtual Reality in Archaeology. New Applications and Good Practice in Teaching and Research. p. 6-8 3 p.Research output: Chapter in Book/Report/Conference proceeding › Conference Abstract/Poster in proceeding › peer-review
Open Access -
Students’ Voices for the Design of Virtual Worlds and Seamless Learning Scenarios in Archaeology, Ancient and Art History
Brouns, F. M. R., Rusman, E., Firssova, O., Waagen, J., Feuser, S., Jacobs, H., Pathé, P., Schüßler, A., Günzel, A., Uleberg, E. & van Riel, S., 2026, 3D and Virtual Reality in Archaeology. New Applications and Good Practice in Teaching and Research. p. 2-6 5 p.Research output: Chapter in Book/Report/Conference proceeding › Conference Article in proceeding › Academic › peer-review
Open Access