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Effective adaptation of the video game to the individual player's model is an up-to-date problem, both in games for fun and in serious games. The article presents a study aimed at detecting the effect of dynamic adaption of different features of a video game to the player's cognitive abilities and skills measured at a given level of play. For this purpose, there were developed three-dimensional video games from two different genres - a simulator (car driving game) and a first-person shooter game on moving objects. In order to study experimentally the effects of dynamic adaptation of the game to the player's achievements, the authors created for each game a non-adaptive version and versions with adaptation management in two different ways - at reaching a certain level of the score or by finding a particular pattern in the learning curve of the player. The article presents a part of the results of the practical experiments conducted with the developed video games as well as such of the online surveys conducted after the end of the play process.
|Translated title of the contribution||A study on methods for adaptation of video games|
|Number of pages||5|
|Publication status||Accepted/In press - 2019|
- Video games
- player model
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- 1 Finished
Rage: Realising an Applied Gaming Eco-system
Westera, W., Georgiadis, K., Saveski, G., van Lankveld, G., Bahreini, K., van der Vegt, W., Berkhout, J., Nyamsuren, E., Kluijfhout, E. & Nadolski, R.
1/02/15 → 31/07/19