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Abstract
Effective adaptation of the video game to the individual player's model is an up-to-date problem, both in games for fun and in serious games. The article presents a study aimed at detecting the effect of dynamic adaption of different features of a video game to the player's cognitive abilities and skills measured at a given level of play. For this purpose, there were developed three-dimensional video games from two different genres - a simulator (car driving game) and a first-person shooter game on moving objects. In order to study experimentally the effects of dynamic adaptation of the game to the player's achievements, the authors created for each game a non-adaptive version and versions with adaptation management in two different ways - at reaching a certain level of the score or by finding a particular pattern in the learning curve of the player. The article presents a part of the results of the practical experiments conducted with the developed video games as well as such of the online surveys conducted after the end of the play process.
Translated title of the contribution | A study on methods for adaptation of video games |
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Original language | Bulgarian |
Pages (from-to) | 62-66 |
Number of pages | 5 |
Journal | Nauka |
Volume | XXIX |
Issue number | 2 |
Publication status | Published - 2019 |
Externally published | Yes |
Keywords
- Video games
- adaptation
- player model
- pattern
- dynamic
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Dive into the research topics of 'A study on methods for adaptation of video games'. Together they form a unique fingerprint.Projects
- 1 Finished
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Rage: Realising an Applied Gaming Eco-system
Westera, W., Georgiadis, K., Saveski, G., van Lankveld, G., Bahreini, K., van der Vegt, W., Berkhout, J., Nyamsuren, E., Kluijfhout, E. & Nadolski, R.
1/02/15 → 31/07/19
Project: Research