A functionality prototype for the TwoA asset

Enkhbold Nyamsuren

Research output: Non-textual formSoftwareAcademic

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Abstract

This software demonstrates the TwoA’s concepts of adaptation and assessment with a fully implemented turn-based tile matching game.
Original languageEnglish
Place of PublicationHeerlen
PublisherOpen Universiteit Nederland
Publication statusPublished - 1 Sep 2015

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Keywords

  • game adaptation
  • game assessment
  • RAGE

Cite this

Nyamsuren, E. (Author). (2015). A functionality prototype for the TwoA asset. Software, Heerlen: Open Universiteit Nederland. Retrieved from https://github.com/E-Nyamsuren/rage-wp3-t3.4-hat
Nyamsuren, Enkhbold (Author). / A functionality prototype for the TwoA asset. [Software].
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title = "A functionality prototype for the TwoA asset",
abstract = "This software demonstrates the TwoA’s concepts of adaptation and assessment with a fully implemented turn-based tile matching game.",
keywords = "game adaptation, game assessment, RAGE",
author = "Enkhbold Nyamsuren",
year = "2015",
month = "9",
day = "1",
language = "English",
publisher = "Open Universiteit Nederland",

}

Nyamsuren, E, A functionality prototype for the TwoA asset, 2015, Software, Open Universiteit Nederland, Heerlen.
A functionality prototype for the TwoA asset. Nyamsuren, Enkhbold (Author). 2015. Heerlen : Open Universiteit Nederland.

Research output: Non-textual formSoftwareAcademic

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T1 - A functionality prototype for the TwoA asset

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N2 - This software demonstrates the TwoA’s concepts of adaptation and assessment with a fully implemented turn-based tile matching game.

AB - This software demonstrates the TwoA’s concepts of adaptation and assessment with a fully implemented turn-based tile matching game.

KW - game adaptation

KW - game assessment

KW - RAGE

M3 - Software

PB - Open Universiteit Nederland

CY - Heerlen

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Nyamsuren E (Author). A functionality prototype for the TwoA asset Heerlen: Open Universiteit Nederland. 2015.