A Learning Outcome-oriented Approach towards Classifying Pervasive Games for Learning using Game Design Patterns and Contextual Information

Birgit Schmitz, Roland Klemke, Marcus Specht

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    Abstract

    Mobile and in particular pervasive games are a strong component of future scenarios for teaching and learning. Based on results from a previous review of practical papers, this work explores the educational potential of pervasive games for learning by analysing underlying game mechanisms. In order to determine and classify cognitive and affective learning outcomes, we propose employing game design patterns for mobile games and context information. Context information, in the course of this article, is introduced as an additional characteristic feature of mobile game design patterns. With the proposed framework we aim at understanding how pervasive game content may support learning. Findings from our research indicate that context information directs the use and presentation of content within a game and thus influences learning effects of individual patterns. This work perorates with a discussion on the shortfalls and potentials, which our framework for analysis provides.
    Original languageEnglish
    Pages (from-to)59-71
    Number of pages13
    JournalInternational Journal of Mobile and Blended Learning
    Volume5
    Issue number4
    DOIs
    Publication statusPublished - Oct 2013

    Keywords

    • Pervasive learning
    • mobile games
    • educational games
    • game design patterns
    • learning outcomes

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