Keyphrases
Accelerometer
25%
Activity Tracker
25%
Axivity
25%
Behavior Change
25%
Behavior Health
25%
Behavioral Activity
25%
Breakfast Frequency
25%
Chatbot
50%
Contextual Factors
25%
COVID-19 Pandemic
25%
Evidence-based
25%
Gamification Elements
25%
Generalized Linear Model
25%
Health Awareness
25%
Health Behavior
25%
Health Mental
25%
Health Narratives
25%
Health Promotion
25%
Health-related Quality of Life
50%
Healthy Lifestyle
50%
Healthy Lifestyle Intervention
100%
Intervention Effect
50%
Intervention Group
50%
Lifestyle Health
25%
Mental Health
100%
MHealth
50%
Mixed Methods Evaluation
100%
Mobile Health Intervention
25%
Mobile Intervention
25%
Nonusage Attrition
25%
Peer Support
50%
Physical Activity
50%
Process Evaluation
25%
Psychological Well-being
25%
Quasi-randomized Controlled Trial
25%
Remote Education
25%
Resilience
25%
Reward System
25%
School Education
25%
School Level
25%
Sedentary Behavior
25%
Sedentary Time
25%
Self-perception
25%
Self-regulation
50%
Sleep Quality
50%
Sleep Routines
25%
Social Factors
25%
Web-based Survey
25%
Psychology
Adolescence
100%
Autonomy
20%
Gamification
20%
Generalized Linear Model
20%
Health Promotion
20%
Healthy Lifestyle
100%
Mental Health
100%
Methods Evaluation
100%
Mixed Methods
100%
Mood
80%
Narrative
20%
Physical Activity
40%
Psychological Well-Being
20%
Quality of Life
40%
Sedentary Behavior
20%
Self-Perception
20%
Self-Regulation
40%
Thematic Analysis
20%