Projects per year
Abstract
Digital educational games constitute a major opportunity for acquiring knowledge and competences in a different way than traditional classroom- and technology-based methods. This paper presents a novel approach for a game component that structures the game play in an adaptive way. This approach consists of a combination of three learning theories and techniques. First, Competence-based Knowledge Space Theory is used structure a knowledge domain into competences and game situations. Second, the Leitner system of flashcards is used to establish structured and timed repetition of competences to be acquired. Third, the Ebbinghaus forgetting curve is taken into account to model forgetting learned competences. This approach has been implemented as a game component in line with the games component architecture of the RAGE project. The design and development of this component followed the requirements of the French games company Kiupe that includes it in its environment of games and mini-games.
Original language | English |
---|---|
Title of host publication | INTED2019 Proceedings |
Subtitle of host publication | 13th International Technology, Education and Development Conference Valencia, Spain. 11-13 March, 2019 |
Publisher | IATED |
ISBN (Electronic) | 978-84-09-08619-1 |
DOIs | |
Publication status | Published - 2019 |
Event | 13th annual International Technology, Education and Development Conference - Valencia Conference Centre / Melia Hotel, Valencia, Spain Duration: 11 Mar 2019 → 13 Mar 2019 https://iated.org/inted/ |
Conference
Conference | 13th annual International Technology, Education and Development Conference |
---|---|
Abbreviated title | INTED2019 |
Country/Territory | Spain |
City | Valencia |
Period | 11/03/19 → 13/03/19 |
Internet address |
Keywords
- Serious game
- game component
- competence
- flashcard
- forgetting curve
Fingerprint
Dive into the research topics of 'A novel approach and software component for supporting competence-based learning with serious games'. Together they form a unique fingerprint.Projects
- 1 Finished
-
Rage: Realising an Applied Gaming Eco-system
Westera, W. (PI), Georgiadis, K. (CoI), Saveski, G. (CoI), van Lankveld, G. (CoI), Bahreini, K. (CoI), van der Vegt, W. (CoI), Berkhout, J. (CoI), Nyamsuren, E. (CoI), Kluijfhout, E. (CoI) & Nadolski, R. (CoI)
1/02/15 → 31/07/19
Project: Research