A Platform for the Geometry Friends: Cooperative Game AI Competition

Ricardo Costa, Rui Prada, Francisco S. Melo

Research output: Chapter in Book/Report/Conference proceedingConference Article in proceedingAcademicpeer-review

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Abstract

This paper describes the development of a new online competition platform to support the future of the Geometry Friends Cooperative Game AI competition. Geometry Friends is a cooperative 2D physics-based platform that presents several challenges for the AI community, in particular, to integrate motion and task planning. This paper presents the work developed to improve the platform used to run the competition. The work was based on best practices of similar platforms. The new platform was developed mostly from scratch, consisting of a new website and a background program in charge of fully handling the received submissions, and more. Virtualization was used to create a secure, fair and reusable evaluation environment. Different features of the new platform were tested by several people across three different test scenarios. The new website was concluded to have an above average usability, while the submission handling program worked as expected throughout the testing phase.
Original languageEnglish
Title of host publicationProceedings of Videojogos 2018 - 10th Conference on Videogame Sciences and Arts 2018
Publication statusPublished - 2018
Externally publishedYes
EventVideojogos 2018: 10th Conference on Videogame Sciences and Arts Porto, 21 November - Porto, Portugal
Duration: 21 Nov 201821 Nov 2018
https://vj2018.fba.up.pt/

Conference

ConferenceVideojogos 2018
Country/TerritoryPortugal
CityPorto
Period21/11/1821/11/18
Internet address

Keywords

  • Video Game Competitions
  • Artificial Intelligence
  • Cooperative Games
  • Automation

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