Projects per year
This paper describes the development of a new online competition platform to support the future of the Geometry Friends Cooperative Game AI competition. Geometry Friends is a cooperative 2D physics-based platform that presents several challenges for the AI community, in particular, to integrate motion and task planning. This paper presents the work developed to improve the platform used to run the competition. The work was based on best practices of similar platforms. The new platform was developed mostly from scratch, consisting of a new website and a background program in charge of fully handling the received submissions, and more. Virtualization was used to create a secure, fair and reusable evaluation environment. Different features of the new platform were tested by several people across three different test scenarios. The new website was concluded to have an above average usability, while the submission handling program worked as expected throughout the testing phase.
|Title of host publication||Proceedings of Videojogos 2018 - 10th Conference on Videogame Sciences and Arts 2018|
|Publication status||Published - 2018|
|Event||Videojogos 2018: 10th Conference on Videogame Sciences and Arts Porto, 21 November - Porto, Portugal|
Duration: 21 Nov 2018 → 21 Nov 2018
|Period||21/11/18 → 21/11/18|
- Video Game Competitions
- Artificial Intelligence
- Cooperative Games
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Rage: Realising an Applied Gaming Eco-system
Westera, W., Georgiadis, K., Saveski, G., van Lankveld, G., Bahreini, K., van der Vegt, W., Berkhout, J., Nyamsuren, E., Kluijfhout, E. & Nadolski, R.
1/02/15 → 31/07/19