A Platform for the Geometry Friends: Cooperative Game AI Competition

Ricardo Costa, Rui Prada, Francisco S. Melo

    Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

    15 Downloads (Pure)

    Abstract

    This paper describes the development of a new online competition platform to support the future of the Geometry Friends Cooperative Game AI competition. Geometry Friends is a cooperative 2D physics-based platform that presents several challenges for the AI community, in particular, to integrate motion and task planning. This paper presents the work developed to improve the platform used to run the competition. The work was based on best practices of similar platforms. The new platform was developed mostly from scratch, consisting of a new website and a background program in charge of fully handling the received submissions, and more. Virtualization was used to create a secure, fair and reusable evaluation environment. Different features of the new platform were tested by several people across three different test scenarios. The new website was concluded to have an above average usability, while the submission handling program worked as expected throughout the testing phase.
    Original languageEnglish
    Title of host publicationProceedings of Videojogos 2018 - 10th Conference on Videogame Sciences and Arts 2018
    Publication statusPublished - 2018
    EventVideojogos 2018: 10th Conference on Videogame Sciences and Arts Porto, 21 November - Porto, Portugal
    Duration: 21 Nov 201821 Nov 2018
    https://vj2018.fba.up.pt/

    Conference

    ConferenceVideojogos 2018
    CountryPortugal
    CityPorto
    Period21/11/1821/11/18
    Internet address

    Fingerprint

    Geometry
    Websites
    Physics
    Planning
    Testing
    Virtualization

    Keywords

    • Video Game Competitions
    • Artificial Intelligence
    • Cooperative Games
    • Automation

    Cite this

    Costa, R., Prada, R., & Melo, F. S. (2018). A Platform for the Geometry Friends: Cooperative Game AI Competition. In Proceedings of Videojogos 2018 - 10th Conference on Videogame Sciences and Arts 2018
    Costa, Ricardo ; Prada, Rui ; Melo, Francisco S. / A Platform for the Geometry Friends: Cooperative Game AI Competition. Proceedings of Videojogos 2018 - 10th Conference on Videogame Sciences and Arts 2018. 2018.
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    keywords = "Video Game Competitions, Artificial Intelligence, Cooperative Games, Automation",
    author = "Ricardo Costa and Rui Prada and Melo, {Francisco S.}",
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    Costa, R, Prada, R & Melo, FS 2018, A Platform for the Geometry Friends: Cooperative Game AI Competition. in Proceedings of Videojogos 2018 - 10th Conference on Videogame Sciences and Arts 2018. Videojogos 2018, Porto, Portugal, 21/11/18.

    A Platform for the Geometry Friends: Cooperative Game AI Competition. / Costa, Ricardo ; Prada, Rui; Melo, Francisco S.

    Proceedings of Videojogos 2018 - 10th Conference on Videogame Sciences and Arts 2018. 2018.

    Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

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    AB - This paper describes the development of a new online competition platform to support the future of the Geometry Friends Cooperative Game AI competition. Geometry Friends is a cooperative 2D physics-based platform that presents several challenges for the AI community, in particular, to integrate motion and task planning. This paper presents the work developed to improve the platform used to run the competition. The work was based on best practices of similar platforms. The new platform was developed mostly from scratch, consisting of a new website and a background program in charge of fully handling the received submissions, and more. Virtualization was used to create a secure, fair and reusable evaluation environment. Different features of the new platform were tested by several people across three different test scenarios. The new website was concluded to have an above average usability, while the submission handling program worked as expected throughout the testing phase.

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    Costa R, Prada R, Melo FS. A Platform for the Geometry Friends: Cooperative Game AI Competition. In Proceedings of Videojogos 2018 - 10th Conference on Videogame Sciences and Arts 2018. 2018