A survey of the video game industry in Portugal

Pedro A. Santos, Patrícia Romeiro, Flávio Nunes, Paul Hollins, Ruben Riestra

    Research output: Contribution to journalArticleAcademicpeer-review

    Abstract

    Despite the impressive growth of the video game industry in Europe and a growing interest emerging in that industrial sector, there is still a knowledge deficiency in respect of its characteristics, and its contribution to urban and regional development. This paper explores the characteristics of the industry communities, location factors, types of games developed, tools used, marketing and sales channels and economic impact. This research is based on data collected in Portugal through a survey of 70 economic agents, under the auspices of the First Atlas of video games Industry in Portugal research project. The paper concludes with an elaboration of the opportunities and challenges associated with the industry and the potential role of public and institutional policies in supporting its development and sustainability.
    Original languageEnglish
    Pages (from-to)1-24
    JournalIntercom: Revista Brasileira de Ciências de Comunicação
    Volume12
    Publication statusPublished - 2017

    Fingerprint

    Video game industry
    Portugal
    Industry
    Regional development
    Marketing tools
    Urban development
    Industrial sector
    Economic impact
    Economics
    Elaboration
    Location factors
    Sustainability

    Keywords

    • Video Game Industry
    • Creative Industries
    • Public Policies
    • Portugal

    Cite this

    Santos, P. A., Romeiro, P., Nunes, F., Hollins, P., & Riestra, R. (2017). A survey of the video game industry in Portugal. Intercom: Revista Brasileira de Ciências de Comunicação, 12, 1-24.
    Santos, Pedro A. ; Romeiro, Patrícia ; Nunes, Flávio ; Hollins, Paul ; Riestra, Ruben. / A survey of the video game industry in Portugal. In: Intercom: Revista Brasileira de Ciências de Comunicação. 2017 ; Vol. 12. pp. 1-24.
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    Santos, PA, Romeiro, P, Nunes, F, Hollins, P & Riestra, R 2017, 'A survey of the video game industry in Portugal', Intercom: Revista Brasileira de Ciências de Comunicação, vol. 12, pp. 1-24.

    A survey of the video game industry in Portugal. / Santos, Pedro A.; Romeiro, Patrícia; Nunes, Flávio; Hollins, Paul; Riestra, Ruben.

    In: Intercom: Revista Brasileira de Ciências de Comunicação, Vol. 12, 2017, p. 1-24.

    Research output: Contribution to journalArticleAcademicpeer-review

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    AU - Romeiro, Patrícia

    AU - Nunes, Flávio

    AU - Hollins, Paul

    AU - Riestra, Ruben

    PY - 2017

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    AB - Despite the impressive growth of the video game industry in Europe and a growing interest emerging in that industrial sector, there is still a knowledge deficiency in respect of its characteristics, and its contribution to urban and regional development. This paper explores the characteristics of the industry communities, location factors, types of games developed, tools used, marketing and sales channels and economic impact. This research is based on data collected in Portugal through a survey of 70 economic agents, under the auspices of the First Atlas of video games Industry in Portugal research project. The paper concludes with an elaboration of the opportunities and challenges associated with the industry and the potential role of public and institutional policies in supporting its development and sustainability.

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    KW - Creative Industries

    KW - Public Policies

    KW - Portugal

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    Santos PA, Romeiro P, Nunes F, Hollins P, Riestra R. A survey of the video game industry in Portugal. Intercom: Revista Brasileira de Ciências de Comunicação. 2017;12:1-24.