Accommodating Stealth Assessment in Serious Games: Towards Developing A Generic Tool

K. Georgiadis, G. van Lankveld, K. Bahreini, W. Westera

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

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Abstract

Stealth assessment derives the progression of learning in an unobtrusive way from observed gameplay captured in log files. To this end, it uses machine learning technologies to provide probabilistic reasoning over established latent competency variable models. Now that video games are increasingly being used for training and learning purposes, stealth assessment could provide an excellent means of monitoring learning progress without the need for explicit testing. However, applying stealth assessment is a complex and laborious process. This paper analyses the limitations of stealth assessment and conceptualizes the requirements for developing a generic tool that could overcome its barriers and accommodate its practical application. Hence, a framework is presented describing its user and functional requirements. The proposed generic solution could open up the wider uptake of stealth assessment in serious games.
Original languageEnglish
Title of host publication2018 10th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games)
Place of PublicationWürzburg, Germany
PublisherIEEE
Pages1-4
Number of pages4
ISBN (Print)9781538671245
DOIs
Publication statusPublished - 23 Oct 2018

Keywords

  • stealth assessment
  • machine learning
  • serious games
  • learning
  • generic tool

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  • Projects

    Rage: Realising an Applied Gaming Eco-system

    Westera, W., Georgiadis, K., Saveski, G., van Lankveld, G., Bahreini, K., van der Vegt, W., Berkhout, J., Nyamsuren, E., Kluijfhout, E. & Nadolski, R.

    1/02/1531/07/19

    Project: Research

    Cite this

    Georgiadis, K., van Lankveld, G., Bahreini, K., & Westera, W. (2018). Accommodating Stealth Assessment in Serious Games: Towards Developing A Generic Tool. In 2018 10th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games) (pp. 1-4). IEEE. https://doi.org/10.1109/VS-Games.2018.8493409