@inproceedings{abc951df406242f3b9c76720a9ac7823,
title = "Acquiring 21st Century Skills: gaining insight in the design and applicability of a serious game with 4C-ID",
abstract = "Despite the growth of interest in serious games, there is little systematic guidance on how to assure a game fits the instruction required. Game design frameworks are still under development and do not help to articulate the educational merits of a game to a teacher nor fit with their background. In this paper we discuss the results of a GaLA workshop which examined how a widely applied instructional design model, 4C-ID, can ease the uptake of serious games by offering teachers a model fitting their background to assess games on the applicability for their learning contexts. The paper will introduce the 4C-ID model and its use in the CHERMUG project with the design of mini-games for research methods and statistics. Next, we will discuss how workshop participants used the 4C-ID model to evaluate two games on their applicability for a given learning context. The participants indicated that the approach can support teachers in deciding if and how to use a given serious game.",
keywords = "serious games, CHERMUG, game design, instructional design, 4C-ID, Cognitive Task Analysis, research methods and statistics",
author = "{Van Rosmalen}, Peter and Elizabeth Boyle and R. Nadolski and {Van der Baaren}, John and Baltasar Fern{\'a}ndez-Manj{\'o}n and Ewan MacArthur and Tiina Pennanen and Madalina Manea and Kam Star",
year = "2014",
month = dec,
day = "16",
doi = "10.1007/978-3-319-12157-4",
language = "English",
isbn = "978-3-319-12156-7",
volume = "8605",
series = "Lecture Notes in Computer Science",
publisher = "Springer",
pages = "327--336",
editor = "{De Gloria}, Alessandro",
booktitle = "Games and Learning Allience",
}