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Adaptation and Assessment (TwoA) asset in C# (v1.1)

  • Enkhbold Nyamsuren

    Research output: Non-textual form and Research tools › Software › Academic

    72 Downloads (Pure)

    Abstract

    Developed within the RAGE project funded by EU within Horizon2020 program. This asset enables a real-time automatic adaptation of game difficulty to player's expertise level. The adaptation algorithm makes use of a stealth assessment algorithm that assigns difficulty ratings and expertise ratings to the players and the game modules respectively. The asset tracks changes in these ratings allowing assessment of players' learning progress either by players themselves or by instructors. This is the version written in C# language.
    Original languageEnglish
    Publication statusPublished - 17 Mar 2016

    Keywords

    • automatic game adaptation
    • stealth assessment
    • adaptation algorithm
    • RAGE

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    • Rage: Realising an Applied Gaming Eco-system

      Westera, W. (PI), Georgiadis, K. (CoI), Saveski, G. (CoI), van Lankveld, G. (CoI), Bahreini, K. (CoI), van der Vegt, W. (CoI), Berkhout, J. (CoI), Nyamsuren, E. (CoI), Kluijfhout, E. (CoI) & Nadolski, R. (CoI)

      European Union

      1/02/15 → 31/07/19

      Project: Research

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