Adaptation and Assessment (TwoA) asset in TypeScript (v1.0)

Enkhbold Nyamsuren

    Research output: Non-textual formSoftwareAcademic

    33 Downloads (Pure)

    Abstract

    Developed within the RAGE project funded by EU within Horizon2020 program. This asset enables a real-time automatic adaptation of game difficulty to player's expertise level. The adaptation algorithm makes use of a stealth assessment algorithm that assigns difficulty ratings and expertise ratings to the players and the game modules respectively. The asset tracks changes in these ratings allowing assessment of players' learning progress either by players themselves or by instructors. This is the version written in TypeScript language.
    Original languageEnglish
    Place of PublicationHeerlen
    PublisherOpen Universiteit Nederland
    Publication statusPublished - 23 Sept 2016

    Keywords

    • automatic game adaptation
    • stealth assessment
    • adaptation algorithm
    • RAGE

    Fingerprint

    Dive into the research topics of 'Adaptation and Assessment (TwoA) asset in TypeScript (v1.0)'. Together they form a unique fingerprint.

    Cite this