Ambient Displays and Game Design Patterns

Sebastian Kelle, Dirk Börner, Marco Kalz, Marcus Specht

    Research output: Contribution to conferencePaperAcademic

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    Abstract

    In this paper we describe a social learning game we implemented to evaluate various means of ubiquitous learning support. Making use of game design patterns it was possible to implement information channels in such a way that we could simulate ubiquitous learning support in an authentic situation. The result is a prototype game in which one person is chosen randomly to become “Mister X”, and the other players have to find clues and strategies to find out who is the wanted person. In our scenario we used 3 different information channels to provide clues and compared them with respect to user appreciation and effectiveness.
    Original languageEnglish
    Publication statusPublished - 30 Sept 2010

    Keywords

    • Ubiquitous Learning
    • Ambient Information Channels
    • Awareness
    • Game Based Learning
    • Game Learning Patterns

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