Ambient Learning Displays: lecture series and results from a participatory design study

Dirk Börner, Marco Kalz, Marcus Specht

    Research output: Chapter in Book/Report/Conference proceedingConference Article in proceedingAcademicpeer-review

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    Abstract

    Emerging from pervasive and mobile technologies, ambient displays present information and media in the periphery of the user. Thereby the displays situated and interacting in the close proximity are an addition to existing personal interfaces in the foreground, while the user attention can always move from one to the other and back. Especially the ability to deliver contextualised and personalised information in authentic situations fosters ambient displays as an instrument for learning. However the actual design of ambient displays for learning proves to be difficult, as the technical implementations as well as the underlying instructional principles are still immature. The paper presents the main constituents of a lecture series on the use of ambient displays for learning and a first participatory design study conducted during two consecutive lecture sessions. The results show a variety of usable ambient display types, possible learning scenarios, and specific design proposals towards ambient learning displays.
    Original languageEnglish
    Title of host publicationProceedings of the 11th International Conference on Mobile and Contextual Learning 2012
    EditorsMark Specht, Mike Sharples, Jari Multisilta
    PublisherCEUR-WS.org
    Pages232-235
    Number of pages4
    Publication statusPublished - 2012
    Event11th World Conference on Mobile and Contextual Learning (mLearn 2012) - Helsinki, Finland
    Duration: 16 Oct 201218 Oct 2012
    Conference number: 11

    Conference

    Conference11th World Conference on Mobile and Contextual Learning (mLearn 2012)
    Abbreviated titlemLearn 2012
    Country/TerritoryFinland
    CityHelsinki
    Period16/10/1218/10/12

    Keywords

    • Ambient Learning Displays
    • Participatory Design
    • Conceptual Framework
    • Ubiquitous Learning Support
    • Situational Awareness
    • Feedback
    • Lecture

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