Projects per year
Abstract
This presentation explains how RAGE develops reusable game technology components and provides examples of their application.
Original language | English |
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Publication status | Published - 4 Oct 2016 |
Event | SURF Games and Virtuality SIG Symposium - Utrecht, Netherlands Duration: 4 Oct 2016 → 4 Oct 2016 |
Conference
Conference | SURF Games and Virtuality SIG Symposium |
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Country | Netherlands |
City | Utrecht |
Period | 4/10/16 → 4/10/16 |
Keywords
- RAGE
- game
- serious game
- applied game
- component
- reuse
Projects
- 1 Finished
-
Rage: Realising an Applied Gaming Eco-system
Westera, W., Georgiadis, K., Saveski, G., van Lankveld, G., Bahreini, K., van der Vegt, W., Berkhout, J., Nyamsuren, E., Kluijfhout, E. & Nadolski, R.
1/02/15 → 31/07/19
Project: Research