Amplifying applied gaming

Wim Westera

    Research output: Contribution to conferenceOtherAcademic

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    Abstract

    This presentation explains how RAGE develops reusable game technology components and provides examples of their application.
    Original languageEnglish
    Publication statusPublished - 4 Oct 2016
    EventSURF Games and Virtuality SIG Symposium - Utrecht, Netherlands
    Duration: 4 Oct 20164 Oct 2016

    Conference

    ConferenceSURF Games and Virtuality SIG Symposium
    CountryNetherlands
    CityUtrecht
    Period4/10/164/10/16

    Keywords

    • RAGE
    • game
    • serious game
    • applied game
    • component
    • reuse

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