Amplifying applied gaming

    Research output: Contribution to conferenceOtherAcademic

    8 Downloads (Pure)

    Abstract

    This presentation explains how RAGE develops reusable game technology components and provides examples of their application.
    Original languageEnglish
    Publication statusPublished - 4 Oct 2016
    EventSURF Games and Virtuality SIG Symposium - Utrecht, Netherlands
    Duration: 4 Oct 2016 → …

    Conference

    ConferenceSURF Games and Virtuality SIG Symposium
    CountryNetherlands
    CityUtrecht
    Period4/10/16 → …

    Keywords

    • RAGE
    • game
    • serious game
    • applied game
    • component
    • reuse

    Projects

    Rage: Realising an Applied Gaming Eco-system

    Westera, W., Georgiadis, K., Saveski, G., van Lankveld, G., Bahreini, K., van der Vegt, W., Berkhout, J., Nyamsuren, E., Kluijfhout, E. & Nadolski, R.

    1/02/1531/07/19

    Project: Research

    Cite this

    Westera, W. (2016). Amplifying applied gaming. SURF Games and Virtuality SIG Symposium, Utrecht, Netherlands.