Abstract
Computer games are very challenging to handle for traditional automated testing algorithms. In this paper we will look at intelligent agents as a solution. Agents are suitable for testing games, since they are reactive and able to reason about their environment to decide the action they want to take. This paper presents the experience of using an agent-based automated testing framework called iv4xr to test computer games. Three games will be discussed, including a sophisticated 3D game called Space Engineers. We will show how the framework can be used in different ways, either directly to drive a test agent, or as an intelligent functionality that can be driven by a traditional automated testing algorithm such as a random algorithm or a model based testing algorithm.
Original language | English |
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Title of host publication | A-TEST 2022 |
Subtitle of host publication | Proceedings of the 13th International Workshop on Automating Test Case Design, Selection and Evaluation |
Editors | Akos Kiss, Beatriz Marin, Mehrdad Saadatmand |
Publisher | ACM Digital Library |
Pages | 1-8 |
Number of pages | 8 |
ISBN (Print) | 9781450394529 |
DOIs | |
Publication status | Published - 9 Nov 2022 |
Event | 13th International Workshop on Automating Test Case Design, Selection and Evaluation - Singapore, Singapore Duration: 17 Nov 2022 → 18 Nov 2022 Conference number: 13 https://dl.acm.org/doi/proceedings/10.1145/3548659 |
Workshop
Workshop | 13th International Workshop on Automating Test Case Design, Selection and Evaluation |
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Abbreviated title | A-TEST '22 |
Country/Territory | Singapore |
City | Singapore |
Period | 17/11/22 → 18/11/22 |
Internet address |
Keywords
- 3D game testing
- agent-based testing
- automated game testing
- model-based game testing