An Analysis of the Educational Potential of Augmented Reality Games for Learning

Birgit Schmitz, Marcus Specht, Roland Klemke

    Research output: Chapter in Book/Report/Conference proceedingConference Article in proceedingAcademicpeer-review

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    Abstract

    This paper presents a review of practical research papers on augmented reality games for learning. The study evaluates how these games may impact motivation (affective learning outcomes) and knowledge gain (cognitive learning outcomes). For the analysis, we use game design patterns for mobile games and Bloom’s taxonomy of educational objectives. Our study results substantiate the generally assumed motivational potential of augmented reality games. Also, they indicate that augmented reality games may have the potential to bring about cognitive learning outcomes.
    Original languageEnglish
    Title of host publication Mobile and Contextual Learning (mLearn 2012)
    Subtitle of host publicationProceedings of the 11th International Conference on Mobile and Contextual Learning 2012
    EditorsMarcus Specht, Mike Sharples, Jari Multisilta
    Pages140-147
    Number of pages8
    Publication statusPublished - 9 Jan 2013
    Event11th World Conference on Mobile and Contextual Learning (mLearn 2012) - Helsinki, Finland
    Duration: 16 Oct 201218 Oct 2012
    Conference number: 11

    Publication series

    SeriesCEUR Workshop Proceedings
    Volume955

    Conference

    Conference11th World Conference on Mobile and Contextual Learning (mLearn 2012)
    Abbreviated titlemLearn 2012
    Country/TerritoryFinland
    CityHelsinki
    Period16/10/1218/10/12

    Keywords

    • augmented reality games
    • mobile learning
    • mobile games
    • game design patterns
    • learning outcomes

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