Abstract
This paper presents a review of practical research papers on augmented reality games for learning. The study evaluates how these games may impact motivation (affective learning outcomes) and knowledge gain (cognitive learning outcomes). For the analysis, we use game design patterns for mobile games and Bloom’s taxonomy of educational objectives. Our study results substantiate the generally assumed motivational potential of augmented reality games. Also, they indicate that augmented reality games may have the potential to bring about cognitive learning outcomes.
Original language | English |
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Title of host publication | Mobile and Contextual Learning (mLearn 2012) |
Subtitle of host publication | Proceedings of the 11th International Conference on Mobile and Contextual Learning 2012 |
Editors | Marcus Specht, Mike Sharples, Jari Multisilta |
Pages | 140-147 |
Number of pages | 8 |
Publication status | Published - 9 Jan 2013 |
Event | 11th World Conference on Mobile and Contextual Learning (mLearn 2012) - Helsinki, Finland Duration: 16 Oct 2012 → 18 Oct 2012 Conference number: 11 |
Publication series
Series | CEUR Workshop Proceedings |
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Volume | 955 |
Conference
Conference | 11th World Conference on Mobile and Contextual Learning (mLearn 2012) |
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Abbreviated title | mLearn 2012 |
Country/Territory | Finland |
City | Helsinki |
Period | 16/10/12 → 18/10/12 |
Keywords
- augmented reality games
- mobile learning
- mobile games
- game design patterns
- learning outcomes